On 8/31/07, Zefram <[EMAIL PROTECTED]> wrote:
> Indeed, but as it requires AI=2 that's quite a lot of supporters to
> bribe. Incidentally comex doesn't seem to have spotted that issue.
> I've been keeping quiet about that because I don't want to assist eir
> bribery attempt, but as it's come up no
Ed Murphy wrote:
>>Add "All other colors are uncommon.".
>
>This is covered by ordinary language (*),
I wouldn't say that black is an uncommon colour IRL. It's an uncommon
colour for VCs, which is what matters here, but I wouldn't want to be
judging how many VCs being in circulation is the thresh
On 8/31/07, Ed Murphy <[EMAIL PROTECTED]> wrote:
> It can be tweaked if we start heading in that direction. Requiring
> some defined-as-rare colors that are particularly difficult to get
> might be useful.
Whenever a player wins the game, e gains a Silver VC.
A player may spend a Silver VC and f
Zefram wrote:
Ed Murphy wrote:
Each VC has a color. Red, Green, and Blue are common colors.
Add "All other colors are uncommon.".
This is covered by ordinary language (*), unless e.g. we explicitly
define "rare" as a third type of color.
(*) Notwithstanding Peekee, who (in some past
Ed Murphy wrote:
> Each VC has a color. Red, Green, and Blue are common colors.
Add "All other colors are uncommon.".
> w) A player may spend six VCs of different uncommon colors to
> win the game.
Hmm. I intended that the palette win would actually require every
colour in th
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