[Sursound] Facebook spatial workstation
Apparently Facebook is now getting in on ambisonic audio! https://facebook360.fb.com/spatial-workstation/ I’m just downloading now. Any thoughts? Steve -- next part -- An HTML attachment was scrubbed... URL: <https://mail.music.vt.edu/mailman/private/sursound/attachments/20160524/1dda16ef/attachment.html> ___ Sursound mailing list Sursound@music.vt.edu https://mail.music.vt.edu/mailman/listinfo/sursound - unsubscribe here, edit account or options, view archives and so on.
Re: [Sursound] Facebook spatial workstation
Limited as there’s no Windows support yet Apparently Facebook is now getting in on ambisonic audio! https://facebook360.fb.com/spatial-workstation/ I’m just downloading now. Any thoughts? Steve -- next part -- An HTML attachment was scrubbed... URL: <https://mail.music.vt.edu/mailman/private/sursound/attachments/20160524/1dda16ef/attachment.html> ___ Sursound mailing list Sursound@music.vt.edu https://mail.music.vt.edu/mailman/listinfo/sursound - unsubscribe here, edit account or options, view archives and so on. -- next part -- An HTML attachment was scrubbed... URL: <https://mail.music.vt.edu/mailman/private/sursound/attachments/20160524/1d2cf2eb/attachment.html> ___ Sursound mailing list Sursound@music.vt.edu https://mail.music.vt.edu/mailman/listinfo/sursound - unsubscribe here, edit account or options, view archives and so on.
Re: [Sursound] Facebook spatial workstation
No sure - I dont have a mac handy so its hard to tell. I notice that it gives little hardware info under that section. How many speakers are required ? Or is it headphones ? On 24 May 2016 at 11:51, Steven Boardman wrote: > Apparently Facebook is now getting in on ambisonic audio! > > https://facebook360.fb.com/spatial-workstation/ > > I’m just downloading now. > > Any thoughts? > > Steve > > > > > > -- next part -- > An HTML attachment was scrubbed... > URL: < > https://mail.music.vt.edu/mailman/private/sursound/attachments/20160524/1dda16ef/attachment.html > > > ___ > Sursound mailing list > Sursound@music.vt.edu > https://mail.music.vt.edu/mailman/listinfo/sursound - unsubscribe here, > edit account or options, view archives and so on. > -- Augustine Leudar Artistic Director Magik Door LTD Company Number : NI635217 Registered 63 Ballycoan rd, Belfast BT88LL -- next part -- An HTML attachment was scrubbed... URL: <https://mail.music.vt.edu/mailman/private/sursound/attachments/20160524/3cedc23f/attachment.html> ___ Sursound mailing list Sursound@music.vt.edu https://mail.music.vt.edu/mailman/listinfo/sursound - unsubscribe here, edit account or options, view archives and so on.
Re: [Sursound] Facebook spatial workstation
Hi, I suspect it is squarely aimed at the Oculus Rift, also acquired by Facebook, as it loads the HRTF from the VR viewer. That also means it's probably more suited for gaming imho. From what I've seen in the docs, it's a fairly complete toolkit. The software developer's toolkit is not included and I haven't searched for it yet. A Windows version will follow. Included are two VST2/VST3/AAX plugins, a VR video viewer and an encoder. Also, there are setup templates for Nuendo, Reaper and ProTools, which is nice to get you started. It supports B-format as input. As there is also a new release for the ATK for Reaper, I won't be playing with this one yet, as my interest goes more to the approach from Trond, which is far more open. Cheers, Wim 2016-05-24 13:40 GMT+02:00 Augustine Leudar : > No sure - I dont have a mac handy so its hard to tell. I notice that it > gives little hardware info under that section. How many speakers are > required ? Or is it headphones ? > > On 24 May 2016 at 11:51, Steven Boardman > wrote: > > > Apparently Facebook is now getting in on ambisonic audio! > > > > https://facebook360.fb.com/spatial-workstation/ > > > > I’m just downloading now. > > > > Any thoughts? > > > > Steve > > > > > > > > > > > > -- next part -- > > An HTML attachment was scrubbed... > > URL: < > > > https://mail.music.vt.edu/mailman/private/sursound/attachments/20160524/1dda16ef/attachment.html > > > > > ___ > > Sursound mailing list > > Sursound@music.vt.edu > > https://mail.music.vt.edu/mailman/listinfo/sursound - unsubscribe here, > > edit account or options, view archives and so on. > > > > > > -- > Augustine Leudar > Artistic Director Magik Door LTD > Company Number : NI635217 > Registered 63 Ballycoan rd, > Belfast BT88LL > -- next part -- > An HTML attachment was scrubbed... > URL: < > https://mail.music.vt.edu/mailman/private/sursound/attachments/20160524/3cedc23f/attachment.html > > > ___ > Sursound mailing list > Sursound@music.vt.edu > https://mail.music.vt.edu/mailman/listinfo/sursound - unsubscribe here, > edit account or options, view archives and so on. > -- next part -- An HTML attachment was scrubbed... URL: <https://mail.music.vt.edu/mailman/private/sursound/attachments/20160524/f123cef8/attachment.html> ___ Sursound mailing list Sursound@music.vt.edu https://mail.music.vt.edu/mailman/listinfo/sursound - unsubscribe here, edit account or options, view archives and so on.
