[Destiny] Installation complete!

2010-04-29 Thread Doug Shook
The installation went much better today. Had to change the file structure of the release just a tad, but all of the Intel Macs in Mrs. Wauzzinski's class have the games installed. Good job, gentleman! ___ Mailing list: https://launchpad.net/~destiny Pos

[Destiny] Installation Screenshots

2010-04-26 Thread Doug Shook
The installation screen shots have been uploaded to the server in the docs/ directory. ___ Mailing list: https://launchpad.net/~destiny Post to : destiny@lists.launchpad.net Unsubscribe : https://launchpad.net/~destiny More help : https://help.launc

[Destiny] Screenshots

2010-04-26 Thread Doug Shook
Hey Ian, I just committed the Mac Screenshots to the repo in the docs/ directory. The images are quite large, but I wasn't sure what to do about that. I'm currently finishing the comments of the code (taking longer than I thought) and then will be beginning the final build process shortly. I'll

Re: [Destiny] Rabbit Runner - Font Color

2010-04-25 Thread Doug Shook
Oh that's just great. How in the hell did that happen? On Sun, Apr 25, 2010 at 6:58 PM, Ian Crotty wrote: > Did something happen that I wasn't aware of? The Grade 4 set on the ftp is > empty. > > Ian Crotty > UTS Hardware Technician > Ball State University > > > On Sun, Apr 25, 2010 at 6:4

Re: [Destiny] Project Title

2010-04-25 Thread Doug Shook
We need to decide on this soonish. I kinda like Destiny Educational Game Suiteany objections? On Fri, Apr 23, 2010 at 5:46 PM, Ian Crotty wrote: > Destiny Educational Game Suite > Destiny Edutainment Games > Burris Game Library > Destiny Edu-Game Edition > > Ian Crotty > UTS Hardware Techni

[Destiny] Update

2010-04-24 Thread Doug Shook
Hey dudes. I just committed some changes to the question manager. All of the functionality is now complete and working properly. I'm currently working on fixing up Battleship, which should be done by tonight. After that's done this is my plan for tonight/tomorrow: - Make one more pass through

[Destiny] Fwd: Link

2010-04-19 Thread Doug Shook
For homework 7, and I assume 8.oh boy! -- Forwarded message -- From: Matthew Glaister Date: Mon, Apr 19, 2010 at 8:10 PM Subject: Link To: Doug Shook Here's a 7z full of everything. http://ilocker.bsu.edu/users/mpglaister/BSU_SHARED/NovaStuff.7z http://ilocker.bs

Re: [Destiny] Big Changes

2010-04-19 Thread Doug Shook
is) at the same time would be too difficult to keep up with. On Mon, Apr 19, 2010 at 6:37 PM, Doug Shook wrote: > The answers are a consideration as well as the questions. I have already > been toying around with this idea for Battleship and have a ballpark figure > for what I think ea

Re: [Destiny] Big Changes

2010-04-19 Thread Doug Shook
y need to support reasonable lengths for answers. > > For vocab, there is no way they'll need longer than 25 characters for an > answer. > > For math, I'd venture to say that 10 is a safe length. > > > Zach J. Elko > Ball State University Unified Technology Support &

Re: [Destiny] Big Changes

2010-04-19 Thread Doug Shook
ied Hardware & Software Technician > > > On Sun, Apr 18, 2010 at 9:30 PM, Doug Shook wrote: > >> Thanks for the suggestions Ian. I, too, have noticed that it can take a >> minute for the sets to load up and there is an item on my list for adding in >> some sort o

[Destiny] Code Review

2010-04-19 Thread Doug Shook
Hey, we have a code review assignment due tomorrow as well as the system test assignment due Thursday. Has anyone talked to Nova lately to get their code/application? ___ Mailing list: https://launchpad.net/~destiny Post to : destiny@lists.launchpad.

