Re: [Audyssey] Alter Aeon Holiday Imps

2016-01-01 Thread Keith S
thank the lord


  - Original Message - 
  From: Dennis Towne 
  To: Gamers Discussion list 
  Sent: Friday, January 01, 2016 12:22 PM
  Subject: [Audyssey] Alter Aeon Holiday Imps


  It took some effort, but we finally tracked down why the holiday imps
  were overspawning.  If you were having reader spam issues with them,
  it should be straightened out in the next 15-20 minutes as they
  despawn.

  -dentin

  Alter Aeon MUD
  http://www.alteraeon.com

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Re: [Audyssey] Altereon quests suggestion, area info

2016-05-10 Thread Keith S
orc village for abuse quest
  - Original Message - 
  From: dark 
  To: Gamers Discussion list 
  Sent: Tuesday, May 10, 2016 6:23 AM
  Subject: Re: [Audyssey] Altereon quests suggestion, area info


  Hi paul.

  Grep does sound useful and I will be glad to look that over.
  With questsI do all the usual talking to mobs etc, it's more that some are 
  completely unknown, for example on arcase at the moment there is a quest 
  "stop the abuse of a child" and no idea even which area it is in. I don't 
  mind searching and talking to mobs, but Kordan is pretty big and other areas 
  are manifestly bigger, plus of course there are quests that don't really 
  have a specific start but only get fulfilled by doing something else in the 
  area,  eg, there are lots of children  kicking around but finding which 
  one is being abused is somewhat of a task :D.

  That's why just saying what area quests start in would be handy, especially 
  on arcase and probably the mainland too.

  All the best,

  Dark. 


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Re: [Audyssey] Help with a quest in ALter Aeon.

2016-05-10 Thread Keith S
who gave you that quest?

Keith
  - Original Message - 
  From: Bryan Peterson 
  To: gamers@audyssey.org 
  Sent: Tuesday, May 10, 2016 11:12 AM
  Subject: [Audyssey] Help with a quest in ALter Aeon.


  Hello,
I just got back into ALter a couple days ago after being absent for a 
while. I’ve had a lot of fun but I’m stuck on my last unfinished quest before 
leaving Slo. It has to do with defeating the lesser pit fiend in the sewers of 
Bandera Azul. I can find my way into the sewers but I can’t find what I’m 
supposed to kill. The furthest I can get is a cell with a locked door and a 
naked swordsman. Any help would be appreciated.
  Focus your powers and prepare for buttle.
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Re: [Audyssey] Help with a quest in ALter Aeon.

2016-05-11 Thread Keith S
Yes, you just need to knock the door where lora is standing and kill the 
prisoner and then you have to deal with some demi-cats or kitttens.  then just 
follow the direction you did not enter from and you will find the pit fiend 
sleeping.  depending on your level and class, it is simple to kill.  Of course, 
I was level 24 druid and hit it once with a fist of earth and it died.

Keith
  - Original Message - 
  From: dark 
  To: Gamers Discussion list 
  Sent: Wednesday, May 11, 2016 7:28 AM
  Subject: Re: [Audyssey] Help with a quest in ALter Aeon.


  Hmmm.

  Bryan as I recalll the pitfiend is in the area called "the sewers" if you 
  follow the passage to the end. It's called "A lesser pitfiend" and you find 
  it sleeping. possibly it needs to repop? once I'd found the manhole down I 
  don't recall

  all the best,

  Dark.any trouble finding the thing.
  - Original Message - 
  From: "Bryan Peterson" 
  To: "Gamers Discussion list" 
  Sent: Wednesday, May 11, 2016 1:08 PM
  Subject: Re: [Audyssey] Help with a quest in ALter Aeon.


  > Hmmm, there don't appear to be that many options of where to go. But then 
  > againt he only entrance I have access to is that manhole since I'm not yet 
  > high level enough to learn either Knock or the Pick Locks skill. But ve 
  > shall see...
  >
  > -Original Message- 
  > From: dark
  > Sent: Wednesday, May 11, 2016 4:31 AM
  > To: Gamers Discussion list
  > Subject: Re: [Audyssey] Help with a quest in ALter Aeon.
  >
  > Hi Bryan.
  > the cell is an alternative way into the sewers from the basement of the
  > chapel. As I recall, there is a choice of paths in the sewer pipe, north 
  > and
  > west I believe. The lesser pit fiend is up the other path in the actual 
  > room
  > called "sewers of bandora azul"
  >
  >
  >
  > Hth.
  >
  > All the best,
  >
  > Dark.
  >
  >
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  >
  >
  > -
  > No virus found in this message.
  > Checked by AVG - www.avg.com
  > Version: 2015.0.6189 / Virus Database: 4568/12207 - Release Date: 05/11/16
  > 


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Re: [Audyssey] Help with a quest in ALter Aeon.