Re: [Sursound] Facebook spatial workstation
Just installed, and viewed, but haven’t listened yet. Plugins are VST, VST3 and Protools. They are the ’Two Big Ears’ plugins. It is for an 8 channel export so not quite second order, but yes the only decode is binaural. Although there is the ability to turn this off. Not sure if the output isn’t a propriety though so not sure if other decodes are possible… The Spatialiser Plugin allows input from mono to 7 channel and also FuMa and AmbiX B-Format. Although the VST3 plug doesn’t seem to, and crashes Reaper. It also has distance and doppler simulation, and a room button, which allows the track to take on the room character from the control plug. I think this real time HRTF room modelling as opposed to anechoic. The master control plugin syncs up to video and can take its focus and tracking from that. It also has a room simulator that allows each spatialiser track to be placed within. This also implies a proprietary audio stream as how else would this be possible? Will feed back when listened properly. Looks like Ambisomics is well and truly here folks!!! best Steve On 24 May 2016, at 12:40, Augustine Leudar wrote: > No sure - I dont have a mac handy so its hard to tell. I notice that it > gives little hardware info under that section. How many speakers are > required ? Or is it headphones ? > > On 24 May 2016 at 11:51, Steven Boardman wrote: > >> Apparently Facebook is now getting in on ambisonic audio! >> >> https://facebook360.fb.com/spatial-workstation/ >> >> I’m just downloading now. >> >> Any thoughts? >> >> Steve >> >> >> >> >> >> -- next part -- >> An HTML attachment was scrubbed... >> URL: < >> https://mail.music.vt.edu/mailman/private/sursound/attachments/20160524/1dda16ef/attachment.html >>> >> ___ >> Sursound mailing list >> Sursound@music.vt.edu >> https://mail.music.vt.edu/mailman/listinfo/sursound - unsubscribe here, >> edit account or options, view archives and so on. >> > > > > -- > Augustine Leudar > Artistic Director Magik Door LTD > Company Number : NI635217 > Registered 63 Ballycoan rd, > Belfast BT88LL > -- next part -- > An HTML attachment was scrubbed... > URL: > <https://mail.music.vt.edu/mailman/private/sursound/attachments/20160524/3cedc23f/attachment.html> > ___ > Sursound mailing list > Sursound@music.vt.edu > https://mail.music.vt.edu/mailman/listinfo/sursound - unsubscribe here, edit > account or options, view archives and so on. -- next part -- An HTML attachment was scrubbed... URL: <https://mail.music.vt.edu/mailman/private/sursound/attachments/20160524/e918c805/attachment.html> ___ Sursound mailing list Sursound@music.vt.edu https://mail.music.vt.edu/mailman/listinfo/sursound - unsubscribe here, edit account or options, view archives and so on.
Re: [Sursound] Facebook spatial workstation
On 05/24/2016 01:03 PM, Richard wrote: Limited as there’s no Windows support yet How is that a limit? /me ducks and covers... -- Jörn Nettingsmeier Lortzingstr. 11, 45128 Essen, Tel. +49 177 7937487 Meister für Veranstaltungstechnik (Bühne/Studio) Tonmeister VDT http://stackingdwarves.net ___ Sursound mailing list Sursound@music.vt.edu https://mail.music.vt.edu/mailman/listinfo/sursound - unsubscribe here, edit account or options, view archives and so on.
