The installation went much better today. Had to change the file structure
of the release just a tad, but all of the Intel Macs in Mrs. Wauzzinski's
class have the games installed. Good job, gentleman!
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Pos
The installation screen shots have been uploaded to the server in the docs/
directory.
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Hey Ian, I just committed the Mac Screenshots to the repo in the docs/
directory. The images are quite large, but I wasn't sure what to do about
that.
I'm currently finishing the comments of the code (taking longer than I
thought) and then will be beginning the final build process shortly. I'll
Oh that's just great. How in the hell did that happen?
On Sun, Apr 25, 2010 at 6:58 PM, Ian Crotty wrote:
> Did something happen that I wasn't aware of? The Grade 4 set on the ftp is
> empty.
>
> Ian Crotty
> UTS Hardware Technician
> Ball State University
>
>
> On Sun, Apr 25, 2010 at 6:4
We need to decide on this soonish. I kinda like Destiny Educational Game
Suiteany objections?
On Fri, Apr 23, 2010 at 5:46 PM, Ian Crotty wrote:
> Destiny Educational Game Suite
> Destiny Edutainment Games
> Burris Game Library
> Destiny Edu-Game Edition
>
> Ian Crotty
> UTS Hardware Techni
Hey dudes. I just committed some changes to the question manager. All of
the functionality is now complete and working properly. I'm currently
working on fixing up Battleship, which should be done by tonight. After
that's done this is my plan for tonight/tomorrow:
- Make one more pass through
For homework 7, and I assume 8.oh boy!
-- Forwarded message --
From: Matthew Glaister
Date: Mon, Apr 19, 2010 at 8:10 PM
Subject: Link
To: Doug Shook
Here's a 7z full of everything.
http://ilocker.bsu.edu/users/mpglaister/BSU_SHARED/NovaStuff.7z
http://ilocker.bs
is) at the same time would be too difficult to keep up with.
On Mon, Apr 19, 2010 at 6:37 PM, Doug Shook wrote:
> The answers are a consideration as well as the questions. I have already
> been toying around with this idea for Battleship and have a ballpark figure
> for what I think ea
y need to support reasonable lengths for answers.
>
> For vocab, there is no way they'll need longer than 25 characters for an
> answer.
>
> For math, I'd venture to say that 10 is a safe length.
>
>
> Zach J. Elko
> Ball State University Unified Technology Support
&
ied Hardware & Software Technician
>
>
> On Sun, Apr 18, 2010 at 9:30 PM, Doug Shook wrote:
>
>> Thanks for the suggestions Ian. I, too, have noticed that it can take a
>> minute for the sets to load up and there is an item on my list for adding in
>> some sort o
Hey, we have a code review assignment due tomorrow as well as the system
test assignment due Thursday. Has anyone talked to Nova lately to get their
code/application?
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'll keep play testing and get those new levels
> done. If I run into any problems I'll post a bug report or let someone
> know. Cheerio!
>
> Ian Crotty
> UTS Hardware Technician
> Ball State University
>
>
> On Thu, Apr 15, 2010 at 6:01 PM, Doug Shook wrot
Ok guys, slight change of plans I guess. Tom, since you've already gotten
the avatar stuff essentially finished and Ian is busy with frogger levels
and graphics and such, I'd like for you to switch over to documentation. We
need a user manual for all four games and the Question Generator, plus al
Hey dudes, as Luer requested I wrote an executive summary and put it on the
wiki (Homework 7, at the bottom). If one or two of you would be so kind as
to proofread it for me and make sure it sounds alright so that I can send it
off to him I'd appreciate it. Thanks.
___
I just put up a bunch of changes on the repo. A summary:
The question set ftp stuff is up and kind of working. The Question
Generator appears to work but some of the features are still missing, and
some of the uploading/downloading functionality is still buggy, especially
in the Question Manager
eam is gone. In talking with Luer he told me flat
> out if they don't give us the code to not worry about it and just don't do
> it. I'm not going to beg them for it. Its their responsibility to get it
> to us.
>
> Ian Crotty
> UTS Hardware Technician
> Ball State Un
Hey guys, I was just wondering if anyone has heard from Nova yet. We can't
do the assignment tomorrow without their code.