2016-05-11 Thread Keith S
if you kill lora who is standing outside the locked door below the church of 
shift, she has a wand of knocking.

Keith
  - Original Message - 
  From: Bryan Peterson 
  To: Gamers Discussion list 
  Sent: Wednesday, May 11, 2016 7:08 AM
  Subject: Re: [Audyssey] Help with a quest in ALter Aeon.


  Hmmm, there don't appear to be that many options of where to go. But then 
  againt he only entrance I have access to is that manhole since I'm not yet 
  high level enough to learn either Knock or the Pick Locks skill. But ve 
  shall see...

  -Original Message- 
  From: dark
  Sent: Wednesday, May 11, 2016 4:31 AM
  To: Gamers Discussion list
  Subject: Re: [Audyssey] Help with a quest in ALter Aeon.

  Hi Bryan.
  the cell is an alternative way into the sewers from the basement of the
  chapel. As I recall, there is a choice of paths in the sewer pipe, north and
  west I believe. The lesser pit fiend is up the other path in the actual room
  called "sewers of bandora azul"



  Hth.

  All the best,

  Dark.


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Re: [Audyssey] bandera azul quest

2016-05-11 Thread Keith S
you just have to follow the sewers until you find a pit fiend sleeping.  It's 
pretty much a straight shot, no Y shaped passages or up and down.  

Keith
  - Original Message - 
  From: Bryan Peterson 
  To: gamers 
  Sent: Wednesday, May 11, 2016 7:09 AM
  Subject: Re: [Audyssey] bandera azul quest


  I can locate the sewers but not the pit fiend.

  -Original Message- 
  From: Jeremy Brown
  Sent: Wednesday, May 11, 2016 4:13 AM
  To: gamers
  Subject: Re: [Audyssey] bandera azul quest

  Bryan,

  There's several down exits in the village.  You need to find a manhole
  in the streets and enter it to locate the pit fiend.  Take care,

  Jeremy



  -- 
  In the fight between you and the world--back the world! Frank Zapa

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Re: [Audyssey] Help with Smugglers' Cove in Alter Aeon?

2016-05-18 Thread Keith S
tinus is on the left side of the cove, in a shop either north or north west of 
a shop you can reach directly west.  been a while since I have been to the cove.

HTH

Keith
  - Original Message - 
  From: Bryan Peterson 
  To: gamers@audyssey.org 
  Sent: Wednesday, May 18, 2016 4:37 PM
  Subject: [Audyssey] Help with Smugglers' Cove in Alter Aeon?


  I'm working on the quests in Smugglers' Cove and I need help. I have to talk 
to Tinus in the Golden Phoenix pawn shop. But I can't for the life of me figure 
out where that. Any help would be appreciated. I've explored the cove from end 
to end.

  Sent from my iPhone

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[Audyssey] Question about Swamp game

2011-12-08 Thread Keith S
Hi, all of this talk about the game called Swamp has kind of got me interested. 
 Where can I find more info on it?

Thanks

Keith

P.S.  Anyone ever heard of an old DOS game called Wastelands?  It kind of 
sounds similar, but takes place after nuclear war.

Keith
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[Audyssey] test, having trouble contacting this list and it's owners

2011-12-11 Thread Keith S
Sorry about the test messege.  Having trouble contacting anything to do with 
this listserv.

Hopefully, this gets through.

Thanks and once again, sorry.

Keith
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Re: [Audyssey] SilverSword PDF from SilverSword-rpg.com isaccessible.Was: RE: Silversword question

2011-12-14 Thread Keith S
I'm sure you all are aware of this, but some .pdf files are actually scanned 
images placed in a .pdf format, which adobe whatever cannot read.  It will 
tell you that it needs OCR.  Just wanted to make that clear.  I've got most 
of the RIFTS RPG books in .pdf format, and they are apparently scanned 
images.  You could print out .pdfs like this and then scan them with a 
program and save as a text file, but who wants to waste the paper, ink, and 
time?


