Re: DIS: Card gameplay balance

2009-06-15 Thread Roger Hicks
On Sat, Jun 13, 2009 at 16:41, Kerim Aydin wrote: >                        + 1 * II per adopted proposal Recommend "+1 * II for highest II among adopted proposals per week". Otherwise heavy proposers will severely outbalance those of use who rarely propose. > (Frequency) is relative frequency of

Re: DIS: Card gameplay balance

2009-06-14 Thread Paul VanKoughnett
> 1.  Cards are dealt from an infinite deck (with set probabilities) and > destroyed when played.  Reason:  the reason cards broke so often in the >       * Title:     Discard Picking  (30) >         Exploit:   Indicate a card that was played or discarded in the >                    past 72 hours.

Re: DIS: Card gameplay balance

2009-06-13 Thread Kerim Aydin
On Sat, 13 Jun 2009, Benjamin Caplan wrote: > Kerim Aydin wrote: >> 1. Cards are dealt from an infinite deck (with set probabilities) and >> destroyed when played. Reason: the reason cards broke so often in the >> past version was because with a finite deck, everyone's play stopped >> every tim

Re: DIS: Card gameplay balance

2009-06-13 Thread Kerim Aydin
On Sat, 13 Jun 2009, comex wrote: > On Sat, Jun 13, 2009 at 6:41 PM, Kerim Aydin wrote: >> All right, I'm incorporating suggestions into the next full cards draft. >> Meanwhile, please comment on the following outline/proto for card types >> and gameplay balance (relative frequency etc.).  Also su

Re: DIS: Card gameplay balance

2009-06-13 Thread Benjamin Caplan
Kerim Aydin wrote: > 1. Cards are dealt from an infinite deck (with set probabilities) and > destroyed when played. Reason: the reason cards broke so often in the > past version was because with a finite deck, everyone's play stopped > every time there was controversy about where even a single

Re: DIS: Card gameplay balance

2009-06-13 Thread comex
On Sat, Jun 13, 2009 at 6:41 PM, Kerim Aydin wrote: > > All right, I'm incorporating suggestions into the next full cards draft. > Meanwhile, please comment on the following outline/proto for card types > and gameplay balance (relative frequency etc.).  Also suggest other card > types, but I'm not

DIS: Card gameplay balance

2009-06-13 Thread Kerim Aydin
All right, I'm incorporating suggestions into the next full cards draft. Meanwhile, please comment on the following outline/proto for card types and gameplay balance (relative frequency etc.). Also suggest other card types, but I'm not inclined to have # of types explode in first implementati