On Mon, 29 May 2017, Quazie wrote:
> Proto proposal: Grudge.
> There exists an asset called a Grudge.
Karma systems +1 like the idea; when we've had them, they both lead
to good feelings and let us know when we're stepping on each others'
toes.
I think the Anger Management or even carding could be a helpful addition.
Publius Scribonius Scholasticus
p.scribonius.scholasti...@gmail.com
> On May 29, 2017, at 2:42 PM, Josh T wrote:
>
> Maybe also have something like "If a player X owns three grudges and for each
> of those grudges
Perhaps make a central "Karma" system, linked to both cards and grudges?
And holding Office with a "clean-streak" of not doing any offenses and no
Tardiness would earn you Karma, for example, because you've done good
service.
I think it would be good for both anti-negative and pro-positive moveme
Maybe also have something like "If a player X owns three grudges and for
each of those grudges the targets thereof also owns a grudge against the
player X, the {keeper of grudges} may place player X on Anger Management",
which would be a state that punishes a player a little.
Oh yeah, Grudges shou
It's a rough draft - I feel like holding grudges should be advantageous -
but holding too many makes you vulnerable is the premise I was going for.
Voting strength is pretty low right now (there were prior situations where
voting strength defaulted to a much larger number) and maybe increasing it
b
I don't like the voting strength bit—I don't think there is any harm in
creating a temporary grudge whenever you vote AGAINST.
Gaelan
> On May 29, 2017, at 10:35 AM, Quazie wrote:
>
> Proto proposal: Grudge.
>
> There exists an asset called a Grudge.
>
> Each Grudge has a person associated
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