I'm not complaining, just curious...I fully expect them to make this
difficult for us, as usual.
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__
> From:
> destiny-bounces+tomast=bsu@lists.launchpad.net[destiny-bounces+tomast=
> bsu@lists.launchpad.net] On Behalf Of Ian Crotty [
> archangel...@gmail.com]
> Sent: Sunday, April 11, 2010 11:49 AM
> To: Doug Shook
> Cc: destiny@lists.launchpad.net
> Subject: Re
-Nova said that they had just now gotten their application to be feature
complete (I'll believe it when I see it)
-They will be sending us the latest binary tomorrow so that we can re-run
all of the system tests and present the results in class next week
-They will also be sending us their code so
Hey dudes, I just wanted to let you know that I've set up a meeting to show
off the games to a group of teachers at Burris on Thursday at 3. You are
all welcome to come help demo the stuff, though I can probably handle it on
my own too.
I'm also thinking that since there will be a group of teache
Oh and one other thinghow about taking the menu bar off the top? It's
only really got one thing on it right now (File->Quit) and this can be
accomplished just as easily by Xing it out.
On Thu, Apr 8, 2010 at 11:36 AM, Doug Shook wrote:
> Perhaps this should go in a separate th
u, Apr 8, 2010 at 11:03 AM, Ian Crotty >> <mailto:archangel...@gmail.com>> wrote:
>>> It would seem we really cleaned house on this one gents. Congrats on
>>> making an awesome product. 3-4 weeks left so lets knock this one outta the
>>> park!
>>>
Table copied from the board in class today:
System Test metrics
Victorious | 54/106 | 51%
Destiny | 162/167 | 97%
Wintermute | 14/17 | 82%
Nova | 29/82 | 35%
Just thought you all might like to know.
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Post
well.
Also if someone could double check my math, that'd be awesome.
On Wed, Apr 7, 2010 at 6:48 PM, Doug Shook wrote:
> I haven't been in contact with them and surely they would've sent us an
> update if they wanted to. They had to have seen how bad the last homework
> as
class tomorrow to demo
> on my laptop. Is anyone in contact with Nova about this? Do they have an
> updated JAR for us at all?
>
> Tom
>
> From:
> destiny-bounces+tomast=bsu@lists.launchpad.net[destiny-bounces+tomast=
> bsu.
Hey guys. I'm actually going to attempt to do tomorrow's assignment. You
certainly don't have to if you don't want to. What I need to know is this:
If you are going to participate let me know. I'll go ahead and calculate
all the percentages and stuff if you just get your 5 system tests on the
on't need crossword puzzles to keep us
>> occupied. We have 4 (yes, 4) projects to finish in 4 weeks. Nova can system
>> test their own code, we already did that last week.
>>
>>
>>
>> Zach J. Elko
>> Ball State Un
From:
> destiny-bounces+tomast=bsu@lists.launchpad.net[destiny-bounces+tomast=
> bsu@lists.launchpad.net] On Behalf Of Zach Elko [zache...@gmail.com]
> Sent: Tuesday, April 06, 2010 9:58 AM
> To: Doug Shook
> Cc: Destiny Mailing List
> Subject: Re: [Destiny] Testing hw 6
>
&
While certainly not high priority, shaming Nova a bit does seem worth the
cost of admission.
On Tue, Apr 6, 2010 at 9:55 AM, Zach Elko wrote:
> I vote that we don't do it. We have a high enough grade, and this is
> ridiculous. We've done more work on their project than they have. I'm not
> doing
out later, I'm in a study session currently
> until 5, and my power has been out all day (I hate Indiana, by the way...)
>
> How did you fix the "enter button" issue?
> Sent on the Sprint® Now Network from my BlackBerry®
>
> -----Original Message-
> From: Doug
Sleuths has been outfitted to use each student's individual iLocker account.
No more account creation necessary. I also added some tweaks to the menu
GUI. I think I have the flow worked out well for all of it, even clicking
on the "X" to close keeps the expected behavior. I even fixed the "Pres
Went and did some testing for Sleuths at Burris yesterday. Got some awesome
feedback and it seems like this one might be the highest rated game yet.
Some notes:
Kids seemed to enjoy the theme of the game right away.
The most requested feature was to make the picture of the tools clickable.
