action.
On Jul 29, 8:50 am, Laurent PETIT wrote:
> Hi,
>
> 2011/7/29 msappler
>
> > I am also developing a clojure rpg and have open sourced the last
> > alpha version:
>
> >https://code.google.com/p/clojure-rpg/
>
> > ~
>
> > Basically I am
I am also developing a clojure rpg and have open sourced the last
alpha version:
https://code.google.com/p/clojure-rpg/
~
Basically I am using an atom for every entity in the game (monster,
player, projectiles, explosions...) and for every cell in the grid of
the map.
There are a lot of functio
Hey, I developed a macro called defnks.
I wrote a blogpost about it here:
http://resatori.com/advanced-keyword-function
You can look at the code here:
https://gist.github.com/999256
---
It works like clojure.contrib.def/defnk but also asserting obligatory
& optional keys and being able to inp
some
others; most of them dont care about order.
I thougt about the best way to do is, is introducing an :after key and
a type.
So after the gui is initialized, i can add frames for example.
On 9 Mai, 07:07, Ken Wesson wrote:
> On Sun, May 8, 2011 at 10:56 PM, msappler wrote:
> > I want
I want to order a sequence of maps with keys:
obligatory :type
optional :before [types]; which means the types should occur before
this element in the sequence.
I tried to use a custom java.util.Comparator but it only compares
adjacent elements.
This is my example:
(defn- comes-after?
"checks
cdq.jnlp
> at
> sun.net.www.protocol.http.HttpURLConnection.getInputStream(HttpURLConnection
> 1436)
> at java.net.HttpURLConnection.getResponseCode(HttpURLConnection.java:
> 379)
> at
> com.sun.deploy.net.BasicHttpRequest.doRequest(BasicHttpRe
.executeMainClass(Launcher.java:1847)
> at com.sun.javaws.Launcher.doLaunchApp(Launcher.java:1609)
> at com.sun.javaws.Launcher.run(Launcher.java:138)
> at java.lang.Thread.run(Thread.java:680)
>
>
>
> On Thu, Apr 14, 2011 at 8:09 PM, msappler wrote:
> > Thanks. That was a last minute change
Thanks. That was a last minute change of the jnlp file location.
Should work now.
On 14 Apr., 13:39, Alfredo wrote:
> Very cool!
> But how to play with it? With Chrome, it downloads the .jnlp file but
> if I click on it, an error raises:
>
> com.sun.deploy.net.FailedDownloadException: Unable to
Thanks. That was a last minute change of the jnlp file location.
Should work now.
On 14 Apr., 13:39, Alfredo wrote:
> Very cool!
> But how to play with it? With Chrome, it downloads the .jnlp file but
> if I click on it, an error raises:
>
> com.sun.deploy.net.FailedDownloadException: Unable to
My RPG Game in clojure!
Play it here via Java Web Start:
http://resatori.com/cyber-dungeon-quest-alpha-1
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Never used metadata until now.
I had an insight yesterday that I want to share with you:
http://resatori.com/metadata-insight
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Note that pos
I do.
>
> In any case, great work!!
>
> Dan.
>
> On 16 March 2011 15:09, msappler wrote:
>
> > Finally I launched my little website:http://resatori.com
>
> > You can see a short video of my game there ;)
>
> > Fraps only allows 30 seconds so nothing more to s
Finally I launched my little website: http://resatori.com
You can see a short video of my game there ;)
Fraps only allows 30 seconds so nothing more to see :(
Entity Component Post will follow this week.
On 6 Mrz., 16:24, Daniel Werner
wrote:
> Himsappler,
>
> On Jan 12, 12:27 pm
No i do not mind.
A blog is being planned for promotion of my game and sharing.
Only have to find a domain name which i like.
On 12 Jan., 01:32, Daniel Kersten wrote:
> Thanks for sharing!
>
> Entity component systems are something I'm very interested in and
> something I have tinkered with in t
Hey for the lasts 6 months I am developing an action RPG game in
clojure (and learning the language).
For this game I developed an entity component system which is a way of
using composition to create entities in the game.
I also use slick2d for the 2d engine.
Here I posted some examples for def
Hi
I am having trouble with converting this cave generator to clojure.
Basically how would you implement the generateCave method with pop and
push in a functional style?
Here is a description to the algorithm:
http://properundead.com/2009/03/cave-generator.html
And here you can download the AS3 s
120ms to
> update 150 "boids". This version can do it in about 6-8ms.
>
> I also note that you're not type-hinting your math, but I'm unsure how much
> that plays into the perf you're seeing.
>
> David
>
> On Fri, Apr 23, 2010 at 4:55 AM, msappler
Hi this is my first clojure application: http://pastebin.com/Vv7xr6Uj
(Code Criticism welcome!)
I am porting my hack'and'slay game from java to clojure.
It is using slick2d and rendering and moving bodies (rectangles) on a
2d collision map.
-
I created a computationally intensive situation with
user=> (doc update-proxy)
-
clojure.core/update-proxy
([proxy mappings])
Takes a proxy instance and a map of strings (which must
correspond to methods of the proxy superclass/superinterfaces) to
fns (which must take arguments matching the corresponding method,
plus
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