Hi Android/Google,
If my app uses MediaCodec to encode MP4 videos that our users create would
I have to worry about licensing MP4 or is that covered by the device
instead?
I plan on using WebM wherever possible, but it seems that some devices are
missing that encoder.
Thanks!
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Hi Android,
Would it be considered bad practice to implement Cloud Save as simple
backup/restore buttons in our game's menu?
To clarify, user would press backup on the device with the data they want.
Then press restore on the device they want to update.
Quietly updating game content as recommen
hey peoples,
On 4.0.3 if I start an activity for an ACTION_VIEW (for an http url)
without an intent chooser then I get the following weird behavior in the
following order:
1. start browser
2. my activity: onPause()
3. my activity: onResume()
4. my activity: onPause()
5. at this p
Hi All,
Looks like there are more and more devices out there with no compass. My
game uses compass + accelerometer instead of the gravity sensor for
control. So now I need to add gravity sensor support when there's no
compass... so 2 questions:
- Anybody have a list of compass lacking devic
Hi All,
Is it possible to enable the "system bar" menu icon on tablets without
setting the targetSDK to less than 11?
thanks,
Chad
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Hi All,
Sorry if this has already been answered, but searching for this is
returning piles of LVL-related posts.
We recently discovered that our app's apk is being unpacked, modified,
then resigned and re-distributed without our approval. What's the
proper way of checking for a modified apk signa
Hello,
In-app billing doesn't seem to be working on 1.6 & 2.1. I'm testing
with the Dungeons sample app and purchasing android.test.purchased.
Same issue in my own app.
Is billing unstable for those versions? Should I remove billing for
1.6 & 2.1 devices?
Thanks!
-Chad
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Hi Joao,
Here it is:
BitmapFactory.Options opts = new BitmapFactory.Options();
opts.inScaled = false;
Bitmap b = BitmapFactory.decodeResource( context.getResources(),
R.drawable.testImage, opts );
b.getWidth(); // < NPE
This always works for me when I test it.
Thanks,
Chad
On Sep 29, 1
Hello,
I'm getting some bug reports showing that BitmapFactory.decodeResource
is returning null for local /res/drawable image resources. I can't
reproduce the problem.
Could this be due to a low memory situation? Usually I get
OutOfMemoryException when that happens though.
What could cause this
Hi All,
We just got our Lodsys notice as well. This is ridiculous and a direct
obstacle to innovation in the US.
Any other advice on how to handle this? Would it be possible for all
of us developers to join together in a class-action lawsuit?
-Chad
On Aug 28, 9:56 am, Russell DuRoss wrote:
> T
bump =]
On Aug 1, 7:29 pm, Sheado wrote:
> Hi All,
>
> Is it possible to create anACTION_SENDIntent and ContentProvider to
> send a compressed image directly from memory?
>
> I want to avoid having to the save the image to the SD card and then
> sharing it via its URI. In
Hi All,
Is it possible to create an ACTION_SEND Intent and ContentProvider to
send a compressed image directly from memory?
I want to avoid having to the save the image to the SD card and then
sharing it via its URI. Instead I would like to write a
ContentProvider and have the image data be retur
roll = (float) Math.toDegrees(
values[2] );
}
break;
case Sensor.TYPE_MAGNETIC_FIELD:
geomagnetic = event.values.clone();
break;
}
}
Hi All,
I've been using Eclipse MAT to find a memory leak in my app. Using the
histogram I was able to discover that my Activity had multiple
instances if I ran the app twice and then ran the hprof dump.
Using that info I fixed one of the context leaks shown by "Show GC
roots without weak referen
2009 18:30:42
any ideas would be awesome!
thanks,
Sheado
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ta is now allocated directly on the
> Dalvik heap.)
>
>
>
> On Thu, Feb 24, 2011 at 12:42 PM, Sheado wrote:
> > Hello. I tried posting this earlier, but it didn't seem to stick (so
> > sorry if it double posts).
>
> > My app occasionally runs out of memory when loa
Hello. I tried posting this earlier, but it didn't seem to stick (so
sorry if it double posts).
My app occasionally runs out of memory when loading bitmaps. I call
recycle() on every bitmap I'm done with and even set them to null.
As far as diagnostics:
* I ran ddms and never saw the heap go over
hase, but was considering buying it if I add feature X. OK,
> right.
>
> These are the people I would like to stop with the LVL.
