Re: [Wormux-dev] Slackware maintainer

2006-06-12 Par sujet Jean Parpaillon
Le 12.06.2006 08:46, Matthieu Fertré a écrit :
> Hi!
>> Hello,
>>
>> I would like to become a slackware package maintainer for Wormux, as
>> well I would like to translate the game into Bosnian.
>>   
> great :-)
>> Everytime I'm on the channel no one ever replies, so any info would
>> be helpfull.
>>   
> For translation, you need to use UTF-8 and to create a file in
> /path/to/wormux/po/. You can copy paste one of the .po file and then
> edit it. I though there are some tools to do that but I don't know
> anyone since I never translated something. When it's done, please send
> the file so we can add it in the repository.
> If then you want to maintain the translation, we will open you the svn
> repository in read/write access.
>
For simple edition of po files, I know poedit (Gnome) or a an emacs mode
: gettext-el.

Jean

> What info do you need to make slackware package ?
>
> Bye,
>
> Matt
>> Regards,
>>
>> Adnan


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| la poche. Quelqu'un ma lancé une   |
| bible. La balle m'a sauvé la vie." -+- |
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[Wormux-dev] Po editors

2006-06-12 Par sujet Feth AREZKI
Le Lundi 12 Juin 2006 10:05, Jean Parpaillon a écrit :

> For simple edition of po files, I know poedit (Gnome) or a an emacs mode
>
> : gettext-el.
Let's tell about kbabel for kde users.

-- 
feth

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Re: [Wormux-dev] background for the network screen

2006-06-12 Par sujet olivier boyer
Juste un message pour dire : Woaw, trop beau !
merci J'ai hate d'avoir acces au svg pour voir comment t'as fait le ciel aussi
chouette. Pareil pour la planete (j'ai toujours du mal a bien faire lessphères). TRès beau travail en tout cas.Le ciel est fait dans Gimp avec effets et tablette pour le nuage des nebuleuses (mais à la souris c'est faisable).
Normalement  après plusieurs map je devrais pondre un tuto GIMP pour expliqueren détail la création de map dans wormux.
T'as une tablette graphique ?Oui-- Zi olive--
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[Wormux-dev] Questions

2006-06-12 Par sujet yekcim
I think it could be cool to know what WormuxTeam (and Wormux users ?) want
before drawn or changed website, so :

- Do i continue my skins with big belly or do i make it more classic ?
- Is somebody think that "explosive lights" (like in worms) will appears
in near future (before 2007), future or never ? If not i don't have to
draw it now.
- I want to make only one page for status and developpment (see
developpement2) on the website. For or against ?

yeKcim


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Re: [Wormux-dev] Questions

2006-06-12 Par sujet Matthieu Fertré



I think it could be cool to know what WormuxTeam (and Wormux users ?) want
before drawn or changed website, so :

- Do i continue my skins with big belly or do i make it more classic ?
  

I'd like the big belly, but as you want!

- Is somebody think that "explosive lights" (like in worms) will appears
in near future (before 2007), future or never ? If not i don't have to
draw it now.
  
What do you call "explosive lights" ? Do those particles made damage or 
only light ?

- I want to make only one page for status and developpment (see
developpement2) on the website. For or against ?
  
You have done a mistake when naming the page. It's available here: 
http://www.wormux.org/wiki/en/developpent2.php

One page is better than two, go on !

Matt

yeKcim


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Re: [Wormux-dev] Questions

2006-06-12 Par sujet olivier boyer
On 6/12/06, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
I think it could be cool to know what WormuxTeam (and Wormux users ?) wantbefore drawn or changed website, so :
- Do i continue my skins with big belly or do i make it more classic ? For me, Big bellies are perfect, that's funnier
- Is somebody think that "explosive lights" (like in worms) will appearsin near future (before 2007), future or never ? If not i don't have todraw it now.Don't know... if you have a screen capture? 
- I want to make only one page for status and developpment (seedeveloppement2) on the website. For or against ?
I'm ok for just one page -- Zi olive--
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Re: [Wormux-dev] Questions

2006-06-12 Par sujet yeKcim

Screenshot for "lights" :
  http://yeknan.free.fr/01.jpg
  http://yeknan.free.fr/04.gif
  http://yeknan.free.fr/wormsworldparty_screen011.jpg
Really fun objet that explose when you shoot it and make fire for 2-3 
secondes arround his place. We can see it in every worms maps.