Re: [Sursound] Facebook spatial workstation
Jesus Christ Jorn. /Lobs grenade. (; On 24 May 2016 at 14:27, Jörn Nettingsmeier wrote: > On 05/24/2016 01:03 PM, Richard wrote: > >> Limited as there’s no Windows support yet >> > > > How is that a limit? > > /me ducks and covers... > > > -- > Jörn Nettingsmeier > Lortzingstr. 11, 45128 Essen, Tel. +49 177 7937487 > > Meister für Veranstaltungstechnik (Bühne/Studio) > Tonmeister VDT > > http://stackingdwarves.net > > > ___ > Sursound mailing list > Sursound@music.vt.edu > https://mail.music.vt.edu/mailman/listinfo/sursound - unsubscribe here, > edit account or options, view archives and so on. > -- Augustine Leudar Artistic Director Magik Door LTD Company Number : NI635217 Registered 63 Ballycoan rd, Belfast BT88LL -- next part -- An HTML attachment was scrubbed... URL: <https://mail.music.vt.edu/mailman/private/sursound/attachments/20160524/4aee212f/attachment.html> ___ Sursound mailing list Sursound@music.vt.edu https://mail.music.vt.edu/mailman/listinfo/sursound - unsubscribe here, edit account or options, view archives and so on.
Re: [Sursound] Facebook spatial workstation
Aint Wndowxs un peu oassé ! Have 'ad window's on 'inux for (?deacades). Which cud explain why 'indpWs-passé(TM) is not 'indows(R) Michael > Jesus Christ Jorn. > /Lobs grenade. > (; > > On 24 May 2016 at 14:27, Jörn Nettingsmeier > > wrote: > >> On 05/24/2016 01:03 PM, Richard wrote: >> >>> Limited as there’s no Windows support yet >>> >> >> >> How is that a limit? >> >> /me ducks and covers... >> >> >> -- >> Jörn Nettingsmeier >> Lortzingstr. 11, 45128 Essen, Tel. +49 177 7937487 >> >> Meister für Veranstaltungstechnik (Bühne/Studio) >> Tonmeister VDT >> >> http://stackingdwarves.net >> >> >> ___ >> Sursound mailing list >> Sursound@music.vt.edu >> https://mail.music.vt.edu/mailman/listinfo/sursound - unsubscribe here, >> edit account or options, view archives and so on. >> > > > > -- > Augustine Leudar > Artistic Director Magik Door LTD > Company Number : NI635217 > Registered 63 Ballycoan rd, > Belfast BT88LL > -- next part -- > An HTML attachment was scrubbed... > URL: > <https://mail.music.vt.edu/mailman/private/sursound/attachments/20160524/4aee212f/attachment.html> > ___ > Sursound mailing list > Sursound@music.vt.edu > https://mail.music.vt.edu/mailman/listinfo/sursound - unsubscribe here, > edit account or options, view archives and so on. > ___ Sursound mailing list Sursound@music.vt.edu https://mail.music.vt.edu/mailman/listinfo/sursound - unsubscribe here, edit account or options, view archives and so on.
Re: [Sursound] Sursound Digest, Vol 94, Issue 16
I've been using the Facebook Spatial Workstation (formerly Spatial Audio Workstation) from tbe, and to answer a few questions, it's focused on mainly producing spatial audio for 360 videos. I've done sound design / mix for several projects for MilkVR and custom apps with it and I can say it's best in class in terms of ease of use out there right now. As primarily a Pro Tools user, doing an ambisonic mix in Reaper using ambisonic toolkit, and the TOA plugins was a far more annoying workflow and basically, aside from a few quirks, this stuff just works. The team at twobigears has been great support wise, and are quick to get back to me with help / advice and I think this is a great move for them, since my only qualm with the software before was the pricing model, which was a per project fee, so going free, it's a LOT easier to convince my clients to go for the fully spatialized mix in their 360 videos. On Tue, May 24, 2016 at 12:00 PM, wrote: > Send Sursound mailing list submissions to > sursound@music.vt.edu > > To subscribe or unsubscribe via the World Wide Web, visit > https://mail.music.vt.edu/mailman/listinfo/sursound > or, via email, send a message with subject or body 'help' to > sursound-requ...@music.vt.edu > > You can reach the person managing the list at > sursound-ow...