Help!

I have some transparent graphics in my game. Up through 2.0.0 they
have looked fined. Since Android 2.0.1 though, some parts of the fully
transparent regions of the graphics are instead slightly opaque (e.g.
a circular gradient that goes to 100% transparency will have a faint
halo around it).

I have tried putting my graphics in ../raw/ but that did not help (as
described at 
http://developer.android.com/guide/topics/graphics/2d-graphics.html#drawables-from-images)

I have also tried exporting the Adobe Illustrator graphics at 16-bit
pngs (instead of 8bit), but that did not help either.

How can I fix this?
Any suggestions are greatly appreciated!!
Thanks in advance,
Sheado

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