Re: [Destiny] Big Changes

2010-04-18 Thread Doug Shook
'll keep play testing and get those new levels > done. If I run into any problems I'll post a bug report or let someone > know. Cheerio! > > Ian Crotty > UTS Hardware Technician > Ball State University > > > On Thu, Apr 15, 2010 at 6:01 PM, Doug Shook wrot

[Destiny] Documentation and Bugs

2010-04-17 Thread Doug Shook
Ok guys, slight change of plans I guess. Tom, since you've already gotten the avatar stuff essentially finished and Ian is busy with frogger levels and graphics and such, I'd like for you to switch over to documentation. We need a user manual for all four games and the Question Generator, plus al

[Destiny] Executive Summary

2010-04-16 Thread Doug Shook
Hey dudes, as Luer requested I wrote an executive summary and put it on the wiki (Homework 7, at the bottom). If one or two of you would be so kind as to proofread it for me and make sure it sounds alright so that I can send it off to him I'd appreciate it. Thanks. ___

[Destiny] Big Changes

2010-04-15 Thread Doug Shook
I just put up a bunch of changes on the repo. A summary: The question set ftp stuff is up and kind of working. The Question Generator appears to work but some of the features are still missing, and some of the uploading/downloading functionality is still buggy, especially in the Question Manager

Re: [Destiny] Tomorrow's assignment

2010-04-14 Thread Doug Shook
eam is gone. In talking with Luer he told me flat > out if they don't give us the code to not worry about it and just don't do > it. I'm not going to beg them for it. Its their responsibility to get it > to us. > > Ian Crotty > UTS Hardware Technician > Ball State Un

[Destiny] Tomorrow's assignment

2010-04-14 Thread Doug Shook
Hey guys, I was just wondering if anyone has heard from Nova yet. We can't do the assignment tomorrow without their code. I'm not complaining, just curious...I fully expect them to make this difficult for us, as usual. ___ Mailing list: https://launchpa

Re: [Destiny] Teacher Meeting

2010-04-13 Thread Doug Shook
__ > From: > destiny-bounces+tomast=bsu@lists.launchpad.net[destiny-bounces+tomast= > bsu@lists.launchpad.net] On Behalf Of Ian Crotty [ > archangel...@gmail.com] > Sent: Sunday, April 11, 2010 11:49 AM > To: Doug Shook > Cc: destiny@lists.launchpad.net > Subject: Re

[Destiny] notes from class 4/13

2010-04-13 Thread Doug Shook
-Nova said that they had just now gotten their application to be feature complete (I'll believe it when I see it) -They will be sending us the latest binary tomorrow so that we can re-run all of the system tests and present the results in class next week -They will also be sending us their code so

[Destiny] Teacher Meeting

2010-04-11 Thread Doug Shook
Hey dudes, I just wanted to let you know that I've set up a meeting to show off the games to a group of teachers at Burris on Thursday at 3. You are all welcome to come help demo the stuff, though I can probably handle it on my own too. I'm also thinking that since there will be a group of teache

Re: [Destiny] System Tests

2010-04-08 Thread Doug Shook
Oh and one other thinghow about taking the menu bar off the top? It's only really got one thing on it right now (File->Quit) and this can be accomplished just as easily by Xing it out. On Thu, Apr 8, 2010 at 11:36 AM, Doug Shook wrote: > Perhaps this should go in a separate th

Re: [Destiny] System Tests

2010-04-08 Thread Doug Shook
u, Apr 8, 2010 at 11:03 AM, Ian Crotty >> <mailto:archangel...@gmail.com>> wrote: >>> It would seem we really cleaned house on this one gents. Congrats on >>> making an awesome product. 3-4 weeks left so lets knock this one outta the >>> park! >>>

[Destiny] System Tests

2010-04-08 Thread Doug Shook
Table copied from the board in class today: System Test metrics Victorious | 54/106 | 51% Destiny | 162/167 | 97% Wintermute | 14/17 | 82% Nova | 29/82 | 35% Just thought you all might like to know. ___ Mailing list: https://launchpad.net/~destiny Post

