On Sat, Jun 13, 2009 at 6:41 PM, Kerim Aydin<ke...@u.washington.edu> wrote: > > All right, I'm incorporating suggestions into the next full cards draft. > Meanwhile, please comment on the following outline/proto for card types > and gameplay balance (relative frequency etc.). Also suggest other card > types, but I'm not inclined to have # of types explode in first > implementation.
Why? A large amount of types is what makes it fun.