Ed Murphy wrote:
>Create a rule titled "Locations" with this text:

Boring type of subgame, IMO.

>        * Soap Box.  Players SHALL be at this location when publishing
>          proposals.  The Promotor SHALL be at this location when
>          distributing proposals.

So I can't distribute proposals and report on the proposal pool in one go.
I'd need to move around in the middle of it.  Unless I've reached the
Speed Limit, in which case I just have to violate a rule.  So my report
scripts need to know where I am and how far I've gone this week.  *I*
can handle this, but it's tedious and will discourage potential officers.

>        * Ballot Box.  Adjacent to the Soap Box.  Players SHALL be at
>          this location when voting on proposals.  The Assessor SHALL
>          be at this location when resolving the Agoran decisions on
>          whether to adopt proposals.

All these hoops to jump through are just going to add extra work to
the ordinary business of the game.  I predict that players will make
a habit of attempting to the appropriate location via the town square
before taking actions, so the net effect will be a lot of paperwork for
the surveyor to figure out who's exceeded the speed limit this week.
It'll make criminals out of some random set of players.  Doesn't seem fun.

I remember when we introduced locations the first time.  No one ever
used them except in the mandatory ways.  Most people still said "I go
on hold" rather than "I move to the stasis chamber".  Was the second
iteration any better?

-zefram

Reply via email to