I wonder if it is possible (and if so, how it is done) to scale a 2D Texture/Sprite during rendering. For example, I have a 128x128 image that I will load and use for the texture, but I would like to draw that image sometimes as 100%, sometimes as 85% of its size, and sometimes as 70% of its size to the screen (all in the same frame). Is there a way to do such a thing or would each image need to be resized in a graphic editor and loaded separately?
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