I was never able to receive udp packets from my server onto my phone
that's connected a 3G network.
I concluded that this is not allowed when using a non LAN connection.
Phone to phone TCP works from what I've heard, but frankly I don't see
the advantages unless your game REALLY needs it.

What works for me is of course having all players communicate via a
common server and try to have the latency as low as possible.

There was a thread about this where I gave my two cents and
experience.  I use a combination of perl, erlang/rabbitmq, and java.
You can find the thread here:
http://groups.google.com/group/android-developers/browse_thread/thread/496d03e91ec26294/c4614fd68dabaf31?show_docid=c4614fd68dabaf31&pli=1
http://groups.google.com/group/android-developers/browse_thread/thread/33235221c82baae7

Miguel.

On Thu, Jul 1, 2010 at 9:40 AM, HeHe <cnm...@gmail.com> wrote:
> i would suggest that you try udp with your app because, against the
> same well-designed nat, often a very good tcp "hole punch" technique
> has a much higher failure rate than a fair udp one.
>
> On Jul 1, 8:44 am, WuffIT Tech <wuffi...@gmail.com> wrote:
>> I understand that the IP is subject to change but that is not my
>> concern.  If a connection is dropped, I can always send the other
>> phone my IP address and reconnect.  I have come to the conclusion that
>> there is not a way to do this without actually using a third party
>> server.  My question now is how should I implement this server.  Any
>> good server examples out there that is similar to what I need?  My
>> overall objective is to have a server that will route a message from
>> one phone to another like an IM program.
>>
>> On Jun 15, 5:47 am, Matthew Powers <mtpow...@gmail.com> wrote:
>>
>>
>>
>> > I would worry about your IP address changing as you move in and out of
>> > different networks, your IP address is not constant
>>
>> > On Thu, Jun 10, 2010 at 2:40 PM, WuffIT Tech <wuffi...@gmail.com> wrote:
>> > > Hi,
>>
>> > > I am new to this forum and I would like to throw out this question and
>> > > hopefully someone can point me in the right direction. I am developing
>> > > an Android application and I would like to setup a tcp/ip type of
>> > > connection between two Android phones using the 3G/Edge network. My
>> > > test version will establish a connection if I have both phones on a
>> > > lan using wifi but when I use T-Mobile's network a connection is not
>> > > established. Could this issue be a port or ip address? Thanks in
>> > > advance.
>>
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