Re: [Destiny] Tomorrow's assignment

2010-04-07 Thread Doug Shook
well. Also if someone could double check my math, that'd be awesome. On Wed, Apr 7, 2010 at 6:48 PM, Doug Shook wrote: > I haven't been in contact with them and surely they would've sent us an > update if they wanted to. They had to have seen how bad the last homework > as

Re: [Destiny] Tomorrow's assignment

2010-04-07 Thread Doug Shook
class tomorrow to demo > on my laptop. Is anyone in contact with Nova about this? Do they have an > updated JAR for us at all? > > Tom > > From: > destiny-bounces+tomast=bsu@lists.launchpad.net[destiny-bounces+tomast= > bsu.

[Destiny] Tomorrow's assignment

2010-04-07 Thread Doug Shook
Hey guys. I'm actually going to attempt to do tomorrow's assignment. You certainly don't have to if you don't want to. What I need to know is this: If you are going to participate let me know. I'll go ahead and calculate all the percentages and stuff if you just get your 5 system tests on the

Re: [Destiny] Testing hw 6

2010-04-06 Thread Doug Shook
on't need crossword puzzles to keep us >> occupied. We have 4 (yes, 4) projects to finish in 4 weeks. Nova can system >> test their own code, we already did that last week. >> >> >> >> Zach J. Elko >> Ball State Un

Re: [Destiny] Testing hw 6

2010-04-06 Thread Doug Shook
From: > destiny-bounces+tomast=bsu@lists.launchpad.net[destiny-bounces+tomast= > bsu@lists.launchpad.net] On Behalf Of Zach Elko [zache...@gmail.com] > Sent: Tuesday, April 06, 2010 9:58 AM > To: Doug Shook > Cc: Destiny Mailing List > Subject: Re: [Destiny] Testing hw 6 > &

Re: [Destiny] Testing hw 6

2010-04-06 Thread Doug Shook
While certainly not high priority, shaming Nova a bit does seem worth the cost of admission. On Tue, Apr 6, 2010 at 9:55 AM, Zach Elko wrote: > I vote that we don't do it. We have a high enough grade, and this is > ridiculous. We've done more work on their project than they have. I'm not > doing

Re: [Destiny] Sleuths changes

2010-04-04 Thread Doug Shook
out later, I'm in a study session currently > until 5, and my power has been out all day (I hate Indiana, by the way...) > > How did you fix the "enter button" issue? > Sent on the Sprint® Now Network from my BlackBerry® > > -----Original Message- > From: Doug

[Destiny] Sleuths changes

2010-04-04 Thread Doug Shook
Sleuths has been outfitted to use each student's individual iLocker account. No more account creation necessary. I also added some tweaks to the menu GUI. I think I have the flow worked out well for all of it, even clicking on the "X" to close keeps the expected behavior. I even fixed the "Pres

[Destiny] Sleuths Testing

2010-04-03 Thread Doug Shook
Went and did some testing for Sleuths at Burris yesterday. Got some awesome feedback and it seems like this one might be the highest rated game yet. Some notes: Kids seemed to enjoy the theme of the game right away. The most requested feature was to make the picture of the tools clickable. Almo

Re: [Destiny] HW5

2010-03-31 Thread Doug Shook
1, 2010 12:30 PM > To: Doug Shook > Cc: destiny@lists.launchpad.net > Subject: Re: [Destiny] HW5 > > Ok. Much appreciated. Zach and I just looked at Wintermute's wiki > actually. > > Ian Crotty > UTS Hardware Technician > Ball State University > > > On Wed

[Destiny] HW5

2010-03-31 Thread Doug Shook
Hello everyone. We have yet another homework due tomorrow about usability testing. I've been doing testing for weeks, so I'm just writing to let you know that I'm just gonna go ahead and take care of the entire assignment.shouldn't even be that hard. Also, if you haven't done so already don'