>
> On Nov 23, 5:17 am, Sheado wrote:
>
> > thanks for the feedback guys,
>
> > Pent - have you noticed if your sales have increased s
convenient solution in Android Market to buy and sell apps the old
> fashioned way. Based on that, perhaps think about giving away the app
> for three, which serves as a vehicle for in-app payment that points
> back to you (and only your), and that allows you to control
> authorization at the poi
Hi All,
Sorry for starting yet another post on this subject. We're trying to
decide on whether to go with LVL or just un-protect our apps
altogether (currently using the copy protection feature). So my
question:
* Are you copy protecting/DRM/LVL licensing your apps?
Some of our concerns include
Hi Pete,
I got about 6 reports from LG Ally users having this same issue with
my app since the OTA update.
Unfortunately, I have not figured out if there's anything I can do
from my end to prevent this from happening in the future.
Anybody have any info on this?
Thanks!
-Chad
On Sep 26, 10:50
ep 11, 4:14 am, Mark Murphy wrote:
> On Fri, Sep 10, 2010 at 10:11 PM, Sheado wrote:
> > The issue:
> > SQLiteDatabase.update(...) takes anywhere from 30ms to 700ms on a
> > simple update (on a Motorola Droid). I'm not sure why there's such a
> > huge range i
Hi All,
There are other posts on this subject, but no real answer anywhere.
The issue:
SQLiteDatabase.update(...) takes anywhere from 30ms to 700ms on a
simple update (on a Motorola Droid). I'm not sure why there's such a
huge range in the timing, but despite that it still means that in the
best
the call back in to setErrorCallback() and try
ignoring errors when they're id is 0.
Somewhat unsatisfying, as I still don't know what's causing the errors
- but it'll have to do for now.
btw - Rubber Ducking: http://en.wikipedia.org/wiki/Rubber_duck_debugging
On Sep 8, 5:
Hello!
I'm stuck on this one: On Samsung Galaxy S - Camera preview starts but
call to autofocus or takePicture fails returning 0 in the onError
callback.
Some things I tried (with no luck)
* Not adjusting Camera Parameters - some people reported that this
helped them.
* compiling at different A
Hi all,
I'm getting reports from some of my app's users that on occasion they
are loosing data (e.g. no save occurs). I cannot reproduce the issue,
but I have a feeling it's because my save operation is taking too long
in onPause() resulting in a process kill in lower memory situations.
I've noti
Howdy all,
I've developed a camera-based app, but am experiencing apparent white
balance (over balance?) issues on Motorola Droid. I'm using previews
and auto-focus before taking the picture - with takePicture() being
called from a thread within onAutoFocus().
If I pass the camera in front of a b
m or something like that), the you need to disable dithering on the
given image. In my case disabling it on the Drawable was satisfactory:
drawable.setDither( false );
Cheers,
Sheado
On Dec 12, 9:40 pm, Sheado wrote:
> Help!
>
> I have some transparent graphics in my game. Up throu
either.
How can I fix this?
Any suggestions are greatly appreciated!!
Thanks in advance,
Sheado
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too.. Also, does anyone know how many apps have
> > entered the adc 2 in total? (if you know for each category it would be
> > perfect)
>
> > cheers!!
>
> > On Tue, Dec 1, 2009 at 2:22 AM, Sheado wrote:
> > > howdy,
>
> > > Anybody know
howdy,
Anybody know if the ADC2 top apps gallery (e.g.
http://code.google.com/android/adc/gallery_media.html ) is in order
from 1st to last? I want to write a blog post and say what rank my app
had in the ADC2.
Thanks!
Sheado
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te by
installing over the existing app an un-copy-protected update.
Chad
On Sep 29, 2:47 am, Mark Murphy wrote:
> Sheado wrote:
> > So if I test by installing and upgrading via the browser only instead
> > of the browser/market combination then things work out ok - I don't
> &g
supposed to
know or care at this layer of abstraction?
And one last question! If all upgrades are performed exclusively
through the market (with copy protection) will I have to worry about
all this uid business?
help! thanks!
Chad
On Sep 28, 9:32 am, Sheado wrote:
> Hello,
>
> I'm
Hello,
I'm trying to prepare an update to one of my apps and I just realized
that the updated version cannot read or write over the previous
version's SharedPreferences.
Some details:
* I'm using the 1.6 SDK and compiling for 1.5.3.
* My androidmanifest.xml does not have a sharedUserId (I didn't
Howdy. Hopefully it's not too late for this reply (fyi to any google
people: my RSS reader (Akregator) stopped reading the feed from this
forum).