Almo
1, 2010 12:30 PM
> To: Doug Shook
> Cc: destiny@lists.launchpad.net
> Subject: Re: [Destiny] HW5
>
> Ok. Much appreciated. Zach and I just looked at Wintermute's wiki
> actually.
>
> Ian Crotty
> UTS Hardware Technician
> Ball State University
>
>
> On Wed
Hello everyone. We have yet another homework due tomorrow about usability
testing. I've been doing testing for weeks, so I'm just writing to let you
know that I'm just gonna go ahead and take care of the entire
assignment.shouldn't even be that hard.
Also, if you haven't done so already don'
I can see where you're coming fromthose questions do seem a bit
difficult, but on the other hand they also fit the curriculum. Making
harder sets BS only does seem like a solution. Something you should ask
Christy about when you talk to her: she mentioned that she would be
switching grades ne
Wiki page is up (Homework 4, very bottom). Go get em gents.
On Mon, Mar 29, 2010 at 9:54 AM, Doug Shook wrote:
> Hey guys, thought we should divvy up the work for this assignment. It
> looks like Nova has 37 tests and since there are 5...er...4 of us that's
> about 9 apiece.
Hey guys, thought we should divvy up the work for this assignment. It looks
like Nova has 37 tests and since there are 5...er...4 of us that's about 9
apiece. I'm just gonna arbitrarily assign them as follows:
Ian - Logging In, Logging Out, Program Launching, Edit Time Punch
Tom - CRUD Users, Ex
;m in as well
>
> From:
> destiny-bounces+tomast=bsu@lists.launchpad.net[destiny-bounces+tomast=
> bsu@lists.launchpad.net] On Behalf Of Ian Crotty [
> archangel...@gmail.com]
> Sent: Saturday, March 27, 2010 12:10 PM
> To: Doug Shook
> Cc: dest
Hey guys, Dr. Luer requested that we come in at 2 on Monday instead of 1. I
hope that's alright with you. If not then don't worry about it because as
you all have seen it seems to have taken care of itself anyway. I still
plan on going to talk to him about it Monday, and you are all still welcom
Damn dude! Nice surprise.
On Sat, Mar 27, 2010 at 2:43 AM, Ian Crotty wrote:
> Thats actually pretty fun even tho it tells you the answer. It segfaults
> on windows if you type in any character but thats obviously not important.
> Nice job. Could be good for vocab.
>
> Ian Crotty
> UTS Hardw
one
>
> On Mar 26, 2010, at 8:33 PM, Doug Shook wrote:
>
> Please don't help us anymore.
>>
>> Seriously. There are those of us in the group who have helped with the
>> project and then there is you. We have tried to give you chances to help us
>> and
Please don't help us anymore.
Seriously. There are those of us in the group who have helped with the
project and then there is you. We have tried to give you chances to help us
and you continually drag your feet while apologizing about how little you've
done.
I'm tired of it.
I've tried to be
I sent Andy the vocab lists I got from Christy. It looks like one of them
is on the repo in the Battleship game.
On Fri, Mar 26, 2010 at 11:46 AM, Zach Elko wrote:
> What is the status of this? Do we have a set of words that they use?
> Definitions? Basic English concepts? If there is a word li
Hey guys I made a release version similar to what the final release would
look like, minus all the stuff we haven't done yet, of course. You can find
it here:
ftp://ilocker.bsu.edu/users/dshook/BSU_SHARED/Destiny%27s%20Children.zip
Everything has been built and linked for use on a Mac. To insta
I have it as well.
On Thu, Mar 25, 2010 at 12:42 AM, Andy Elsten wrote:
> got it thanks ian
>
>
> On Thu, Mar 25, 2010 at 12:39 AM, Ian Crotty wrote:
>
>> I forgot to mention. This is strictly the JAR file and needed resources.
>> If you want the source code I have that in another file but as
I never got them. Perhaps you forgot to hit reply all?
On Mon, Mar 22, 2010 at 1:42 PM, Andy Elsten wrote:
> i sent them out in one big zip file did no one receive them?
