On Jul 14, 2017, at 9:49 AM, Nic Evans wrote:
> On 07/14/17 03:24, Owen Jacobson wrote:
>
>> This is startlingly close to the notion of an equitable remedy, in the
>> judicial sense. You may well be reconstructing contract law, but from the
>> courts backwards rather than from the obligations
No, I am specifically referring to the without 3 objection.
Publius Scribonius Scholasticus
p.scribonius.scholasti...@gmail.com
> On Jul 14, 2017, at 10:43 AM, grok (caleb vines) wrote:
>
> On Fri, Jul 14, 2017 at 9:14 AM, Publius Scribonius Scholasticus
> wrote:
>> What about a system i
On Fri, Jul 14, 2017 at 9:14 AM, Publius Scribonius Scholasticus
wrote:
> What about a system in which punishment packages were assigned without 3
> objection or with Agoran Consent? The problem I see arising is that a player
> breaks the rules harming a second player, but then the game votes do
What about a system in which punishment packages were assigned without 3
objection or with Agoran Consent? The problem I see arising is that a player
breaks the rules harming a second player, but then the game votes does not
consent to punishing player one because they like em better than the se
On 07/14/17 05:45, Publius Scribonius Scholasticus wrote:
> I agree with all of o’s opinions. I would also like to add that it could be a
> good idea to add some form of Summary Judgement to save time for clear-cut
> things. Also, I don’t like requiring Agoran Consent for the punishment to
> o
On 07/14/17 03:24, Owen Jacobson wrote:
> On Jul 13, 2017, at 4:23 PM, Nic Evans wrote:
>
>> As for crimes themselves, what follows is the proto text:
>>
>> {
>>
>> Crimes are divided into Classes, and Levels. Each Class specifies
>> general qualifications and appropriate punishments. Low Level
>>
I agree with all of o’s opinions. I would also like to add that it could be a
good idea to add some form of Summary Judgement to save time for clear-cut
things. Also, I don’t like requiring Agoran Consent for the punishment to
occur. What about implement punishment and require Agoran Consent to
On Jul 13, 2017, at 4:23 PM, Nic Evans wrote:
> As for crimes themselves, what follows is the proto text:
>
> {
>
> Crimes are divided into Classes, and Levels. Each Class specifies
> general qualifications and appropriate punishments. Low Level
> crimes are variants that occur through neglige
> On Jul 10, 2017, at 3:11 PM, Kerim Aydin wrote:
>
>
>
> On Mon, 10 Jul 2017, Alex Smith wrote:
>> On Mon, 2017-07-10 at 11:42 -0700, Kerim Aydin wrote:
>>>
>>> [Keep in mind I meant well...]
>>>
>>> Default is a Switch switch tracked by the tracker of that switch
>>> with possi
> On Jul 8, 2017, at 5:48 PM, Cuddle Beam wrote:
>
> - RPG Proto (going off Kerim's idea):
> Dungeonkeepor Office, generates mobs, an amount of players need to fight it
> by announcement and surpass the power of the whatever evil thing. Think
> Munchkin. Quick, simple, no turns whatsoever.
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