So, in a sense we move the sprite in the Z axis and that determines the size it will be on the screen, correct?
On Monday, August 13, 2012 2:11:25 PM UTC-4, Harri Smått wrote: > > > On Aug 13, 2012, at 9:03 PM, powerdroid > <de...@levelgroundmedia.com<javascript:>> > wrote: > > > I wonder if it is possible (and if so, how it is done) to scale a 2D > Texture/Sprite during rendering. > > Once you render an image to screen you have two things for it; > > 1. Vertex positions in 2D space. > 2. Texture coordinates for vertices. > > Altering vertex positions will scale your image "automatically". > > -- > H -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en