So, in a sense we move the sprite in the Z axis and that determines the 
size it will be on the screen, correct?

On Monday, August 13, 2012 2:11:25 PM UTC-4, Harri Smått wrote:
>
>
> On Aug 13, 2012, at 9:03 PM, powerdroid 
> <de...@levelgroundmedia.com<javascript:>> 
> wrote: 
>
> > I wonder if it is possible (and if so, how it is done) to scale a 2D 
> Texture/Sprite during rendering. 
>
> Once you render an image to screen you have two things for it; 
>
> 1. Vertex positions in 2D space. 
> 2. Texture coordinates for vertices. 
>
> Altering vertex positions will scale your image "automatically". 
>
> -- 
> H

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