Hello developers, I have a licensing question. I have been freelancing for a couple of days at a company that has been using Blender's Perlin noise shader and needed to get identical results using Unreal Engine and HLSL instead.
Now we are considering making a plugin for UE with various ported Blender shaders. Of course, given that Blender is GPL (except for files here and there that even have BSD 3-clause or that are partially copies of code that is in the public domain) it would be fine to publish such a UE plugin under the GPL license. But would it then be permissible for someone else to use such a plugin as a dependency in proprietary code? Having read up on this a little on Google and FSF's website, the copyleft aspect of GPL (as opposed to LGPL) is much more pronounced than I had realized. I also checked the licensing page on your Blender website and I gather that it would be permissible to use such a plugin to create proprietary models and artwork. But if proprietary *software* that has the plugin as a dependency is *redistributed*... would this be in any way permitted? Best wishes, Joel P.S. It's been a long while since I last tried using a mailing list so I hope you get this message in the correct way. I also hope that I found the most appropriate sublist to send it to. Cheers _______________________________________________ Bf-committers mailing list Bf-committers@blender.org List details, subscription details or unsubscribe: https://lists.blender.org/mailman/listinfo/bf-committers