Well, do they do RTP over UDP or TCP? TCP worked easily on my stock
G1, but similar UDP code did not. Granted I didn't try very long
because the way I'm using it, I can easily switch to UDP when/if I get
it to work.
I'd be interested in a proper UDP solution.
> meanwhile, servers requiring *pers
You can take the reference of the sip network or mail push application on
Android.
On Thu, Jul 1, 2010 at 11:44 PM, WuffIT Tech wrote:
> I understand that the IP is subject to change but that is not my
> concern. If a connection is dropped, I can always send the other
> phone my IP address and
I was never able to receive udp packets from my server onto my phone
that's connected a 3G network.
I concluded that this is not allowed when using a non LAN connection.
Phone to phone TCP works from what I've heard, but frankly I don't see
the advantages unless your game REALLY needs it.
What wor
Every mobile operator implements their systems differently. As far as I
know, T-Mobile no longer supports public IP's of devices on their data
plans. For sure, they disable multicast on consumer networks because that is
a big security whole. So in short (assuming my info is up-to-date), you
can't d
4 matches
Mail list logo