My app, built with cegcc, is pretty broken on WinMo devices with
320x320 resolution.  Turns out the OS is telling me the screen is
240x240, and doing a horrible job of translating between coordinate
spaces when drawing.

I don't have access to MS's dev suite to determine if the problem is
limited to cegcc (e.g. because it's setting a version number that
triggers some backward-compatibility mode.)  Googling suggests that
there are a lot of apps with this problem, so I'm guessing that it's
not specific to cegcc, but still want to ask.  Also, has anybody found
a way around the problem -- a way to get CE to let an app address all
320x320 pixels?  For whatever reason I'm not finding any help on MSDN.

Thanks,

--Eric
-- 
******************************************************************************
* From the desktop of: Eric House, [EMAIL PROTECTED]                        *
*        Crosswords 4.1.4 for PalmOS now ARM-native: xwords.sourceforge.net  *
******************************************************************************

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