Re: DIS: common pool resource game

2011-03-23 Thread Kerim Aydin
On Wed, 23 Mar 2011, Tanner Swett wrote: > On Sun, Mar 20, 2011 at 4:56 PM, Kerim Aydin wrote: > > It would be useful it it could be generalized to some amount of context; > > e.g. rather than a precise text message, the rule might allow a promise > > to be "I vote X on Y" where X and Y could be

Re: DIS: common pool resource game

2011-03-23 Thread Tanner Swett
On Sun, Mar 20, 2011 at 4:56 PM, Kerim Aydin wrote: > It would be useful it it could be generalized to some amount of context; > e.g. rather than a precise text message, the rule might allow a promise > to be "I vote X on Y" where X and Y could be specified by the spender. Well, you could do this

Re: DIS: common pool resource game

2011-03-20 Thread Kerim Aydin
On Sun, 20 Mar 2011, ais523 wrote: > A player can spend a Promise in eir own possession to cause its author > to publish its text, as if e'd sent its text to a public forum as a > message with no further context. Leading to pledges as tradeable bonds or person-backed currencies with valuse set o

Re: DIS: common pool resource game

2011-03-20 Thread ais523
On Sun, 2011-03-20 at 11:44 -0700, Kerim Aydin wrote: > [As long as a lot of protos are springing up, here's mine to throw > into the ring. May as well submit the proto I've been wondering about. This isn't so much to replace economy, or to add a subgame, as to add something rules-bizarre and like

DIS: common pool resource game

2011-03-20 Thread Kerim Aydin
[As long as a lot of protos are springing up, here's mine to throw into the ring. At present, it is the BASIS of production only, it can be linked to other protos to specify what the resources can be actually spent on (votes, ribbons, etc).]. The reason for this is we've tried many types of res