My app, built with cegcc, is pretty broken on WinMo devices with 320x320 resolution. Turns out the OS is telling me the screen is 240x240, and doing a horrible job of translating between coordinate spaces when drawing.
I don't have access to MS's dev suite to determine if the problem is limited to cegcc (e.g. because it's setting a version number that triggers some backward-compatibility mode.) Googling suggests that there are a lot of apps with this problem, so I'm guessing that it's not specific to cegcc, but still want to ask. Also, has anybody found a way around the problem -- a way to get CE to let an app address all 320x320 pixels? For whatever reason I'm not finding any help on MSDN. Thanks, --Eric -- ****************************************************************************** * From the desktop of: Eric House, [EMAIL PROTECTED] * * Crosswords 4.1.4 for PalmOS now ARM-native: xwords.sourceforge.net * ****************************************************************************** ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ Cegcc-devel mailing list Cegcc-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/cegcc-devel