Re: [Ayatana] Ubuntu = Human-Centered OS?

2011-09-19 Thread Henrik Peytz
Assuming that people would want to automatically be socially connected to the Ubuntu community on boot could be a point of discontent I could imagine, just saying. The dividing of people into different communities sounds a lot like the latest trend in social networking, stuff like Google+'s circle

Re: [Ayatana] A realistic vision of the next iteration of Unity

2011-05-30 Thread Henrik Peytz
I agree on all points, especially the frustration of not being able to remove the global menu/top panel. Still though, wouldn't something like what I proposed earlier http://fav.me/d3h14i1 (disregard everything but the traybar in top-right corner) work? Last I checked, Gnome supported multiple re

Re: [Ayatana] Fwd: Re: Global menu in Oneiric Ocelot (11.10)

2011-05-24 Thread Henrik Peytz
>> 2011/5/24 Ed Lin >> >>> A very rough sketch based on your image and parts scraped from google >>> images... >>> http://i.imgur.com/WMLYk.png >>> >>> On Tue, May 24, 2011 at 9:03 PM, Niklas Rosenqvist >>> wrote: >>>

Re: [Ayatana] Unity Mockup v3

2011-05-24 Thread Henrik Peytz
stated in other ayatana threads, the > only difference is the position of the menu toggle button which was > discussed in the "Global menu in Oneiric Ocelot (11.10)" thread. > > 2011/5/24 Henrik Peytz > >> >> >> 2011/5/24 GonzO Rodrigue >> >>

Re: [Ayatana] Fwd: Re: Global menu in Oneiric Ocelot (11.10)

2011-05-24 Thread Henrik Peytz
2011/5/24 Ed Lin > > I hope I cleared that up as above. I probably should do a mockup > myself (if have time...) > If you guys don't mind, would you make a full desktop-mockup of the ideas? It's always nice to see how people see it fit into the greater whole. One thing is how the indicators will

Re: [Ayatana] Unity Mockup v3

2011-05-24 Thread Henrik Peytz
2011/5/24 GonzO Rodrigue > On Tue, May 24, 2011 at 12:20 PM, Henrik Peytz > wrote: > > > >> As for "always-visible-vs-menu-toggler", well, I just happen to like >> getting rid of menus that go unused; consider it an extra feature, you >> wouldn&#x

Re: [Ayatana] Unity Mockup v3

2011-05-24 Thread Henrik Peytz
If you look at the mockup you'll see that the idea does not mess with the indicators/tray-icons. As for "always-visible-vs-menu-toggler", well, I just happen to like getting rid of menus that go unused; consider it an extra feature, you wouldn't have to use it, just keep the menus enabled. If you

Re: [Ayatana] Thoughts on Unity design

2011-05-24 Thread Henrik Peytz
Just my 0.02$ on Fitts's Law vs. Unity (some, if not all, have already been put forth): I don't think one can, with 100% accuracy, apply Fitts's Law to the Unity-interface. Reason being that Fitts's Law deals with visible, consistent interfaces that do not change. In Unity, when an application is

Re: [Ayatana] Unity Mockup v3

2011-05-23 Thread Henrik Peytz
The purpose would be more space to move around on, place windows there etc. If the Global menu is made redundant by a menu-toggler, then there's no reason to waste about 25x(x-resolution) of pixels drawing a panel that is only used when an application is maximized. From a purely personal view I'd r

[Ayatana] Unity Mockup v3

2011-05-23 Thread Henrik Peytz
Here's my third round of mockups based on some of the ideas floating around. -- Particular ideas visualized: http://fav.me/d3h14ui <-- Global-menu has turned into Maximode-menu, it is only visible when a window is maximized, and it only shows the menus of the maximized window, NEV

Re: [Ayatana] Global menu in Oneiric Ocelot (11.10)

2011-05-19 Thread Henrik Peytz
2011/5/19 Ian Santopietro > The reasoning for the global menu bar isn't just about saving screen space. > It's also about reduction of UI chrome to provide an interface that looks > cleaner and simpler. Mouse travel distance *is* irrelevant since mouse > acceleration allows for great travel dista

Re: [Ayatana] Global menu in Oneiric Ocelot (11.10)

2011-05-18 Thread Henrik Peytz
Or have a menu-toggle-button next to the other window-controls (close, maximize etc.) so the user can decide on a per-window-basis whether he wants the menus visible or not. I think auto-hiding menus would be bad since it's possible for a user to want to retain an overview of available menus, even

Re: [Ayatana] Global menu in Oneiric Ocelot (11.10)

2011-05-18 Thread Henrik Peytz
I've been begging for this particular change too. It makes more sense since vertical space is only an issue when you want it (ie. when you maximize windows), so un-maximized windows have no use for the global menu since, if they're un-maximized, they don't need the extra vertical space to render p

[Ayatana] Yet another mockup/list of suggestions for the Unity-interface (ignore the other one)

2011-05-10 Thread Henrik Peytz
Some of these ideas have already been proposed (mainly the ordering of the dock-icons) but here goes... Here is the mockup : http://fav.me/d3fkdc6 And here is a more fleshed out description and reasoning behind the proposed changes: Changelist: Dock-changes: Launchers have background-colors sig

[Ayatana] Yet another mockup/list of suggestions for the Unity-interface

2011-05-10 Thread Henrik Peytz
Some of these ideas have already been proposed (mainly the ordering of the dock-icons) but here goes... Here is the mockup : http://fav.me/d3fkdc6 And here is a more fleshed out description and reasoning behind the proposed changes: Changelist: Dock-changes: Launchers have background-colors sig