No i do not mind.
A blog is being planned for promotion of my game and sharing.
Only have to find a domain name which i like.


On 12 Jan., 01:32, Daniel Kersten <dkers...@gmail.com> wrote:
> Thanks for sharing!
>
> Entity component systems are something I'm very interested in and
> something I have tinkered with in the past. I hope to (eventually)
> find some time to play around with them in Clojure too. I would be
> very interested in hearing more about your solution and would be
> delighted if you were to choose to open source your project.
>
> As an aside, do you mind if I copy your sample code and possibly parts
> of your email to the clojure-games.org wiki?
>
> Thanks,
> Dan.
>
> On 10 January 2011 00:43, justinhj <justi...@gmail.com> wrote:
>
>
>
> > Thanks for sharing.  I've also spent some time building a Common Lisp
> > game engine that uses a component architecture for the game objects.
>
> > For example in pong the player's paddle is made up of a visual,
> > physical and logical components.
>
> > (defun make-pong-player(side human sprite-def control-type name)
> >  (let ((phys (make-instance '2d-physics
> >                             :collide-type 'paddle :y *paddle-start-y* 
> > :width *paddle-
> > width* :height *paddle-height*))
> > ;       (anim (make-instance 'animated-sprite :sprite-def sprite-def
> > ;                            :current-frame 'frame-1 :speed 5.0))
> >        (visual (make-instance 'rectangle
> >                                  :w *paddle-width* :h *paddle-height*))
> >        (pong (make-instance 'player-paddle-logic
> >                             :control-type control-type :side side))
> >        (obj (make-instance 'composite-object :name name)))
> >    (add-component obj phys)
> >    (add-component obj visual)
> > ;    (add-component obj anim)
> >    (add-component obj pong)
> >    obj))
>
> > The objects implement message handlers in order to operate. For
> > example the game engine sends update and draw messages. Users can
> > write their own message types with custom argument lists.
>
> > I've put the project on google 
> > codehttp://code.google.com/p/lisp-game-engine/
>
> > Although the pong game works I wouldn't consider this a finished
> > project by any means; it's more an experiment in game programming
> > using CL and the REPL.
>
> > It would require significant refactoring to make it work with Clojure
> > since I use mutable state a lot, but would certainly be possible.
>
> > Justin
>
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