I found an answer to my question, woot! Here it is: http://groups.google.com/group/android-developers/browse_thread/thread/2f3507f57f910201/58baa85ba435c26f?lnk=gst&q=transparent+png#58baa85ba435c26f
And to summarize: If your transparent graphics look crappy (they have faded halos around them or something like that), the you need to disable dithering on the given image. In my case disabling it on the Drawable was satisfactory: drawable.setDither( false ); Cheers, Sheado On Dec 12, 9:40 pm, Sheado <chad...@gmail.com> wrote: > Help! > > I have some transparent graphics in my game. Up through 2.0.0 they > have looked fined. Since Android 2.0.1 though, some parts of the fully > transparent regions of the graphics are instead slightly opaque (e.g. > a circular gradient that goes to 100% transparency will have a faint > halo around it). > > I have tried putting my graphics in ../raw/ but that did not help (as > described > athttp://developer.android.com/guide/topics/graphics/2d-graphics.html#d...) > > I have also tried exporting the Adobe Illustrator graphics at 16-bit > pngs (instead of 8bit), but that did not help either. > > How can I fix this? > Any suggestions are greatly appreciated!! > Thanks in advance, > Sheado -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en