On Wed, 23 Mar 2011, Tanner Swett wrote:
> On Sun, Mar 20, 2011 at 4:56 PM, Kerim Aydin wrote:
> > It would be useful it it could be generalized to some amount of context;
> > e.g. rather than a precise text message, the rule might allow a promise
> > to be "I vote X on Y" where X and Y could be
On Sun, Mar 20, 2011 at 4:56 PM, Kerim Aydin wrote:
> It would be useful it it could be generalized to some amount of context;
> e.g. rather than a precise text message, the rule might allow a promise
> to be "I vote X on Y" where X and Y could be specified by the spender.
Well, you could do this
On Sun, 20 Mar 2011, ais523 wrote:
> A player can spend a Promise in eir own possession to cause its author
> to publish its text, as if e'd sent its text to a public forum as a
> message with no further context.
Leading to pledges as tradeable bonds or person-backed currencies
with valuse set o
On Sun, 2011-03-20 at 11:44 -0700, Kerim Aydin wrote:
> [As long as a lot of protos are springing up, here's mine to throw
> into the ring.
May as well submit the proto I've been wondering about. This isn't so
much to replace economy, or to add a subgame, as to add something
rules-bizarre and like
[As long as a lot of protos are springing up, here's mine to throw
into the ring. At present, it is the BASIS of production only,
it can be linked to other protos to specify what the resources can
be actually spent on (votes, ribbons, etc).].
The reason for this is we've tried many types of res
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