>
>
> On Mon, Mar 22, 2010 at 11:46 AM, Zach Elko wrote:
>
>> I'd prefer that this happen sooner rather than later... (read:
It is finally upon us gentleman. The end of this monstrous beast of a
project is in sight. Without further ado, here is what will be expected
from all of you for Milestone 6 - The Final Frontier
Zach - Your primary job will be head bug fixer/feature tweaker. You will
need to make sure that all
-- Forwarded message --
From: Doug Shook
Date: Wed, Mar 17, 2010 at 11:37 PM
Subject: Re: [Destiny] Sleuth Tools
To: Zach Elko
Good work on the tools. That will be very beneficial, not only for testing
but also if we were to decide to use different tools for different
Hey everyone I know that some of us (not exactly sure who) were gonna go to
Luer's 120 class on friday to demo the games. He also asked if we could
also do the noon class on friday. I personally can't, but if someone with a
laptop wants to do that for him that'd be great. Or else I'll probably j
If you were planning on coming to burris for the presentation today
DON'T!! It has been moved to tomorrow.
That is all.
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I vote 2. I think 1 makes the game too easy and encourages random clicking
without thinking about their actions, since it will all be given to them.
On Mon, Mar 15, 2010 at 5:51 PM, Zach Elko wrote:
> Should the hints that the player unlocks in Sleuths be...
>
> 1. Added to their Notebook / A c
Hello everyone. As you all should be aware of by now we're presenting
tomorrow. Code wise I think we're pretty good. I'm going to wrap up a few
odds and ends today. Other than that here's what we need:
Use cases need to be written (should be easy as we wrote a bunch of code
this time)
UML need
Sleuths will now load scenes from xml. Ian, please look at the Scene.xml
file and see how i set it up. All of the scene files should look similar to
this. One important thing to note is that there should be no quotes around
the image names. Also, it appeared that some of the images might have b
.
On Sun, Mar 14, 2010 at 4:54 PM, Doug Shook wrote:
> Hello everyone. This morning I started reorganizing the repo, specifically
> battleship and frogger. I moved all of the images into the respective
> folders and cleaned things up a bit. I think by keeping all of the game
&g
I was really hoping to reorganize Sleuths like frogger and battleship before
we got too far into adding scenes and such, but I'm still debating the best
way to organize it. Putting the images into a directory within the scenario
isn't a bad idea however. Go ahead and do that for now, unless anyon
Hello everyone. This morning I started reorganizing the repo, specifically
battleship and frogger. I moved all of the images into the respective
folders and cleaned things up a bit. I think by keeping all of the game
specific stuff together we can cut down on some of the problems we've been
havi
I vote option 1 as well, but its such a minor issue that it doesn't really
matter much. I've seen it done both ways and I doubt that a 10 year old is
even gonna care.
On Fri, Mar 12, 2010 at 10:29 AM, Ian Crotty wrote:
> To me, the behavior the little icon denotes would be to just stop the musi
, and a
> difficulty), as opposed to the same run-through of a level.
>
>
> Zach J. Elko
> Ball State University Unified Technology Support
> Certified Hardware & Software Technician
>
>
> On Thu, Mar 11, 2010 at 1:27 PM, Doug Shook wrote:
>
>> I gue
t getting full-coverage.
>
> Doug, I can implement this change if you'd like, I know you've done a lot
> recently and are busy with Battleship. Just let me know.
>
> Zach J. Elko
> Ball State University Unified Technology Support
> Certified Hardware & Software T
I agree with what Ian said, but I also wanted to point out that the games
draw questions randomly from the pool of available questions. Therefore its
very unlikely that they will even see every question in a set when they play
the game. That being said, making the sets a reasonable size is import
I made a few important updates to the Question Generator:
-You may now add a set to both games while only typing everything in once
(if the set is appropriate for both)
-Sets can be deleted
I can't think of much left to be done for the Question Generator, but I'm
sure there's still a few things t
Hello everyone. I've made quite a few improvements to Battleship the last
few days:
-Instructions screen that displays on launch
-Music and sound FX (the music didn't work on my virtual machine, but it
DOES work on OSX)
-Mute button
-Ship types
-Statistics screen that displays at a game over
Thi
That's great news, I have a lot of stuff to commit as well. Since its been
down for a few days, please be careful when commiting your changes. Some
helpful tips:
If you have a lot to commit, please make a few small commits as opposed to
one large one.
