Hi Eric, On Tue, 2008-07-29 at 14:19 -0700, Eric House wrote: > My app, built with cegcc, is pretty broken on WinMo devices with > 320x320 resolution. Turns out the OS is telling me the screen is > 240x240, and doing a horrible job of translating between coordinate > spaces when drawing. >
maybe this article can help you out: http://msdn.microsoft.com/en-us/library/ms838191.aspx I had much trouble with a 480x640 screen pocket pc. The troubles were both with MS eVC 4 and cegcc. It has been quite a while but this article showed me how this works in WinCE. > I don't have access to MS's dev suite to determine if the problem is > limited to cegcc (e.g. because it's setting a version number that > triggers some backward-compatibility mode.) Googling suggests that > there are a lot of apps with this problem, so I'm guessing that it's > not specific to cegcc, but still want to ask. Also, has anybody found > a way around the problem -- a way to get CE to let an app address all > 320x320 pixels? For whatever reason I'm not finding any help on MSDN. > > Thanks, > > --Eric Hope to have been of help. Jan Rinze. ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ Cegcc-devel mailing list Cegcc-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/cegcc-devel