I think the Anger Management or even carding could be a helpful addition.
----
Publius Scribonius Scholasticus
p.scribonius.scholasti...@gmail.com



> On May 29, 2017, at 2:42 PM, Josh T <draconicdarkn...@gmail.com> wrote:
> 
> Maybe also have something like "If a player X owns three grudges and for each 
> of those grudges the targets thereof also owns a grudge against the player X, 
> the {keeper of grudges} may place player X on Anger Management", which would 
> be a state that punishes a player a little. 
> 
> Oh yeah, Grudges should not be tradable. I hazard that it would be unwise if 
> they were. 
> 
> 天火狐
> 
> On 29 May 2017 at 14:32, Quazie <quazieno...@gmail.com> wrote:
> It's a rough draft - I feel like holding grudges should be advantageous - but 
> holding too many makes you vulnerable is the premise I was going for. Voting 
> strength is pretty low right now (there were prior situations where voting 
> strength defaulted to a much larger number) and maybe increasing it by 1 is 
> interesting when the default is higher than 1.
> 
> On Mon, May 29, 2017 at 11:26 Gaelan Steele <g...@canishe.com> wrote:
> I don't like the voting strength bit—I don't think there is any harm in 
> creating a temporary grudge whenever you vote AGAINST.
> 
> Gaelan
> 
> > On May 29, 2017, at 10:35 AM, Quazie <quazieno...@gmail.com> wrote:
> >
> > Proto proposal: Grudge.
> >
> > There exists an asset called a Grudge.
> >
> > Each Grudge has a person associated with it.
> >
> > Once a month, A player may indicate a person, and a reason, and then gain 
> > one Grudge associated with said person.
> >
> > If a player is holding a Grudge against every current player they may be 
> > deregistered by announcement.  The registrar shall note this deregistration 
> > as Spiteful.
> >
> > If every other player has a Grudge representing  the same player e may be 
> > deregistered by announcement.  The registrar shall note this deregistration 
> > as Banishment.
> >
> > If a player is holding a Grudge representing a player, they have voting 
> > strength + 1 in every non-for vote on proposals written by that player.
> >
> > If a player votes for a proposal Witten by a person they hold a Grudge 
> > against, then they 'Get Over It' and lose said Grudge.
> >
> > ----
> >
> > I'm watching lots of angst exist all of a sudden, so let's codify it.
> >
> > I don't know if it's a good idea - but I've been bouncing it around in my 
> > head for a while, so I decided to proto it.
> 

Reply via email to