Re: [Destiny] Data

2010-03-29 Thread Doug Shook
I can see where you're coming fromthose questions do seem a bit difficult, but on the other hand they also fit the curriculum. Making harder sets BS only does seem like a solution. Something you should ask Christy about when you talk to her: she mentioned that she would be switching grades ne

Re: [Destiny] System test assignment

2010-03-29 Thread Doug Shook
Wiki page is up (Homework 4, very bottom). Go get em gents. On Mon, Mar 29, 2010 at 9:54 AM, Doug Shook wrote: > Hey guys, thought we should divvy up the work for this assignment. It > looks like Nova has 37 tests and since there are 5...er...4 of us that's > about 9 apiece.

[Destiny] System test assignment

2010-03-29 Thread Doug Shook
Hey guys, thought we should divvy up the work for this assignment. It looks like Nova has 37 tests and since there are 5...er...4 of us that's about 9 apiece. I'm just gonna arbitrarily assign them as follows: Ian - Logging In, Logging Out, Program Launching, Edit Time Punch Tom - CRUD Users, Ex

Re: [Destiny] Meeting with Dr. Luer

2010-03-29 Thread Doug Shook
;m in as well > > From: > destiny-bounces+tomast=bsu@lists.launchpad.net[destiny-bounces+tomast= > bsu@lists.launchpad.net] On Behalf Of Ian Crotty [ > archangel...@gmail.com] > Sent: Saturday, March 27, 2010 12:10 PM > To: Doug Shook > Cc: dest

[Destiny] Meeting with Dr. Luer

2010-03-27 Thread Doug Shook
Hey guys, Dr. Luer requested that we come in at 2 on Monday instead of 1. I hope that's alright with you. If not then don't worry about it because as you all have seen it seems to have taken care of itself anyway. I still plan on going to talk to him about it Monday, and you are all still welcom

Re: [Destiny] New Game

2010-03-27 Thread Doug Shook
Damn dude! Nice surprise. On Sat, Mar 27, 2010 at 2:43 AM, Ian Crotty wrote: > Thats actually pretty fun even tho it tells you the answer. It segfaults > on windows if you type in any character but thats obviously not important. > Nice job. Could be good for vocab. > > Ian Crotty > UTS Hardw

Re: [Destiny] To Andy

2010-03-26 Thread Doug Shook
one > > On Mar 26, 2010, at 8:33 PM, Doug Shook wrote: > > Please don't help us anymore. >> >> Seriously. There are those of us in the group who have helped with the >> project and then there is you. We have tried to give you chances to help us >> and

[Destiny] To Andy

2010-03-26 Thread Doug Shook
Please don't help us anymore. Seriously. There are those of us in the group who have helped with the project and then there is you. We have tried to give you chances to help us and you continually drag your feet while apologizing about how little you've done. I'm tired of it. I've tried to be

Re: [Destiny] English / Vocab

2010-03-26 Thread Doug Shook
I sent Andy the vocab lists I got from Christy. It looks like one of them is on the repo in the Battleship game. On Fri, Mar 26, 2010 at 11:46 AM, Zach Elko wrote: > What is the status of this? Do we have a set of words that they use? > Definitions? Basic English concepts? If there is a word li

[Destiny] Release test

2010-03-25 Thread Doug Shook
Hey guys I made a release version similar to what the final release would look like, minus all the stuff we haven't done yet, of course. You can find it here: ftp://ilocker.bsu.edu/users/dshook/BSU_SHARED/Destiny%27s%20Children.zip Everything has been built and linked for use on a Mac. To insta

Re: [Destiny] Nova Code

2010-03-24 Thread Doug Shook
I have it as well. On Thu, Mar 25, 2010 at 12:42 AM, Andy Elsten wrote: > got it thanks ian > > > On Thu, Mar 25, 2010 at 12:39 AM, Ian Crotty wrote: > >> I forgot to mention. This is strictly the JAR file and needed resources. >> If you want the source code I have that in another file but as

