Hi Eric,
On Tue, 2008-07-29 at 14:19 -0700, Eric House wrote:
> My app, built with cegcc, is pretty broken on WinMo devices with
> 320x320 resolution. Turns out the OS is telling me the screen is
> 240x240, and doing a horrible job of translating between coordinate
> spaces when drawing.
>
mayb
My app, built with cegcc, is pretty broken on WinMo devices with
320x320 resolution. Turns out the OS is telling me the screen is
240x240, and doing a horrible job of translating between coordinate
spaces when drawing.
I don't have access to MS's dev suite to determine if the problem is
limited t
On Tue, 29 Jul 2008, Danny Backx wrote:
I've put it up on SourceForge.
Comments welcome.
Should I upload a compiled version as well ? I think that would be a
good idea...
Yes, I also think that it's a good idea. Thanks for putting it on
sourceforge :)
I prepare now libjpeg
Vincent
I've put it up on SourceForge.
Comments welcome.
Should I upload a compiled version as well ? I think that would be a
good idea...
Danny
On Tue, 2008-07-22 at 09:25 +0200, Vincent Torri wrote:
> Hello,
>
> > Yes, please do.
>
> I've finally taken some time to do it.
>
> Here is the s
Thank you very much for that walk-through ;) (even though, as you said, it
is a bit off topic).
On a more python-related note: if you want to compile python c extensions w/
cegcc, get in touch w/ Alexandre--he's got the python.lib file needed.
-Jared
On Tue, Jul 29, 2008 at 11:20 AM, Adam Walley