Re: DIS: Re: BUS: Proto: Uncommon Wins

2007-08-31 Thread comex
On 8/31/07, Zefram <[EMAIL PROTECTED]> wrote: > Indeed, but as it requires AI=2 that's quite a lot of supporters to > bribe. Incidentally comex doesn't seem to have spotted that issue. > I've been keeping quiet about that because I don't want to assist eir > bribery attempt, but as it's come up no

Re: DIS: Re: BUS: Proto: Uncommon Wins

2007-08-31 Thread Zefram
Ed Murphy wrote: >>Add "All other colors are uncommon.". > >This is covered by ordinary language (*), I wouldn't say that black is an uncommon colour IRL. It's an uncommon colour for VCs, which is what matters here, but I wouldn't want to be judging how many VCs being in circulation is the thresh

Re: DIS: Re: BUS: Proto: Uncommon Wins

2007-08-31 Thread Ian Kelly
On 8/31/07, Ed Murphy <[EMAIL PROTECTED]> wrote: > It can be tweaked if we start heading in that direction. Requiring > some defined-as-rare colors that are particularly difficult to get > might be useful. Whenever a player wins the game, e gains a Silver VC. A player may spend a Silver VC and f

Re: DIS: Re: BUS: Proto: Uncommon Wins

2007-08-31 Thread Ed Murphy
Zefram wrote: Ed Murphy wrote: Each VC has a color. Red, Green, and Blue are common colors. Add "All other colors are uncommon.". This is covered by ordinary language (*), unless e.g. we explicitly define "rare" as a third type of color. (*) Notwithstanding Peekee, who (in some past

DIS: Re: BUS: Proto: Uncommon Wins

2007-08-31 Thread Zefram
Ed Murphy wrote: > Each VC has a color. Red, Green, and Blue are common colors. Add "All other colors are uncommon.". > w) A player may spend six VCs of different uncommon colors to > win the game. Hmm. I intended that the palette win would actually require every colour in th