On 5/7/07, Ed Murphy <[EMAIL PROTECTED]> wrote:
I think we used to have some, though I forget what they were.
Most switches were loose. But they were not as loose as you propose,
because we still had the notion of executor back then:
Rule 2040/4 (Power=2)
Switches
[...]
An executo
Zefram wrote:
Ed Murphy wrote:
Loose switches may be changed by announcement.
So anyone can change a loose switch at will? Why would you ever want
one of these?
I think we used to have some, though I forget what they were.
Activity is a player switch with values Active and Inac
Ed Murphy wrote:
> Loose switches may be changed by announcement.
So anyone can change a loose switch at will? Why would you ever want
one of these?
> Activity is a player switch with values Active and Inactive.
The construction "player switch" hasn't been adequately defined.
You coul
Proto-Proposal: Return of switches
(AI = 3, please)
Create a rule titled "Switches" with this text:
A switch is a property that the rules define as being a switch,
pertaining to a type of entity, and having one or more possible
values.
Each switch has exactly one value.
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