Re: DIS: Re: BUS: Proto: Movement

2007-09-11 Thread Zefram
Ed Murphy wrote: >At one point, there was something like a 10x10 grid that was tied into >the economy, rather than directly into the basic actions. That's more interesting, if geometrical relationships mean anything. >variation of the Herbs proto, assigning VCs to locations and forming >more comp

Re: DIS: Re: BUS: Proto: Movement

2007-09-10 Thread Ed Murphy
Zefram wrote: All these hoops to jump through are just going to add extra work to the ordinary business of the game. I predict that players will make a habit of attempting to the appropriate location via the town square before taking actions, so the net effect will be a lot of paperwork for the

DIS: Re: BUS: Proto: Movement

2007-09-10 Thread Zefram
Ed Murphy wrote: >Create a rule titled "Locations" with this text: Boring type of subgame, IMO. >* Soap Box. Players SHALL be at this location when publishing > proposals. The Promotor SHALL be at this location when > distributing proposals. So I can't distribute prop