Proto-Proposal: Return of switches (AI = 3, please) Create a rule titled "Switches" with this text:
A switch is a property that the rules define as being a switch, pertaining to a type of entity, and having one or more possible values. Each switch has exactly one value. If a switch comes to have a value, it ceases to have any other value. If a switch would otherwise fail to have a value defined by the rules as possible, then it comes to have its default value. If a switch's default value is not otherwise defined, then it is the first possible value listed. Loose switches may be changed by announcement. Stuck switches may only be changed as defined by the rules. All switches are stuck unless defined as loose. Amend Rule 2130 (Inactivity) to read: Activity is a player switch with values Active and Inactive. A player may flip eir activity by announcement. A player may flip another player's activity to Inactive without objection. Amend Rule 478 (Fora) by replacing this text: A Forum's Publicity may be either null, Discussion, or Public (default null). A forum's publicity may not be changed except as described in this rule. with this text: Publicity is a forum switch with values Public, Discussion, and Null (default). If Murphy's proposal "The Standing Court" was adopted, then amend Rule 1871 (The Standing Court) by replacing this text: Each player is either standing, sitting, or lying down. A player may change emself from sitting to lying down, or vice versa, by announcement. When a player is selected as Trial Judge of a CFJ, e changes to sitting. A player is ineligible to be Trial Judge of a CFJ if e was not standing when it was called. When a player registers, e is lying down. with this text: Orientation is a player switch with values Standing, Sitting, and Lying Down (default). A player may flip eir Orientation from sitting to lying down, or vice versa, by announcement. When a player is selected as Trial Judge of a CFJ, e becomes sitting. A player is ineligible to become Trial Judge of a CFJ while e is not standing. Otherwise, amend Rule 1871 (Turns for All) by replacing this text: When a player is selected as Trial Judge of a CFJ, e becomes turned. A player is ineligible to be Trial Judge of a CFJ if e was turned when it was called. When a player registers, e becomes turned. with this text: Orientation is a player switch with values Unturned and Turned (default). When a player is selected as Trial Judge of a CFJ, e becomes turned. A player is ineligible to become Trial Judge of a CFJ while e is turned.