Only commit the files that you know need to
Attention everyone, the repo is down and has been for a couple days. I
spoke to Zach and someone is (hopefully) working on it. In the meantime if
you're working on something that you think someone else might also be
working on, please keep in touch with each other so that once the repo comes
back
I'm going in to pick up a laptop from Christy on Friday, so I'll ask her
about vocab then. Also, I'm going to be making some additions to the
Question Generator soon, so be on the lookout for those.
On Wed, Mar 3, 2010 at 9:07 PM, Ian Crotty wrote:
> I recall that as well. Frogger's mechanics
Hello everyone. Just wanted to let you all know that Battleship, while not
complete, is very playable. To try it out:
1. Update trunk/
2. Rebuild battleship
3. Rebuild the Launcher
4. Start it up!
It'll get even cooler when I add things like different ship types and
hopefully some explosion ani
Hello everyone. Just wanted to inform you all that I've created a graphical
launcher for frogger. Here's how to use it:
1. Update /trunk
2. Rebuild Frogger by going to /src/frogger and then running
./buildFrogger.sh
3. Build the launcher by going to /src/Launcher and running qmake, make
4. Launc
On Tue, Feb 23, 2010 at 2:19 PM, Doug Shook wrote:
> Beta testing round 2 happened today! Here's a recap:
>
> There was still an overwhelmingly positive response to the game. Not
> everyone liked it but most did.
>
> From the surveys:
>
> Likes: Questions, Bunny
Hello everyone. After our little mini-discussion about peer reviews in the
hall after class I felt that we didn't quite get everything across the best
way possible. This email is primarily intended to justify why I (and I'm
only speaking for myself) gave out peer reviews in the way that I did, an
Just a reminder that the homework assignment is due on Tuesday (for real
this time). The sooner you get your unit tests on the repo, the better!
On Mon, Feb 15, 2010 at 8:43 AM, Doug Shook wrote:
> Hello everyone. We're supposed to coordinate which classes we work on for
> tomorrow
Just an update on the FTP status, I talked to Emily Funk at Burris today,
and she is trying to get us some storage. She was worried that an iLocker
wouldn't have enough room for us but I assured her that it would, so
hopefully she comes through for us.
I also asked her about borrowing a laptop, a
Hey everyone, I went and did some beta testing with the kids today and it
went very well. I got through about 8 kids today and there were very few
complaints. The basic rundown:
Boys liked it way more than girls, of course.
Normal difficulty is in fact way too hard for them. Everyone ran it on
ml
>
> Ian Crotty
> UTS Hardware Technician
> Ball State University
>
>
> On Mon, Feb 15, 2010 at 8:55 AM, Doug Shook wrote:
>
>> Also: since we're required to demo these in class tomorrow I will have to
>> get everything up and running on my laptop. This
43 AM, Doug Shook wrote:
> Hello everyone. We're supposed to coordinate which classes we work on for
> tomorrow's homework, so I went ahead and drew up a rough guideline as to
> what I thought might be appropriate:
>
> Zach: BF and Battleship
> Ian: Sleuths
> Doug: L
Hello everyone. We're supposed to coordinate which classes we work on for
tomorrow's homework, so I went ahead and drew up a rough guideline as to
what I thought might be appropriate:
Zach: BF and Battleship
Ian: Sleuths
Doug: LevelGen and QM
Tom: Avatar and FTP
Andy: LoginWindow
We're each supp
Hey guys, CHristy is emailing me about getting us some storage space but she
wants to know a ballpark of how much we'll need. I'm guessing since we're
storing mostly text we'd be fine with 100ish MB or so...but I might tell her
300 or 400 just to be on the safe side. Thoughts?
___
Hey everyone. When I got back from class there was an email from Christy
saying that her kids had a snow day and that she was free to view the
presentation. Since everything was already still set up from this morning I
went ahead and went over there to show her our stuff.
Some notes from our mee
Just wanted to check up on the status of things before our presentation
tomorrow. The majority of the use cases have been completed, I have one
left that I'm working on before I get my laptop ready for the presentation.
I know Zach is working on the Battleship use case. Tom I haven't heard from
y
To all who have already subscribed to the mailing list, hello!
To those who have not, suck a cock.
To everyone: get some work done!
That is all.
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