Re: [Destiny] Rabbit Runner - Levels :ATTN: Andy

2010-03-22 Thread Doug Shook
I never got them. Perhaps you forgot to hit reply all? On Mon, Mar 22, 2010 at 1:42 PM, Andy Elsten wrote: > i sent them out in one big zip file did no one receive them? > > > On Mon, Mar 22, 2010 at 11:46 AM, Zach Elko wrote: > >> I'd prefer that this happen sooner rather than later... (read:

[Destiny] Milestone 6 assignments

2010-03-18 Thread Doug Shook
It is finally upon us gentleman. The end of this monstrous beast of a project is in sight. Without further ado, here is what will be expected from all of you for Milestone 6 - The Final Frontier Zach - Your primary job will be head bug fixer/feature tweaker. You will need to make sure that all

[Destiny] Fwd: Sleuth Tools

2010-03-17 Thread Doug Shook
-- Forwarded message -- From: Doug Shook Date: Wed, Mar 17, 2010 at 11:37 PM Subject: Re: [Destiny] Sleuth Tools To: Zach Elko Good work on the tools. That will be very beneficial, not only for testing but also if we were to decide to use different tools for different

[Destiny] Demonstration for luer

2010-03-17 Thread Doug Shook
Hey everyone I know that some of us (not exactly sure who) were gonna go to Luer's 120 class on friday to demo the games. He also asked if we could also do the noon class on friday. I personally can't, but if someone with a laptop wants to do that for him that'd be great. Or else I'll probably j

[Destiny] Milestone presentation for Christy

2010-03-16 Thread Doug Shook
If you were planning on coming to burris for the presentation today DON'T!! It has been moved to tomorrow. That is all. ___ Mailing list: https://launchpad.net/~destiny Post to : destiny@lists.launchpad.net Unsubscribe : https://launchpad.net/~de

Re: [Destiny] Team Vote - Sleuths Hints. Reply ASAP!

2010-03-15 Thread Doug Shook
I vote 2. I think 1 makes the game too easy and encourages random clicking without thinking about their actions, since it will all be given to them. On Mon, Mar 15, 2010 at 5:51 PM, Zach Elko wrote: > Should the hints that the player unlocks in Sleuths be... > > 1. Added to their Notebook / A c

[Destiny] Milestone presentation

2010-03-15 Thread Doug Shook
Hello everyone. As you all should be aware of by now we're presenting tomorrow. Code wise I think we're pretty good. I'm going to wrap up a few odds and ends today. Other than that here's what we need: Use cases need to be written (should be easy as we wrote a bunch of code this time) UML need

[Destiny] Scenes added to sleuths

2010-03-14 Thread Doug Shook
Sleuths will now load scenes from xml. Ian, please look at the Scene.xml file and see how i set it up. All of the scene files should look similar to this. One important thing to note is that there should be no quotes around the image names. Also, it appeared that some of the images might have b

Re: [Destiny] repo reorganization

2010-03-14 Thread Doug Shook
. On Sun, Mar 14, 2010 at 4:54 PM, Doug Shook wrote: > Hello everyone. This morning I started reorganizing the repo, specifically > battleship and frogger. I moved all of the images into the respective > folders and cleaned things up a bit. I think by keeping all of the game &g

Re: [Destiny] Scene Update

2010-03-14 Thread Doug Shook
I was really hoping to reorganize Sleuths like frogger and battleship before we got too far into adding scenes and such, but I'm still debating the best way to organize it. Putting the images into a directory within the scenario isn't a bad idea however. Go ahead and do that for now, unless anyon

[Destiny] repo reorganization

2010-03-14 Thread Doug Shook
Hello everyone. This morning I started reorganizing the repo, specifically battleship and frogger. I moved all of the images into the respective folders and cleaned things up a bit. I think by keeping all of the game specific stuff together we can cut down on some of the problems we've been havi

Re: [Destiny] Team Vote - Battleship Audio

2010-03-12 Thread Doug Shook
I vote option 1 as well, but its such a minor issue that it doesn't really matter much. I've seen it done both ways and I doubt that a 10 year old is even gonna care. On Fri, Mar 12, 2010 at 10:29 AM, Ian Crotty wrote: > To me, the behavior the little icon denotes would be to just stop the musi

Re: [Destiny] Big Question sets or limited levels?

