I wrote:
> There are a /lot/ of rules which assume that "is" definitions do not
> necessarily imply immutability, I think. I may go looking for more
> examples sometime. I also feel that assumptions made by the rules are
> quite a good reflection of game custom, even if they do not necessarily
> de
Goethe wrote:
> On Tue, 17 Feb 2009, Kerim Aydin wrote:
> > [Yes, I'm aware of the counterargument that "defaults" *might* mean
> > another rule of lower power *might* be able to change it, but an
> > equal reading is "defaults" in this context might mean that if it is
> > not set at the time of su
On Tue, 17 Feb 2009, Kerim Aydin wrote:
> [Yes, I'm aware of the counterargument that "defaults" *might* mean
> another rule of lower power *might* be able to change it, but an
> equal reading is "defaults" in this context might mean that if it is
> not set at the time of submission, this is what
On Tue, 17 Feb 2009, Alex Smith wrote:
> CoE: Proposal 6072 has an AI of 3.
It occurs to me that this is an unexplored point of failure:
The adoption index of a proposal is an integral multiple of 0.1
from 1.0 to 9.9. It may be set by the proposer at the time of
submission, o
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