@music.vt.edu > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of Sursound digest..." > > > WHEN REPLYING EDIT THE SUBJECT LINE > > ALSO EDIT THE MESSAGE BODY > > You are receiving the digest so when replying, please remember to edit > your Subject line to that of the original message you are replying to, so > it is more specific than "Re: Contents of Sursound-list digest…" the > subject should match the post you are replying to. > > Also, please EDIT the quoted post so that it is not the entire digest, but > just the post you are replying to - this will keep the archive useful and > not polluted with extraneous posts. > > This is the responsibility of digest subscribers. the community and list > subscribers care about the integrity of the threads and archives so this is > important. > > Today's Topics: > >1. Facebook spatial workstation (Steven Boardman) >2. Re: Facebook spatial workstation (Richard) >3. Re: Facebook spatial workstation (Augustine Leudar) >4. Re: Facebook spatial workstation (Wim) >5. Re: Facebook spatial workstation (Steven Boardman) >6. Re: Facebook spatial workstation (J?rn Nettingsmeier) >7. Re: Facebook spatial workstation (Augustine Leudar) >8. Re: Facebook spatial workstation (Michael Chapman) > > > -- > > Message: 1 > Date: Tue, 24 May 2016 11:51:55 +0100 > From: Steven Boardman > To: Surround Sound discussion group > Subject: [Sursound] Facebook spatial workstation > Message-ID: > Content-Type: text/plain; charset="windows-1252" > > Apparently Facebook is now getting in on ambisonic audio! > > https://facebook360.fb.com/spatial-workstation/ > > I?m just downloading now. > > Any thoughts? > > Steve > > > > > > -- next part -- > An HTML attachment was scrubbed... > URL: < > https://mail.music.vt.edu/mailman/private/sursound/attachments/20160524/1dda16ef/attachment.html > > > > > -- > > Message: 2 > Date: Tue, 24 May 2016 12:03:46 +0100 > From: "Richard" > To: "Surround Sound discussion group" > Subject: Re: [Sursound] Facebook spatial workstation > Message-ID: <68A38C6A892840C3B95FF212512E253E@Main2> > Content-Type: text/plain; charset="windows-1252" > > Limited as there?s no Windows support yet > > > > Apparently Facebook is now getting in on ambisonic audio! > > https://facebook360.fb.com/spatial-workstation/ > > I?m just downloading now. > > Any thoughts? > > Steve > > > > > > -- next part -- > An HTML attachment was scrubbed... > URL: < > https://mail.music.vt.edu/mailman/private/sursound/attachments/20160524/1dda16ef/attachment.html > > > ___ > Sursound mailing list > Sursound@music.vt.edu > https://mail.music.vt.edu/mailman/listinfo/sursound - unsubscribe here, > edit account or options, view archives and so on. > -- next part -- > An HTML attachment was scrubbed... > URL: < > https://mail.music.vt.edu/mailman/private/sursound/attachments/20160524/1d2cf2eb/attachment.html > > > > >
Re: [Sursound] Facebook spatial workstation
Apologies, i neglected to change the message subject before. I've been using the Facebook Spatial Workstation (formerly Spatial Audio Workstation) from tbe, and to answer a few questions, it's focused on mainly producing spatial audio for 360 videos. I've done sound design / mix for several projects for MilkVR and custom apps with it and I can say it's best in class in terms of ease of use out there right now. As primarily a Pro Tools user, doing an ambisonic mix in Reaper using ambisonic toolkit, and the TOA plugins was a far more annoying workflow and basically, aside from a few quirks, this stuff just works. The team at twobigears has been great support wise, and are quick to get back to me with help / advice and I think this is a great move for them, since my only qualm with the software before was the pricing model, which was a per project fee, so going free, it's a LOT easier to convince my clients to go for the fully spatialized mix in their 360 videos. -- next part -- An HTML attachment was scrubbed... URL: <https://mail.music.vt.edu/mailman/private/sursound/attachments/20160524/914ba3c6/attachment.html> ___ Sursound mailing list Sursound@music.vt.edu https://mail.music.vt.edu/mailman/listinfo/sursound - unsubscribe here, edit account or options, view archives and so on.
