Re: DIS: Proto: Return of switches

2007-05-07 Thread Michael Slone
On 5/7/07, Ed Murphy <[EMAIL PROTECTED]> wrote: I think we used to have some, though I forget what they were. Most switches were loose. But they were not as loose as you propose, because we still had the notion of executor back then: Rule 2040/4 (Power=2) Switches [...] An executo

Re: DIS: Proto: Return of switches

2007-05-07 Thread Ed Murphy
Zefram wrote: Ed Murphy wrote: Loose switches may be changed by announcement. So anyone can change a loose switch at will? Why would you ever want one of these? I think we used to have some, though I forget what they were. Activity is a player switch with values Active and Inac

Re: DIS: Proto: Return of switches

2007-05-07 Thread Zefram
Ed Murphy wrote: > Loose switches may be changed by announcement. So anyone can change a loose switch at will? Why would you ever want one of these? > Activity is a player switch with values Active and Inactive. The construction "player switch" hasn't been adequately defined. You coul

DIS: Proto: Return of switches

2007-05-06 Thread Ed Murphy
Proto-Proposal: Return of switches (AI = 3, please) Create a rule titled "Switches" with this text: A switch is a property that the rules define as being a switch, pertaining to a type of entity, and having one or more possible values. Each switch has exactly one value.