Re: [Ayatana] Unity Mockup v3

2011-05-26 Thread Spike Burch
I have to agree with this. On Thu, May 26, 2011 at 11:01 AM, GonzO wrote: > How about "keep things where I frakkin' put them"?  ;-) > > I can't think of a single good reason why my scroll location on the > bar *has to* reset itself once I leave.  I scrolled to *this spot* > because I wanted to b

Re: [Ayatana] Unity Mockup v3

2011-05-26 Thread GonzO
On Thu, May 26, 2011 at 10:14 AM, ello wrote: > > With the theme I've got now - Orta - Looks nice, I might have to try it. > The > problem with scrolling down the bar is difficult to solve - perhaps make > the mouse "stickier" there, so it needs a determined movement by the > user to free it?  

Re: [Ayatana] Unity Mockup v3

2011-05-26 Thread ello
On Wed, 2011-05-25 at 17:06 -0500, S. Christian Collins wrote: > > > I think this is a terrific idea. Allowing the user to choose the > profile on first desktop login or during installation might be nice as > well. I agree with the idea of different profiles, but I don't know about asking the u

Re: [Ayatana] Unity Mockup v3

2011-05-26 Thread ello
> Although, truth be told, the more I think about it, the more I like > the "Opera Idea" (title of app is an obvious button that exposes the > pull-down menus vertically). While it does have two drawbacks I *do > not* like - > > 1) The pull-down menus are semi-hidden by default (the button is vi

Re: [Ayatana] Unity Mockup v3

2011-05-25 Thread GonzO
On Wed, May 25, 2011 at 5:17 PM, ello wrote: > How about this: the lenses are moved to the bottom so they are above > Trash) and all three do not collapse, so they're always there? (Or the > user, can remove them (without taking the guts of the dash with them)) I like it. > > This problem is a

Re: [Ayatana] Unity Mockup v3

2011-05-25 Thread ello
I think you just sent this to me. Let's see if a little cc magic gets it back . . . In answer to your clarification, you're completely right, it would be confusing to new users. As I say in my response to the mailing list, my suggestion was more about those users who don't like moving all the wa

Re: [Ayatana] Unity Mockup v3

2011-05-25 Thread ello
> I don't really care where they go, as long as they're separated and > the lenses are in a fixed position. How about this: the lenses are moved to the bottom so they are above Trash) and all three do not collapse, so they're always there? (Or the user, can remove them (without taking the guts o

Re: [Ayatana] Unity Mockup v3

2011-05-25 Thread S. Christian Collins
On 11-05-25 01:20 PM, GonzO wrote: How about this: - Make Unity configurable enough so that it can be a great interface for small touchscreens, netbooks, and full-grown monitors - Save these configuration changes as profiles ("Touchscreen", "Netbook/Laptop", "Desktop") - Upon first run, ha

Re: [Ayatana] Unity Mockup v3

2011-05-25 Thread GonzO
HOORAY. I can finally post to the list without it showing up as "Message Unavailable". :-) On Wed, May 25, 2011 at 2:54 PM, ello wrote: > 1) Putting the launchers at the bottom/lense at the top impedes the > function of the bar (as I see it): You want the things you want close at > hand. So,

Re: [Ayatana] Unity Mockup v3

2011-05-25 Thread ello
Nice mockup. However . . . 1) Putting the launchers at the bottom/lense at the top impedes the function of the bar (as I see it): You want the things you want close at hand. So, if you invoke the bar by moving the mouse, you don't want to move too much to launch the things you want. A user uses

Re: [Ayatana] Unity Mockup v3

2011-05-25 Thread GonzO
On Wed, May 25, 2011 at 7:38 AM, Adrian Maier wrote: > My feeling is that the goal of developing a universally good desktop > environment for all kinds of screens (including touch) is too bold and > ignores the principle "use the right tool for the job". Screen size > matters a lot ; a user

Re: [Ayatana] Unity Mockup v3

2011-05-25 Thread Adrian Maier
Hello , Visually these mockups seems to go towards a good direction , particularly reverting to a sane way of handling the menus (no more autohiding global menu at the top of screen) . The "ubuntu" menu looks ok as a default . Additionally it would be extremely nice to be able to configure it

Re: [Ayatana] Unity Mockup v3

2011-05-24 Thread Niklas Rosenqvist
That is true of course ;) I too enjoy working with Photoshop/GIMP to visualize ideas, it's great fun. I will probably make a complete Unity sketch when I know what I want from Unity 2.0 :) 2011/5/24 Henrik Peytz > For the sake of integration, would be my answer. > Singular ideas on how to change

Re: [Ayatana] Unity Mockup v3

2011-05-24 Thread Henrik Peytz
For the sake of integration, would be my answer. Singular ideas on how to change the interface or accomplish stuff might suck when viewed in isolation, yet turn out to be brilliant ideas when put together with others and viewed as a whole. This was one of my gripes with Brainstorm, it catered only

Re: [Ayatana] Unity Mockup v3

2011-05-24 Thread Niklas Rosenqvist
I'm sorry for not seeing the reason behind these mockups, all of these ideas are exactly the same as have been stated in other ayatana threads, the only difference is the position of the menu toggle button which was discussed in the "Global menu in Oneiric Ocelot (11.10)" thread. 2011/5/24 Henrik

Re: [Ayatana] Unity Mockup v3

2011-05-24 Thread Henrik Peytz
2011/5/24 GonzO Rodrigue > On Tue, May 24, 2011 at 12:20 PM, Henrik Peytz > wrote: > > > >> As for "always-visible-vs-menu-toggler", well, I just happen to like >> getting rid of menus that go unused; consider it an extra feature, you >> wouldn't have to use it, just keep the menus enabled. > >

Re: [Ayatana] Unity Mockup v3

2011-05-24 Thread Henrik Peytz
If you look at the mockup you'll see that the idea does not mess with the indicators/tray-icons. As for "always-visible-vs-menu-toggler", well, I just happen to like getting rid of menus that go unused; consider it an extra feature, you wouldn't have to use it, just keep the menus enabled. If you

Re: [Ayatana] Unity Mockup v3

2011-05-23 Thread Henrik Peytz
The purpose would be more space to move around on, place windows there etc. If the Global menu is made redundant by a menu-toggler, then there's no reason to waste about 25x(x-resolution) of pixels drawing a panel that is only used when an application is maximized. From a purely personal view I'd r

[Ayatana] Unity Mockup v3

2011-05-23 Thread Henrik Peytz
Here's my third round of mockups based on some of the ideas floating around. -- Particular ideas visualized: http://fav.me/d3h14ui <-- Global-menu has turned into Maximode-menu, it is only visible when a window is maximized, and it only shows the menus of the maximized window, NEV