Re: [Sursound] Facebook spatial workstation
Hi, I did try a demo version of this previously, and have downloaded the new version and installed it. I don't have a ProTools HD system, and those plug-ins were not installed, apparently automatically. So, I'm using Reaper. I still can't quite grasp the way it functions. Yes, the default output is binaural, via a decoder. It does seem generally convincing, though I've only really scratched the surface. The earlier version could take 1st order B-Format ambisonic files, but not output B-Format. The new version seems to be able to do that, presumably to enable loudspeaker monitoring with a suitable decoder. I haven't yet come across dedicated decoder in the program, but may not have looked hard enough. From what I've seen so far, it seems still to be 1st order ambisonics. VR and games has triggered a new interest in ambisonics and suitable microphones. I haven't come across any hard info on what is going on, though ambisonics with a binaural decode seems to make sense. The Oculus Rift, and many games, is/are a rather solitary experience, and headphones require little extra hardware. I does seem to be designed to help produce content for a games engine (or Oculus Rift) as an eight-channel file. The plug-ins provide a method for hearing how various elements work in the game/experience without having to be running the game and having to program how sound is handled within it. Any objects in a game or VR experience with sound (probably not ambisonic but mono or perhaps stereo) would be handled directly by their spatial engine in the game/experience, so that they would be interactive. Possibly it is designed for producing more general "soundscapes". If these were ambisonic, they could be rotated around any axis, subject to dominance in any direction, and the volume changed with distance in response to listener movements. As far as I know, there is no way to move a listener within a B-Format soundfield, though if I'm wrong I'd love to know how it is done. It would then be encoded to binaural in the game/experience spatial audio engine. So 1st order ambisonics could account for 4 channels of the 8-channel file. So, what would the other 4 channels be for ?? Originally I thought that it may be another 1st order ambisonic stream to drive the "room" reverb engine but, as that would be in the game/experience engine, that doesn't make much sense. Four binaural streams doesn't make sense either, as all you could really do is cross-fade between them. Anybody got other ideas. Ciao, Dave Hunt > -- > Augustine Leudar > Artistic Director Magik Door LTD > Company Number : NI635217 > Registered 63 Ballycoan rd, > Belfast BT88LL > -- next part -- > An HTML attachment was scrubbed... > URL: > <https://mail.music.vt.edu/mailman/private/sursound/attachments/20160524/3cedc23f/attachment.html> > > > > From: Wim > Subject: Re: [Sursound] Facebook spatial workstation > Date: 24 May 2016 13:28:04 BST > To: Surround Sound discussion group > > > Hi, > > I suspect it is squarely aimed at the Oculus Rift, also acquired by > Facebook, as it loads the HRTF from the VR viewer. That also means it's > probably more suited for gaming imho. > > From what I've seen in the docs, it's a fairly complete toolkit. The > software developer's toolkit is not included and I haven't searched for it > yet. A Windows version will follow. > > Included are two VST2/VST3/AAX plugins, a VR video viewer and an encoder. > Also, there are setup templates for Nuendo, Reaper and ProTools, which is > nice to get you started. > > It supports B-format as input. > > As there is also a new release for the ATK for Reaper, I won't be playing > with this one yet, as my interest goes more to the approach from Trond, > which is far more open. > > > Cheers, > > Wim > > > From: Steven Boardman > Subject: Re: [Sursound] Facebook spatial workstation > Date: 24 May 2016 13:43:52 BST > To: Surround Sound discussion group > > > Just installed, and viewed, but haven’t listened yet. Plugins are VST, VST3 > and Protools. > They are the ’Two Big Ears’ plugins. > It is for an 8 channel export so not quite second order, but yes the only > decode is binaural. Although there is the ability to turn this off. Not sure > if the output isn’t a propriety though so not sure if other decodes are > possible… > The Spatialiser Plugin allows input from mono to 7 channel and also FuMa and > AmbiX B-Format. Although the VST3 plug doesn’t seem to, and crashes Reaper. > It also has distance and doppler simulation, and a room button, which allows > the track to take on the room character from the control plug. I think thi
Re: [Sursound] Facebook spatial workstation
On 05/24/2016 07:12 PM, Dave Hunt wrote: Hi, <..> I still can't quite grasp the way it functions. Yes, the default output is binaural, via a decoder. It does seem generally convincing, though I've only really scratched the surface. The earlier version could take 1st order B-Format ambisonic files, but not output B-Format. The new version seems to be able to do that, presumably to enable loudspeaker monitoring with a suitable decoder. I haven't checked that app yet, but I worked with a client the other week to get them on track with 360 degree video streaming. As pointed out before, the goal of this app is to provide audio for 360° streams, where the audio follows the video follows the head movements or navigational input from the user. So the binaural output of any tool would only be used for monitoring, the actual delivery format has to be B-format, to enable head tracking on the client side. And B-format (or rather, AmbiX 1st order) is what Google has decided to use for its YouTube 360 format (aka Google Jump). -- Jörn Nettingsmeier Lortzingstr. 11, 45128 Essen, Tel. +49 177 7937487 Meister für Veranstaltungstechnik (Bühne/Studio) Tonmeister VDT http://stackingdwarves.net ___ Sursound mailing list Sursound@music.vt.edu https://mail.music.vt.edu/mailman/listinfo/sursound - unsubscribe here, edit account or options, view archives and so on.