On Sat, Jun 13, 2009 at 6:41 PM, Kerim Aydin<ke...@u.washington.edu> wrote:
>
> All right, I'm incorporating suggestions into the next full cards draft.
> Meanwhile, please comment on the following outline/proto for card types
> and gameplay balance (relative frequency etc.).  Also suggest other card
> types, but I'm not inclined to have # of types explode in first
> implementation.

Why?  A large amount of types is what makes it fun.

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