Re: [Cegcc-devel] Dealing with 320x320 resolution

2008-07-29 Thread janrinze
Hi Eric, On Tue, 2008-07-29 at 14:19 -0700, Eric House wrote: > My app, built with cegcc, is pretty broken on WinMo devices with > 320x320 resolution. Turns out the OS is telling me the screen is > 240x240, and doing a horrible job of translating between coordinate > spaces when drawing. > mayb

[Cegcc-devel] Dealing with 320x320 resolution

2008-07-29 Thread Eric House
My app, built with cegcc, is pretty broken on WinMo devices with 320x320 resolution. Turns out the OS is telling me the screen is 240x240, and doing a horrible job of translating between coordinate spaces when drawing. I don't have access to MS's dev suite to determine if the problem is limited t

Re: [Cegcc-devel] zlib port (was: gnuwince project ala gnuwin32 ?)

2008-07-29 Thread Vincent Torri
On Tue, 29 Jul 2008, Danny Backx wrote: I've put it up on SourceForge. Comments welcome. Should I upload a compiled version as well ? I think that would be a good idea... Yes, I also think that it's a good idea. Thanks for putting it on sourceforge :) I prepare now libjpeg Vincent

Re: [Cegcc-devel] zlib port (was: gnuwince project ala gnuwin32 ?)

2008-07-29 Thread Danny Backx
I've put it up on SourceForge. Comments welcome. Should I upload a compiled version as well ? I think that would be a good idea... Danny On Tue, 2008-07-22 at 09:25 +0200, Vincent Torri wrote: > Hello, > > > Yes, please do. > > I've finally taken some time to do it. > > Here is the s

Re: [Cegcc-devel] [PythonCE] cegcc on Debian etch amd64

2008-07-29 Thread Jared Forsyth
Thank you very much for that walk-through ;) (even though, as you said, it is a bit off topic). On a more python-related note: if you want to compile python c extensions w/ cegcc, get in touch w/ Alexandre--he's got the python.lib file needed. -Jared On Tue, Jul 29, 2008 at 11:20 AM, Adam Walley