2010-03-11 Thread Doug Shook
, and a > difficulty), as opposed to the same run-through of a level. > > > Zach J. Elko > Ball State University Unified Technology Support > Certified Hardware & Software Technician > > > On Thu, Mar 11, 2010 at 1:27 PM, Doug Shook wrote: > >> I gue

Re: [Destiny] Big Question sets or limited levels?

2010-03-11 Thread Doug Shook
t getting full-coverage. > > Doug, I can implement this change if you'd like, I know you've done a lot > recently and are busy with Battleship. Just let me know. > > Zach J. Elko > Ball State University Unified Technology Support > Certified Hardware & Software T

Re: [Destiny] Big Question sets or limited levels?

2010-03-11 Thread Doug Shook
I agree with what Ian said, but I also wanted to point out that the games draw questions randomly from the pool of available questions. Therefore its very unlikely that they will even see every question in a set when they play the game. That being said, making the sets a reasonable size is import

[Destiny] QuestionGenerator updates

2010-03-10 Thread Doug Shook
I made a few important updates to the Question Generator: -You may now add a set to both games while only typing everything in once (if the set is appropriate for both) -Sets can be deleted I can't think of much left to be done for the Question Generator, but I'm sure there's still a few things t

[Destiny] Battleship updates

2010-03-10 Thread Doug Shook
Hello everyone. I've made quite a few improvements to Battleship the last few days: -Instructions screen that displays on launch -Music and sound FX (the music didn't work on my virtual machine, but it DOES work on OSX) -Mute button -Ship types -Statistics screen that displays at a game over Thi

Re: [Destiny] Repo

2010-03-10 Thread Doug Shook
That's great news, I have a lot of stuff to commit as well. Since its been down for a few days, please be careful when commiting your changes. Some helpful tips: If you have a lot to commit, please make a few small commits as opposed to one large one. Only commit the files that you know need to

[Destiny] Repo is down

2010-03-08 Thread Doug Shook
Attention everyone, the repo is down and has been for a couple days. I spoke to Zach and someone is (hopefully) working on it. In the meantime if you're working on something that you think someone else might also be working on, please keep in touch with each other so that once the repo comes back

Re: [Destiny] Question Time

2010-03-03 Thread Doug Shook
I'm going in to pick up a laptop from Christy on Friday, so I'll ask her about vocab then. Also, I'm going to be making some additions to the Question Generator soon, so be on the lookout for those. On Wed, Mar 3, 2010 at 9:07 PM, Ian Crotty wrote: > I recall that as well. Frogger's mechanics

[Destiny] Battleship!

2010-03-02 Thread Doug Shook
Hello everyone. Just wanted to let you all know that Battleship, while not complete, is very playable. To try it out: 1. Update trunk/ 2. Rebuild battleship 3. Rebuild the Launcher 4. Start it up! It'll get even cooler when I add things like different ship types and hopefully some explosion ani

[Destiny] Game Launcher

2010-03-01 Thread Doug Shook
Hello everyone. Just wanted to inform you all that I've created a graphical launcher for frogger. Here's how to use it: 1. Update /trunk 2. Rebuild Frogger by going to /src/frogger and then running ./buildFrogger.sh 3. Build the launcher by going to /src/Launcher and running qmake, make 4. Launc

Re: [Destiny] Beta Testing!