[EMAIL PROTECTED] a écrit :

I think it could be cool to know what WormuxTeam (and Wormux users ?) want
before drawn or changed website, so :

- Do i continue my skins with big belly or do i make it more classic ?
- Is somebody think that "explosive lights" (like in worms) will appears
in near future (before 2007), future or never ? If not i don't have to
draw it now.
- I want to make only one page for status and developpment (see
developpement2) on the website. For or against ?

yeKcim


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Re: [Wormux-dev] Questions

2006-06-12 Par sujet Matthieu Fertré



Screenshot for "lights" :
  http://yeknan.free.fr/01.jpg
  http://yeknan.free.fr/04.gif
  http://yeknan.free.fr/wormsworldparty_screen011.jpg
Really fun objet that explose when you shoot it and make fire for 2-3 
secondes arround his place. We can see it in every worms maps.
Sure, we need it! This must be not too difficult to implement for 
standard game. BUT Lodesi says that fire particles are disabled because 
of network :'( And we need fire particles to implement it :'(


Matt





[EMAIL PROTECTED] a écrit :
I think it could be cool to know what WormuxTeam (and Wormux users ?) 
want

before drawn or changed website, so :

- Do i continue my skins with big belly or do i make it more classic ?
- Is somebody think that "explosive lights" (like in worms) will appears
in near future (before 2007), future or never ? If not i don't have to
draw it now.
- I want to make only one page for status and developpment (see
developpement2) on the website. For or against ?

yeKcim


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[Wormux-dev] new weapon - riot bomb

2006-06-12 Par sujet Timo Horstschäfer
Because it wasn't very hard I added the riot bomb weapon to wormux. 
It is a weapon from atanks (and probably other games of that kind).

The weapon does no damage, it just makes a big hole.

I slightly modified ApplyExplosion() to be able to define the range where the 
particles are drawn.
In my opinion the small value looks better for that weapon.

sample of which the explosion sound is made of (hope there aren't any 
licencing problems):
http://freesound.iua.upf.edu/samplesViewSingle.php?id=16741


riot_bomb.tbz2
Description: application/tbz
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Re: [Wormux-dev] new weapon - riot bomb

2006-06-12 Par sujet lds
Hi!
The patch is commited on the svn repository.
I sent the sound as well on the repository, not sure for the licencing, as it 
is in Creative Common License.
Wouldn't it be good if we just precise in the authors.xml file the particular 
license for this file ?

Lodesi

Le Lundi 12 Juin 2006 20:20, Timo Horstschäfer a écrit :
> Because it wasn't very hard I added the riot bomb weapon to wormux.
> It is a weapon from atanks (and probably other games of that kind).
>
> The weapon does no damage, it just makes a big hole.
>
> I slightly modified ApplyExplosion() to be able to define the range where
> the particles are drawn.
> In my opinion the small value looks better for that weapon.
>
> sample of which the explosion sound is made of (hope there aren't any
> licencing problems):
> http://freesound.iua.upf.edu/samplesViewSingle.php?id=16741





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[Wormux-dev] timeout patch

2006-06-12 Par sujet Timo Horstschäfer
Here's another small patch that allows to change the timeout for the weapons 
holly grenade, bounce ball, gnu, dynamite and cluster bomb (using a small 
timeout here can be like an air attack :) )

