On Aug 13, 2012, at 9:50 PM, powerdroid wrote:
> So, in a sense we move the sprite in the Z axis and that determines the size
> it will be on the screen, correct?
You can alter x/y coordinates also which may make it easier too as you don't
have to worry about depth buffer. Making it (x, y, 0)
So, in a sense we move the sprite in the Z axis and that determines the
size it will be on the screen, correct?
On Monday, August 13, 2012 2:11:25 PM UTC-4, Harri Smått wrote:
>
>
> On Aug 13, 2012, at 9:03 PM, powerdroid
> >
> wrote:
>
> > I wonder if it is possible (and if so, how it is done
On Aug 13, 2012, at 9:03 PM, powerdroid wrote:
> I wonder if it is possible (and if so, how it is done) to scale a 2D
> Texture/Sprite during rendering.
Once you render an image to screen you have two things for it;
1. Vertex positions in 2D space.
2. Texture coordinates for vertices.
Alter
I wonder if it is possible (and if so, how it is done) to scale a 2D
Texture/Sprite during rendering. For example, I have a 128x128 image that
I will load and use for the texture, but I would like to draw that image
sometimes as 100%, sometimes as 85% of its size, and sometimes as 70% of
its s
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