It's a rough draft - I feel like holding grudges should be advantageous -
but holding too many makes you vulnerable is the premise I was going for.
Voting strength is pretty low right now (there were prior situations where
voting strength defaulted to a much larger number) and maybe increasing it
by 1 is interesting when the default is higher than 1.
On Mon, May 29, 2017 at 11:26 Gaelan Steele <g...@canishe.com> wrote:

> I don't like the voting strength bit—I don't think there is any harm in
> creating a temporary grudge whenever you vote AGAINST.
>
> Gaelan
>
> > On May 29, 2017, at 10:35 AM, Quazie <quazieno...@gmail.com> wrote:
> >
> > Proto proposal: Grudge.
> >
> > There exists an asset called a Grudge.
> >
> > Each Grudge has a person associated with it.
> >
> > Once a month, A player may indicate a person, and a reason, and then
> gain one Grudge associated with said person.
> >
> > If a player is holding a Grudge against every current player they may be
> deregistered by announcement.  The registrar shall note this deregistration
> as Spiteful.
> >
> > If every other player has a Grudge representing  the same player e may
> be deregistered by announcement.  The registrar shall note this
> deregistration as Banishment.
> >
> > If a player is holding a Grudge representing a player, they have voting
> strength + 1 in every non-for vote on proposals written by that player.
> >
> > If a player votes for a proposal Witten by a person they hold a Grudge
> against, then they 'Get Over It' and lose said Grudge.
> >
> > ----
> >
> > I'm watching lots of angst exist all of a sudden, so let's codify it.
> >
> > I don't know if it's a good idea - but I've been bouncing it around in
> my head for a while, so I decided to proto it.
>

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