Ed Murphy wrote:
>At one point, there was something like a 10x10 grid that was tied into
>the economy, rather than directly into the basic actions.
That's more interesting, if geometrical relationships mean anything.
>variation of the Herbs proto, assigning VCs to locations and forming
>more comp
Zefram wrote:
All these hoops to jump through are just going to add extra work to
the ordinary business of the game. I predict that players will make
a habit of attempting to the appropriate location via the town square
before taking actions, so the net effect will be a lot of paperwork for
the
Ed Murphy wrote:
>Create a rule titled "Locations" with this text:
Boring type of subgame, IMO.
>* Soap Box. Players SHALL be at this location when publishing
> proposals. The Promotor SHALL be at this location when
> distributing proposals.
So I can't distribute prop
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