Re: DIS: Re: BUS: Proto: Return of switches

2007-07-10 Thread Zefram
[EMAIL PROTECTED] wrote: >Would it fix things to make it an entity switch (but still only allow >persons to register)? Yes, I think so. -zefram

Re: DIS: Re: BUS: Proto: Return of switches

2007-07-10 Thread emurphy42
Zefram wrote: > [EMAIL PROTECTED] wrote: >> Citizenship is a person switch with values Null (default) and >> Registered, tracked by the Registrar. A player is a person >> whose citizenship is Registered. > > So an entity that is a person and then ceases to be a person immediately >

DIS: Re: BUS: Proto: Return of switches

2007-07-10 Thread Zefram
[EMAIL PROTECTED] wrote: > Citizenship is a person switch with values Null (default) and > Registered, tracked by the Registrar. A player is a person > whose citizenship is Registered. So an entity that is a person and then ceases to be a person immediately ceases to be a player, b

Re: DIS: Re: BUS: Proto: Return of switches

2007-06-25 Thread Zefram
Ed Murphy wrote: >This should probably be decided if/when we actually propose a >specific switch that would set up this possibility. I think the obviously-most-sensible behaviour is also what you'll get by default if you don't specify. >The original case in question was "what happens to person/pl

Re: DIS: Re: BUS: Proto: Return of switches

2007-06-25 Thread Ed Murphy
Zefram wrote: When an entity becomes a type of entity with one or more switches, all of eir switches for that type are set to their default values. Careful here. What if an entity changes from one type to another where both types have the same switch? That is, it has changed b

Re: DIS: Re: BUS: Proto: Return of switches

2007-06-25 Thread Zefram
Ed Murphy wrote: >Did the UK version of WLIIA Is this a reference to "Whose Line is it Anyway?"? I don't recall any game in it featuring lying down, but I haven't seen any episode of it since 1994, so I might be out of date. (I don't have a TV.) *rummage*wikipedia* Ah, Wikipedia claims that th

Re: DIS: Re: BUS: Proto: Return of switches

2007-06-24 Thread Ed Murphy
Zefram wrote: Ed Murphy wrote: Activity is a player switch with values Active (syn. "Off Hold") and Inactive (syn. "On Hold"), tracked by the Registrar. I see no benefit in bringing back the "Hold" synonyms. Some players want to use them. Orientation is a player switch wi

DIS: Re: BUS: Proto: Return of switches

2007-06-24 Thread Zefram
Ed Murphy wrote: >Create a rule titled "Switches" with this text: Should have higher power. Should also define the "an X switch" (e.g., X = "player") terminology. > Activity is a player switch with values Active (syn. "Off Hold") > and Inactive (syn. "On Hold"), tracked by the Registra