Does anyone know of any developer documentation or examples that show how
to render an mp4 video file to a GLSurfaceView? Is this type of thing even
possible? Would the video's alpha channel be preserved?
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So, in a sense we move the sprite in the Z axis and that determines the
size it will be on the screen, correct?
On Monday, August 13, 2012 2:11:25 PM UTC-4, Harri Smått wrote:
>
>
> On Aug 13, 2012, at 9:03 PM, powerdroid
> >
> wrote:
>
> > I wonder if it is pos
I wonder if it is possible (and if so, how it is done) to scale a 2D
Texture/Sprite during rendering. For example, I have a 128x128 image that
I will load and use for the texture, but I would like to draw that image
sometimes as 100%, sometimes as 85% of its size, and sometimes as 70% of
its s
Is there a way to know which density-specific resources are being used
during runtime? I have an application that will provide appropriate
sized png files for the various densities. However, we keep
information based on specific pixels and use this information during
runtime. Thus, I would need t
>
> > Are you compiling against Android 1.6 (at least)?
>
> > -- Kostya
>
> > 22.08.2010 15:54, powerdroid пишет:
>
> > The problem, and it may be that I'm misunderstanding how Android
> >> handles different screen sizes, is that when trying to inc
?
On Aug 6, 9:04 am, Warren wrote:
> Check out onMeasure() and onLayout(). Those functions are called while
> views are being positioned, etc.
>
> On Aug 6, 7:51 am, TreKing wrote:
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>
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> > On Thu, Aug 5, 2010 at 8:24 PM, powerdroid wrote:
>
> > > Wha
I have a class that extends LinearLayout and handles drawing to the
screen. (it is in the early stages) How would I go about determining
the dimensions of a screen and resizing the images, etc., that this
class is drawing to the screen on the fly before actually drawing them
to the screen?
What
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