It also adds the possibility to change the timeout using the number keys on 
the keyboard.
Index: src/include/enum.h
===
--- src/include/enum.h	(revision 818)
+++ src/include/enum.h	(working copy)
@@ -75,6 +76,15 @@
 	ACTION_SYNC_BEGIN,
 	ACTION_SYNC_END,
 	ACTION_EXPLOSION,
+	ACTION_WEAPON_1,
+	ACTION_WEAPON_2,
+	ACTION_WEAPON_3,
+	ACTION_WEAPON_4,
+	ACTION_WEAPON_5,
+	ACTION_WEAPON_6,
+	ACTION_WEAPON_7,
+	ACTION_WEAPON_8,
+	ACTION_WEAPON_9,
 	ACTION_WEAPON_MORE,
 	ACTION_WEAPON_LESS,
 
Index: src/weapon/launcher.cpp
===
--- src/weapon/launcher.cpp	(revision 818)
+++ src/weapon/launcher.cpp	(working copy)
@@ -274,6 +274,13 @@
 	
 }
 
+void WeaponProjectile::SetTimeOut(int timeout)
+{
+  if (timeout <= cfg.timeout*2 && timeout >= 1) 
+	 m_timeout_modifier = timeout - cfg.timeout ;
+
+}
+
 void WeaponProjectile::ResetTimeOut()
 {
 	 m_timeout_modifier = 0 ;	
@@ -382,6 +389,34 @@
 
  if (event_type == KEY_RELEASED)
   switch (action) {
+case ACTION_WEAPON_1:
+	  projectile->SetTimeOut(1);
+	break;
+case ACTION_WEAPON_2:
+	  projectile->SetTimeOut(2);
+	break;
+case ACTION_WEAPON_3:
+	  projectile->SetTimeOut(3);
+	break;
+case ACTION_WEAPON_4:
+	  projectile->SetTimeOut(4);
+	break;
+case ACTION_WEAPON_5:
+	  projectile->SetTimeOut(5);
+	break;
+case ACTION_WEAPON_6:
+	  projectile->SetTimeOut(6);
+	break;
+case ACTION_WEAPON_7:
+	  projectile->SetTimeOut(7);
+	break;
+case ACTION_WEAPON_8:
+	  projectile->SetTimeOut(8);
+	break;
+case ACTION_WEAPON_9:
+	  projectile->SetTimeOut(9);
+	break;
+
 case ACTION_WEAPON_MORE:  
 	  projectile->IncrementTimeOut();
   	break ;
Index: src/weapon/holly_grenade.cpp
===
--- src/weapon/holly_grenade.cpp	(revision 818)
+++ src/weapon/holly_grenade.cpp	(working copy)
@@ -106,5 +106,6 @@
 {  
   m_name = _("HollyGrenade");
   projectile = new HollyGrenade(cfg());
+  m_allow_change_timeout = true;
 }
 
Index: src/weapon/cluster_bomb.cpp
===
--- src/weapon/cluster_bomb.cpp	(revision 818)
+++ src/weapon/cluster_bomb.cpp	(working copy)
@@ -140,8 +140,8 @@
   WeaponLauncher(WEAPON_CLUSTER_BOMB, "cluster_bomb", new ClusterBombConfig(), VISIBLE_ONLY_WHEN_INACTIVE)
 {  
   m_name = _("ClusterBomb");  
-  
   projectile = new ClusterBomb(cfg());
+  m_allow_change_timeout = true;
 }
 
 ClusterBombConfig& ClusterLauncher::cfg() 
Index: src/weapon/bounce_ball.cpp
===
--- src/weapon/bounce_ball.cpp	(revision 818)
+++ src/weapon/bounce_ball.cpp	(working copy)
@@ -73,6 +73,7 @@
 {  
   m_name = _("BounceBall");
   projectile = new BounceBall(cfg());
+  m_allow_change_timeout = true;
 }
 
 bool BounceBallLauncher::p_Shoot ()
Index: src/weapon/gnu.cpp
===
--- src/weapon/gnu.cpp	(revision 818)
+++ src/weapon/gnu.cpp	(working copy)
@@ -119,7 +119,7 @@
   WeaponLauncher(WEAPON_GNU, "gnulauncher", new ExplosiveWeaponConfig(), VISIBLE_ONLY_WHEN_INACTIVE)
 {
   m_name = _("GnuLauncher");
-
   projectile = new Gnu(cfg());
+  m_allow_change_timeout = true;
 }
 