App:Time-Lapse
Category: Media
Description:Allows you to easily record time-lapse videos
directly to .mov files th
hola,
i think the answer is no.. but want to make sure.
Does the current API support scalable vector graphics? If so which
file formats? If not, will it be added in the future?
I ask because I'd like my animations to based off of SVGs - in order
to better support different screen resolutions wh
sions" or "Don't install the application and disallow all
> permissions (no installed app = no permissions of course :P)".
>
> You won't be asked every time you access the camera if you want to
> allow it like on regular Java mobile phones
>
> On Jun 2
howdy,
i'm prepping my first app for publishing and am a bit confused about
how to properly test my tags.. if i don't specify
any permissions my app runs with no complaints on my G1. I tried
installing it via "adb install" as well as with the eoeAppInstaller
(as somebody had recommended). Also,
not happy with this solution (since it disables all notification
sounds!), but it works:
((AudioManager)systemService).setStreamMute
( AudioManager.STREAM_SYSTEM, true/false );
make sure you re-enable this at onPause or you'll piss some people
off!
=)
On Jun 2, 9:31 am, Wayne Wenthin wrote:
>
bump =)
still stuck.. i even tried:
((AudioManager)context.getSystemService
(Context.AUDIO_SERVICE)).unloadSoundEffects();
but no luck =(
On Jun 2, 9:57 am, "admin.androidsl...@googlemail.com"
wrote:
> Curious about this I tried the free spy camera app on the market. I
> have Cupcake and it
bump..
i'm stuck on this too.
I've registered for every callback (especially ShutterCallback like
the docs say).. but no matter what, the phone still makes its own
shutter sound =(
On Jun 1, 9:49 pm, ivan wrote:
> The newest SDK automatically plays a shutter noise for the camera,
> which inter
droid/hardware/Camera.html
* Set the size by getting paramaters, changing them, and then
setting them back
* e.g. camera.getParameters() and camera.setParameters(...)
On Jun 1, 10:32 pm, Sujay Krishna Suresh
wrote:
> hi sheado,
> can u post the code that u r using?? as
Howdy Peoples,
When I set the camera picture size to 176x144 or 352x288 the camera
preview gets garbled/discolored "after" (it's fine at first)
onPictureTaken (onPictureTaken calls startPreview after saving the
JPEG in order to restart the preview). This does not happen with any
other resolution
awesome =) you rock!
thanks!
On May 7, 11:23 pm, Mark Anacker wrote:
> search this forum for android.os.StatFs()
>
> On May 7, 10:50 pm, Sheado wrote:
>
> > hello,
>
> > sorry if this has already been answered (hard to search for this
> > one)..
> > is
hello,
sorry if this has already been answered (hard to search for this
one)..
is there any way to detect remaining space on the sdcard through the
API? I prefer not to make native or shell calls.
Thanks!
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. but I
guess I should've expected that.
Any other suggestions?
Thanks!
On May 4, 10:40 pm, Yogini Pimpalgaonkar wrote:
> getResources().getString(R.string.unknown_num)
>
> On Tue, May 5, 2009 at 11:06 AM, Sheado wrote:
>
> > hello,
>
> > anybody know if there's an
hello,
anybody know if there's anyway way I to access the String values of
String resources statically?
e.g. a static equivalent of Context.getString(...)?
thanky in advance!
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Hi,
Is the JPEG image returned by Camera.takePicture(...) always going to
be in the same color space, regardless of the phone Android is on?
Thank in Advance!
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this would be impractical to do in Java.
>
> On Apr 15, 11:16 pm,Sheado wrote:
>
> > Howdy,
>
> > Does anybody know of a way to directly access the Video Encoders
> > provided by the (android.media.MediaRecorder) API? I'd like to make
> > changes to the raw
Howdy,
Does anybody know of a way to directly access the Video Encoders
provided by the (android.media.MediaRecorder) API? I'd like to make
changes to the raw camera data "before" it gets encoded.
Thanks in advance!!
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Howdy,
sorry if this turns into a crosspost - a previous post i attempted
never showed up.
I'm developing in Eclipse with dev kit 1.5 on Kubuntu 9.04 (64bit)
My camera-based app and the included camera app are behaving strangely
- sometimes they simply lock up - regardless of whether they lock u
I'm having a similar issue with 1.5..
setPreviewDisplay(...) works once. If I try to re-run the app then I
get the same exception or it simply stalls with no error messages.
When it does manage to run I get a bunch of errors (see below)...
Actually, I've noticed this is the case with the camera.
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