Re: DIS: Proto: Currency

2007-05-12 Thread Michael Slone
On 5/13/07, Roger Hicks <[EMAIL PROTECTED]> wrote: Sure, I'm not married to the term. Please forgive my newness and unfamiliarity with Agoran history. I figured I wasn't the first to propose currency in this Nomic, but I honestly don't know how it has been done before. I'm not complaining about

Re: DIS: Proto: Department of Treasury

2007-05-12 Thread Roger Hicks
On 5/12/07, Zefram <[EMAIL PROTECTED]> wrote: Michael Slone wrote: > each player must ensure that e is an >officer for at least two out of every five months. I presume that the intent is for non-officers to sell their votes. Or perhaps sexual favours, if we can

Re: DIS: Proto: Department of Treasury

2007-05-12 Thread Roger Hicks
On 5/12/07, Zefram <[EMAIL PROTECTED]> wrote: Roger Hicks wrote: >The Tax Levy is a specific amount of Currency. At the beginning of each >month, every natural person who is a COE must pay an amount of Currency >equal to the Tax Levy to the Agoran Treasury. A head tax. Periodically used in the

Re: DIS: Re: BUS: Proto: Switches reborn

2007-05-12 Thread Taral
On 5/9/07, Michael Slone <[EMAIL PROTECTED]> wrote: On 5/9/07, Taral <[EMAIL PROTECTED]> wrote: > Sorry, I'm going on what wikipedia says: deontic logics are modal > logics with axiom D: O(A) -> P(A). But P(A) means that A is permissible, not that A is possible. I'm working through one of von W

Re: DIS: Proto: Currency

2007-05-12 Thread Roger Hicks
On 5/12/07, Zefram <[EMAIL PROTECTED]> wrote: Roger Hicks wrote: >Currency We've had a currency-based game before. It doesn't really work, because there is no scarce commodity to represent by a currency. The closest thing we have to a scarce commodity is relative voting power, which we alread

Re: DIS: Proto: Currency

2007-05-12 Thread Roger Hicks
On 5/12/07, Michael Slone <[EMAIL PROTECTED]> wrote: On 5/12/07, Roger Hicks <[EMAIL PROTECTED]> wrote: > There shall exist a type of entity known as a Currency Owning Entity > (hereafter COE). I would recommend using a different name, or a different abbreviation. For many years COE was used as

Re: DIS: Proto: Currency

2007-05-12 Thread comex
Currency is regulated by the rules and may not be created or destroyed by any means except through a proposal with an Acceptability Index equal to or higher than this rule's power. Whenever a Player registers, Currency shall be created in the amount of $1,000 and given to em. When a Player de-r

Re: DIS: Proto: Department of Treasury

2007-05-12 Thread Zefram
Michael Slone wrote: > each player must ensure that e is an >officer for at least two out of every five months. I presume that the intent is for non-officers to sell their votes. Or perhaps sexual favours, if we can work out how to do that without any gender. (I t

Re: DIS: Proto: Department of Treasury

2007-05-12 Thread Michael Slone
On 5/12/07, Roger Hicks <[EMAIL PROTECTED]> wrote: Create a rule titled "Department of the Treasury" with AI of 1 and this text: Rules have power, not adoption index. The Tax Levy is a specific amount of Currency. At the beginning of each month, every natural person who is a COE must pay an

Re: DIS: Proto: Department of Treasury

2007-05-12 Thread Zefram
Roger Hicks wrote: >The Tax Levy is a specific amount of Currency. At the beginning of each >month, every natural person who is a COE must pay an amount of Currency >equal to the Tax Levy to the Agoran Treasury. A head tax. Periodically used in the UK, most recently from 1989 to 1993, provoking w

Re: DIS: Proto: Currency

2007-05-12 Thread Zefram
Michael Slone wrote: >It might be more interesting (and give another reason to start >rebuilding criminal law) if being instructed to pay Currency only >imposed a requirement to pay rather than it happening automatically. More paperwork? No thanks. I've had enough Payment Orders for one lifetime

Re: DIS: Proto: Currency

2007-05-12 Thread Zefram
Roger Hicks wrote: >Currency We've had a currency-based game before. It doesn't really work, because there is no scarce commodity to represent by a currency. The closest thing we have to a scarce commodity is relative voting power, which we already play with via VLOP and VCs. VCs are not really

Re: DIS: Proto: Currency

2007-05-12 Thread Michael Slone
On 5/12/07, Roger Hicks <[EMAIL PROTECTED]> wrote: There shall exist a type of entity known as a Currency Owning Entity (hereafter COE). I would recommend using a different name, or a different abbreviation. For many years COE was used as an official abbreviation for Claim of Error. Even thoug

DIS: Proto: Department of Treasury

2007-05-12 Thread Roger Hicks
This goes along with the previous proto I submitted regarding Currency: Department of Treasury AI: 1 Create a rule titled "Department of the Treasury" with AI of 1 and this text: { There shall exist a COE known as the Agoran Treasury. There exists an office known as the Secretary of the Treasu

DIS: Proto: Currency

2007-05-12 Thread Roger Hicks
I submit the following proto-proposal for comments: Create a new rule: { Currency AI: 1 (Ordinary) There shall exist a type of entity known as a Currency Owning Entity (hereafter COE). Every COE has a value Currency. This is a non-negative integer value. One unit of Currency is known as an Agor