This is the third place I find a Perlin noise implementation :)
https://developer.blender.org/diffusion/B/browse/master/intern/cycles/kernel/svm/fractal_noise.h
Thanks for your pointers and for your clear answer. Indeed it makes sense
that the shader code in Cycles would be Apache 2.0 so that peo
If you're creating proprietary software that you're going to distribute to
others, then as a general rule you can not include GPL code in that.
There's various details and debate around when exactly this applies, but
the case you give seems quite clear-cut.
Note that the Cycles code is Apache lice
Hello developers, I have a licensing question. I have been freelancing for
a couple of days at a company that has been using Blender's Perlin noise
shader and needed to get identical results using Unreal Engine and HLSL
instead.
Now we are considering making a plugin for UE with various ported Ble