Hi Eric,

On Tue, 2008-07-29 at 14:19 -0700, Eric House wrote:
> My app, built with cegcc, is pretty broken on WinMo devices with
> 320x320 resolution.  Turns out the OS is telling me the screen is
> 240x240, and doing a horrible job of translating between coordinate
> spaces when drawing.
> 

maybe this article can help you out:

http://msdn.microsoft.com/en-us/library/ms838191.aspx

I had much trouble with a 480x640 screen pocket pc. The troubles were
both with MS eVC 4 and cegcc. It has been quite a while but this article
showed me how this works in WinCE.

> I don't have access to MS's dev suite to determine if the problem is
> limited to cegcc (e.g. because it's setting a version number that
> triggers some backward-compatibility mode.)  Googling suggests that
> there are a lot of apps with this problem, so I'm guessing that it's
> not specific to cegcc, but still want to ask.  Also, has anybody found
> a way around the problem -- a way to get CE to let an app address all
> 320x320 pixels?  For whatever reason I'm not finding any help on MSDN.
> 
> Thanks,
> 
> --Eric

Hope to have been of help.

Jan Rinze.


-------------------------------------------------------------------------
This SF.Net email is sponsored by the Moblin Your Move Developer's challenge
Build the coolest Linux based applications with Moblin SDK & win great prizes
Grand prize is a trip for two to an Open Source event anywhere in the world
http://moblin-contest.org/redirect.php?banner_id=100&url=/
_______________________________________________
Cegcc-devel mailing list
Cegcc-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/cegcc-devel

Reply via email to