This is the third place I find a Perlin noise implementation :) https://developer.blender.org/diffusion/B/browse/master/intern/cycles/kernel/svm/fractal_noise.h
Thanks for your pointers and for your clear answer. Indeed it makes sense that the shader code in Cycles would be Apache 2.0 so that people can link these shaders straight into the rendering part of their proprietary 3d code without having to bake it or somesuch first. I understand now that GPL would not allow this. _______________________________________________ Bf-committers mailing list Bf-committers@blender.org List details, subscription details or unsubscribe: https://lists.blender.org/mailman/listinfo/bf-committers