Index: src/game/config.cpp
===
--- src/game/config.cpp	(revision 818)
+++ src/game/config.cpp	(working copy)
@@ -198,6 +198,15 @@
   clavier->SetKeyAction(SDLK_F7, ACTION_WEAPONS7);
   clavier->SetKeyAction(SDLK_F8, ACTION_WEAPONS8);
   clavier->SetKeyAction(SDLK_c, ACTION_CENTER);
+  clavier->SetKeyAction(SDLK_1, ACTION_WEAPON_1);
+  clavier->SetKeyAction(SDLK_2, ACTION_WEAPON_2);
+  clavier->SetKeyAction(SDLK_3, ACTION_WEAPON_3);
+  clavier->SetKeyAction(SDLK_4, ACTION_WEAPON_4);
+  clavier->SetKeyAction(SDLK_5, ACTION_WEAPON_5);
+  clavier->SetKeyAction(SDLK_6, ACTION_WEAPON_6);
+  clavier->SetKeyAction(SDLK_7, ACTION_WEAPON_7);
+  clavier->SetKeyAction(SDLK_8, ACTION_WEAPON_8);
+  clavier->SetKeyAction(SDLK_9, ACTION_WEAPON_9);
   clavier->SetKeyAction(SDLK_PAGEUP, ACTION_WEAPON_MORE);
   clavier->SetKeyAction(SDLK_PAGEDOWN, ACTION_WEAPON_LESS);
 }
Index: src/weapon/launcher.h
===
--- src/weapon/launcher.h	(revision 818)
+++ src/weapon/launcher.h	(working copy)
@@ -63,6 +63,7 @@
   
   void IncrementTimeOut();
   void DecrementTimeOut();
+  void SetTimeOut(int timeout);
   int GetTotalTimeout();
   void ResetTimeOut();
   
Index: src/weapon/grenade.cpp
===
--- src/weapon/grenade.cpp	(revision 818)

Re: [Wormux-dev] timeout patch

2006-06-12 Par sujet Thibaud Reygner
I have commited  this patch in rev 826 , but I have a problem:-Number keys do not work at all for me. It is strange, maybe SDL have probleme with my keyboard ??? Somebody else can say if it works or not for him ?
I also fix a little bug : Up and Down Keys did not work with dynamite. It is because dynamite.cpp call p_Select without calling parent WeaponLauncher::p_SelectAnd just one thing, like It was said in 
https://gna.org/task/?func=detailitem&item_id=2796 (sorry it is in french ...) , the m_allow_change_timeout variable will be set in the xml file (when I will have the time) in order to make it more easy to change that's why I did not extend the functionnality to other weapons.
But after all why not implement it now to try ;-) So thank you to have done it.On 6/12/06, Timo Horstschäfer <
[EMAIL PROTECTED]> wrote:Here's another small patch that allows to change the timeout for the weapons
holly grenade, bounce ball, gnu, dynamite and cluster bomb (using a smalltimeout here can be like an air attack :) )It also adds the possibility to change the timeout using the number keys onthe keyboard.
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Re: [Wormux-dev] timeout patch

2006-06-12 Par sujet Victor Stinner
Le Lundi 12 Juin 2006 23:38, Timo Horstschäfer a écrit :
> Here's another small patch that allows to change the timeout for the
> weapons holly grenade, bounce ball, gnu, dynamite and cluster bomb

Great! That miss since long time in Wormux :-p

Haypo

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[Wormux-dev] early

2006-06-12 Par sujet Gordon Craft








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