It's a rough draft - I feel like holding grudges should be advantageous - but holding too many makes you vulnerable is the premise I was going for. Voting strength is pretty low right now (there were prior situations where voting strength defaulted to a much larger number) and maybe increasing it by 1 is interesting when the default is higher than 1. On Mon, May 29, 2017 at 11:26 Gaelan Steele <g...@canishe.com> wrote:
> I don't like the voting strength bit—I don't think there is any harm in > creating a temporary grudge whenever you vote AGAINST. > > Gaelan > > > On May 29, 2017, at 10:35 AM, Quazie <quazieno...@gmail.com> wrote: > > > > Proto proposal: Grudge. > > > > There exists an asset called a Grudge. > > > > Each Grudge has a person associated with it. > > > > Once a month, A player may indicate a person, and a reason, and then > gain one Grudge associated with said person. > > > > If a player is holding a Grudge against every current player they may be > deregistered by announcement. The registrar shall note this deregistration > as Spiteful. > > > > If every other player has a Grudge representing the same player e may > be deregistered by announcement. The registrar shall note this > deregistration as Banishment. > > > > If a player is holding a Grudge representing a player, they have voting > strength + 1 in every non-for vote on proposals written by that player. > > > > If a player votes for a proposal Witten by a person they hold a Grudge > against, then they 'Get Over It' and lose said Grudge. > > > > ---- > > > > I'm watching lots of angst exist all of a sudden, so let's codify it. > > > > I don't know if it's a good idea - but I've been bouncing it around in > my head for a while, so I decided to proto it. >