[android-developers] Re: ADT 8 / 2.3 ant build no longer bundling libs?

2010-12-06 Thread Matt Hall
t complain, it'll simply not do the right thing. > > I'll do some checks but in the mean time, we'll update the system > requirements. > > > > > > > > > > On Mon, Dec 6, 2010 at 2:11 PM, Matt Hall wrote: > > For anyone else who ends up h

[android-developers] Re: ADT 8 / 2.3 ant build no longer bundling libs?

2010-12-06 Thread Matt Hall
For anyone else who ends up here, it appears that it was an Ant version dependency. We were still using v1.7.1 and there was a problem resolving a conditional setting. Upgrading to 1.8.1 seems to have fixed it. On Dec 6, 2:10 pm, Matt Hall wrote: > Hi, we're trying to build our app with

[android-developers] ADT 8 / 2.3 ant build no longer bundling libs?

2010-12-06 Thread Matt Hall
Hi, we're trying to build our app with the new 2.3 toolset via the ant build.xml. The compile completes successfully, but fails to run in the emulator or device saying it's missing classes contained in a jar file. So it's compiling with the libs folder, but then not bundling those libs in the APK.

[android-developers] Re: Fullscreen (no title & no status bar) - UI bug in Android?

2010-01-14 Thread Matt Hall
            WindowManager.LayoutParams.FLAG_FULLSCREEN); > > > Thanks, > > > Philip > > > On Jan 14, 2:50 pm, Matt Hall wrote: > > > > Our problem is occurring on a devices running both 1.6 and 2.0 > > > (haven't tried it on others). We'

[android-developers] Re: Fullscreen (no title & no status bar) - UI bug in Android?

2010-01-14 Thread Matt Hall
row wrote: > I just tried this on a Droid w/2.0.1 and don't have any issues.  Is > this happening in the emulator or on an actual device? > > On Jan 14, 2:09 pm, Matt Hall wrote: > > > > > I am having the same problem - did you ever figure out a resolution to &g

[android-developers] Re: Fullscreen (no title & no status bar) - UI bug in Android?

2010-01-14 Thread Matt Hall
I am having the same problem - did you ever figure out a resolution to this? Or did you file a bug? Seems like a bug since you can reproduce it with this example you've provided. Thanks, Matt On Jan 7, 8:36 am, Marc Reichelt wrote: > Hi there! > > I am using the fullscreen mode in my application

[android-developers] Correct way to use HandlerThread?

2009-12-11 Thread Matt Hall
We're using a HandlerThread in the following manner: HandlerThread updateThreadRemote = new HandlerThread("Update Thread"); updateThreadRemote.start(); Process.setThreadPriority(updateThreadRemote.getThreadId(), Process.THREAD_PRIORITY_BACKGROUND); Handler updateHan

[android-developers] Re: Copy protection bug statuses

2009-11-27 Thread Matt Hall
ould it be that the Hero build of the OS doesn't include the bug fix? I'm not sure, I'll update here if I figure anything out. On Nov 25, 1:09 pm, Matt Hall wrote: > A further update: We've removed the copy protection on an existing > game, and done a new release and

Re: [android-developers] Re: java.lang.OutOfMemoryError: bitmap size exceeds VM budget

2009-11-25 Thread Matt Hall
ometimes hangs. No crash it just never returns, > stalling the thread. I have worked around that by calling release in > a thread that only does that. > > Is anyone else seeing and working around issues like these? I could > use some advice. > " > > -Matt K > > > O

[android-developers] Re: Copy protection bug statuses

2009-11-25 Thread Matt Hall
s the final remaining game we have with copy protection is still invisible to them. On Nov 20, 6:57 pm, Matt Hall wrote: > Just a note to say that the two bugs mentioned in this thread were > marked by an Android engineer as fixed in 1.5, so we've turned off > copy protection and so fa

[android-developers] Re: java.lang.OutOfMemoryError: bitmap size exceeds VM budget

2009-11-25 Thread Matt Hall
How big (dimensions) are the graphics Matt? If they're not very big then I'm guessing you have bitmap memory used elsewhere in the app that's putting you close to the max. Bitmap memory is different than your heap memory, so it's management is hidden from you a little more but basically this error

[android-developers] Re: Unable to determine signal strength on Droid / Android 2.0 (onSignalStrengthsChanged deprecated)

2009-11-20 Thread Matt Hall
Just a note to say that I've opened a bug for this issue: http://code.google.com/p/android/issues/detail?id=4968 On Nov 17, 6:12 pm, Protuhj wrote: > In the future -- please search the forum first before posting a new > topic... I asked the same question last > week:http://groups.google.com/grou

[android-developers] Re: Copy protection bug statuses

2009-11-20 Thread Matt Hall
te here when we find out. On Nov 17, 4:17 pm, Matt Hall wrote: > I would also love to hear anyone's experience on 1.5+ handsets. > > What I would really love though is a definitive answer from Google on > this issue. I don't know why this can't be addressed officially,

[android-developers] drawText sub-pixel positioning

2009-11-20 Thread Matt Hall
Hi, I see that the x and y coords are floats in one of the drawText calls, but when I try to specify a non-integer position it just seems to round to the nearest integer pixel position. Does the drawText system support rendering to sub-pixel precision, or is it just rounding as it seems? Thanks,

[android-developers] Re: Copy protection bug statuses

2009-11-17 Thread Matt Hall
ssues/detail?id=2047wasmarked as > > "FutureRelease" @ Apr 20, 2009 so it should be fixed in Android 1.6 - > > that was the next version after this date (released on 15 September > > 2009). > > > Tauno > > > On Thu, Nov 12, 2009 at 10:28 PM, Matt Hall wr