2010-02-23 Thread Doug Shook
On Tue, Feb 23, 2010 at 2:19 PM, Doug Shook wrote: > Beta testing round 2 happened today! Here's a recap: > > There was still an overwhelmingly positive response to the game. Not > everyone liked it but most did. > > From the surveys: > > Likes: Questions, Bunny

[Destiny] Peer Reviews

2010-02-23 Thread Doug Shook
Hello everyone. After our little mini-discussion about peer reviews in the hall after class I felt that we didn't quite get everything across the best way possible. This email is primarily intended to justify why I (and I'm only speaking for myself) gave out peer reviews in the way that I did, an

Re: [Destiny] Tomorrow's homework

2010-02-21 Thread Doug Shook
Just a reminder that the homework assignment is due on Tuesday (for real this time). The sooner you get your unit tests on the repo, the better! On Mon, Feb 15, 2010 at 8:43 AM, Doug Shook wrote: > Hello everyone. We're supposed to coordinate which classes we work on for > tomorrow

[Destiny] FTP/Laptop

2010-02-16 Thread Doug Shook
Just an update on the FTP status, I talked to Emily Funk at Burris today, and she is trying to get us some storage. She was worried that an iLocker wouldn't have enough room for us but I assured her that it would, so hopefully she comes through for us. I also asked her about borrowing a laptop, a

[Destiny] Beta Testing!

2010-02-16 Thread Doug Shook
Hey everyone, I went and did some beta testing with the kids today and it went very well. I got through about 8 kids today and there were very few complaints. The basic rundown: Boys liked it way more than girls, of course. Normal difficulty is in fact way too hard for them. Everyone ran it on

Re: [Destiny] Tomorrow's homework

2010-02-15 Thread Doug Shook
ml > > Ian Crotty > UTS Hardware Technician > Ball State University > > > On Mon, Feb 15, 2010 at 8:55 AM, Doug Shook wrote: > >> Also: since we're required to demo these in class tomorrow I will have to >> get everything up and running on my laptop. This

Re: [Destiny] Tomorrow's homework

2010-02-15 Thread Doug Shook
43 AM, Doug Shook wrote: > Hello everyone. We're supposed to coordinate which classes we work on for > tomorrow's homework, so I went ahead and drew up a rough guideline as to > what I thought might be appropriate: > > Zach: BF and Battleship > Ian: Sleuths > Doug: L

[Destiny] Tomorrow's homework

2010-02-15 Thread Doug Shook
Hello everyone. We're supposed to coordinate which classes we work on for tomorrow's homework, so I went ahead and drew up a rough guideline as to what I thought might be appropriate: Zach: BF and Battleship Ian: Sleuths Doug: LevelGen and QM Tom: Avatar and FTP Andy: LoginWindow We're each supp

[Destiny] iLocker

2010-02-10 Thread Doug Shook
Hey guys, CHristy is emailing me about getting us some storage space but she wants to know a ballpark of how much we'll need. I'm guessing since we're storing mostly text we'd be fine with 100ish MB or so...but I might tell her 300 or 400 just to be on the safe side. Thoughts? ___

[Destiny] Meeting with Christy

2010-02-09 Thread Doug Shook
Hey everyone. When I got back from class there was an email from Christy saying that her kids had a snow day and that she was free to view the presentation. Since everything was already still set up from this morning I went ahead and went over there to show her our stuff. Some notes from our mee

[Destiny] Presentation Time!

2010-02-08 Thread Doug Shook
Just wanted to check up on the status of things before our presentation tomorrow. The majority of the use cases have been completed, I have one left that I'm working on before I get my laptop ready for the presentation. I know Zach is working on the Battleship use case. Tom I haven't heard from y

[Destiny] is this thing on?

2010-02-05 Thread Doug Shook
To all who have already subscribed to the mailing list, hello! To those who have not, suck a cock. To everyone: get some work done! That is all. ___ Mailing list: https://launchpad.net/~destiny Post to : destiny@lists.launchpad.net Unsubscribe : ht