[android-developers] View bounds animation (within ViewGroup)

2009-11-16 Thread Matt Hall
Hi Everyone, We're interested in animating the bounds of children in a ViewGroup. So to be clear, not quite how layout animations are set up now with scale or translation animation of children - but with the bounds of the children changing and recalculating the contents of the views at each point

[android-developers] Re: Copy protection bug statuses

2009-11-12 Thread Matt Hall
t. > > just a thought i've had for some time now that i wanted to share thanks for > > listening follow android but more specificly G1 users > > On Thu, Nov 12, 2009 at 12:02 PM, Matt Hall wrote: > > >> Can anyone from Google comment on the status of the following

[android-developers] Copy protection bug statuses

2009-11-12 Thread Matt Hall
Can anyone from Google comment on the status of the following copy protection related bugs: http://code.google.com/p/android/issues/detail?id=2047 http://code.google.com/p/android/issues/detail?id=2263 They're marked fixed in a future release, but I don't know what release (if any) that means. I

[android-developers] Re: HTC Hero cannot search some applications found in Market

2009-11-11 Thread Matt Hall
We're having the same issues but are wary of turning copy protection off due to previous bugs that caused crashing (see here: http://groups.google.com/group/android-developers/browse_frm/thread/9b1a68aa25e4d711/dbc9ffb7975c0900?lnk=gst&q=copy+protection#dbc9ffb7975c0900). Were you able to remove th

[android-developers] Re: Touch event: Delayed reception from actual touch?

2009-10-19 Thread Matt Hall
> > going on in the touch firmware to generate clean points, for example. > > > If the lag you are seeing is worse than the rest of the UI, it most likely > > is an issue in your app, unrelated to the simple dispatching code here. > >  Perhaps some part of the draw

[android-developers] Touch event: Delayed reception from actual touch?

2009-10-17 Thread Matt Hall
Hi everyone, I noticed when developing on an HTC Magic (G2) that when moving your finger on the screen the location of the touch events trail your finger pretty significantly. To test this I wrote a very simple app that just draws a rectangle where you're touching. Even in this simple case the re

[android-developers] Re: GMail App Intents

2009-10-09 Thread Matt Hall
 If something isn't documented, you > should assume it may change in the future.  It may change in a platform > update, or a manufacturer may customize an application and change or or ever > outright replace the app with their own that doesn't use the same intents. > > On

[android-developers] GMail App Intents

2009-10-09 Thread Matt Hall
Is there a list of Intents supported by the GMail app included with official Google phones? I can look at the source of the other apps to see what's available, but the GMail app is closed source so I'm not able to go that route. I have the basic MAIN intent running fine, but would love to be able

[android-developers] Re: Confusing situation/crash in onPause()

2009-03-10 Thread Matt Hall
e that is going on, but there could certainly be bugs > in some situations causing it to be restarted.) > > > > > > On Tue, Mar 10, 2009 at 12:35 PM, Matt Hall wrote: > > > Just adding some more info here for any who follow - this only happens > > in one of our g

[android-developers] Re: Confusing situation/crash in onPause()

2009-03-10 Thread Matt Hall
using the problem somehow. We still should be receiving a proper onPause() before being killed, but maybe because we've requested a permanent landscape mode these events aren't being triggered properly. Matt On Mar 10, 3:22 pm, Matt Hall wrote: > Hi everyone, > > When we're

[android-developers] Confusing situation/crash in onPause()

2009-03-10 Thread Matt Hall
Hi everyone, When we're in inPause() in our games we do a few things like stop animations, which normally works perfectly. However, when an app is installed on the phone that causes an intent popup, like a home screen replacement (aHome is what I'm using to test), then in the onPause() suddenly o

[android-developers] Re: OutOfMemoryError when scrolling ListView

2009-02-03 Thread Matt Hall
I'm struggling with the same problem, but aren't able to fix things like the previous poster. When I switched to reusing views as previously suggested I seem to have delayed the crash, but it still happens. I am drawing a custom bitmap as part of my list items and have tried to keep their generati

[android-developers] Re: Receive email permission?

2009-01-09 Thread Matt Hall
the title... > > maybe pemissions about internet > > like "android.permission.INTERNET" > > look at the list of permissions > > http://code.google.com/android/reference/android/Manifest.permission > > On Jan 8, 11:14 pm, jphdsn wrote: > > >    put  tha

[android-developers] Receive email permission?

2009-01-06 Thread Matt Hall
Hi All, I'm looking for a permission or something similar to the SMS equivalent java.lang.String RECEIVE_SMS. I'd like to be able to process incoming emails in my app and am wondering if there's a way to do that. Thanks very much, Matt --~--~-~--~~~---~--~~ You re

[android-developers] Re: Very slow startup of app on first run

2009-01-05 Thread Matt Hall
app to see what takes so long? Have a > look > athttp://code.google.com/android/reference/android/os/Debug.html#startM...) > > On Jan 3, 6:49 pm, Matt Hall wrote: > > > Hi everyone, > > > I have an app that is around 3.8 megs, with a lot of that size being > >

[android-developers] Very slow startup of app on first run

2009-01-03 Thread Matt Hall
Hi everyone, I have an app that is around 3.8 megs, with a lot of that size being png graphics. When I install the apk on the device the first run of the app takes a very long time, around 30 seconds. After that first run the startup is nearly instant. Is there something I can do to speed that fi