Keith
- Original Message - 
From: "dark" 

To: "Gamers Discussion list" 
Sent: Wednesday, December 14, 2011 5:32 AM
Subject: Re: [Audyssey] SilverSword PDF from SilverSword-rpg.com 
isaccessible.Was: RE: Silversword question




Just a note on pdfs.

There are actually two versions of Adoboy acrobat reader, an accessibility 
one and a normal one.


They look exactly the same and have the same file names, but one is much 
better with screen readers and at converting pdfs into text.


I in fact only found this out when I noticed that pdfs were working 
differently on my desktop and laptop, due to me having the accessible 
version on one and not another.


Unfortunately this isn't exactly clear from the Adoby site last I checked, 
you can however get the accessible version here:


http://www.adobe.com/accessibility/products/reader/

Hth.

Beware the grue!

Dark.
- Original Message - 
From: "Jeremy Hartley" 

To: "'Gamers Discussion list'" 
Sent: Wednesday, December 14, 2011 3:10 AM
Subject: [Audyssey] SilverSword PDF from SilverSword-rpg.com is 
accessible.Was: RE: Silversword question




Hi Phil and all,

I downloaded the silver sword manual from the silversword-rpg.com site 
under

the downloads section.  I am using the latest version of acrobat reader.
Not sure which version of acrobat reader you have, but it comes up 
perfectly
fine with links and headings for each section.  In fact, I didn't even 
have

to change the reading order.

Wonder if Mario already updated the pdf just in the last three hours?  If
so, wow, that is quick work.

By the way, the Game Mechanics you posted from your OCR copy were just as 
it

says in the pdf.

Jeremy


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Phil Vlasak
Sent: Tuesday, December 13, 2011 6:46 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Silversword question

Hi Michael,
I found a Silversword_help.pdf file but it is graphic and needs an OCR
package to convert it to readable text.
I wrote to Mario and maybe he will put out a RTF or TXT version.
Here is the section about the interface of the game that I used a OCR on,
but there may be scanning errors:
About the mechanics
Silversword is a game in the genre of The Bards Tale. This means, it 
tries
to simulate a roleplaying session like you might know from Dungeons 
Dragons.


you control a group (your "party') of up to seven members. The first four
slots are melee slots, meaning that this is the front line when facing
enemies. The last three slots are the members in the second row, they 
have

to use ranged weapons, special items or magic spells to participate in
combat.

Starting the game After having installed and started the game,you are 
taken

to the Ruin Camp.

In the Ruin Camp,you can find new heroes to join you on your adventure. 
It
might happen that your party is already filled with some brave fellows, 
but

you can of course create your own characters.

General interaction

you play the game by touching the elements on the screen.

4- Cross-hair panel

4- Cast Spell

4- Use Item

4- play Song

Spell Effects

4- Show Map
+mob Settings


A touchable area in the text output (upper right side of the screen) is
marked by brackets (e.g. "[ Touch me ]). We will call it "Link" from now 
on.


you can move by touching the view (upper left side of the screen) on its
upper half, or at its sides. But it is more elegant to use the cross-hair
panel, which you can activate by touching the cross-hair symbol on the 
upper


right side of your screen. Change the position of the cross-hair panel by
touching and dragging the symbol. you go into character view by simply
touching a character new in your party roster, which fills up the  lower
half of your screen. To change order or to rename or discard a character,
see the section "Managing your party". By touching the Spell Effects
area,you can get an overview of active spell effects that are summoned by
your party members. It is possible to end an effect before it fades by
itself -just touch the entry and confirm.

The party roster The lower half of the screen is reserved for your party
members. you can form a party of up to seven characters. Shown are the 
name,


the armour class (AC), the actual condition, the current hit points, the
current spell points, and the class shortcut of each character. The 
actual
condition may be either your full hit point value, or one of the 
following:

PSNDyour character is poisoned.
NUTS your 

Re: [Audyssey] SilverSword PDF fromSilverSword-rpg.com isaccessible.Was: RE: Silversword question

2011-12-14 Thread Keith S
what version do you use?  I have Open Book 7, and it does not allow me to 
open a .pdf file in it, and like I said, I've got a bunch of role playing 
books I'd like to read again.


Keith
- Original Message - 
From: "Loravara" 

To: "'Gamers Discussion list'" 
Sent: Wednesday, December 14, 2011 5:59 AM
Subject: Re: [Audyssey] SilverSword PDF fromSilverSword-rpg.com 
isaccessible.Was: RE: Silversword question




Agreed. Instead, I send PDFs like these to OpenBook, and it OCRs them for
me, some quite well, and others poorly.


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Keith S
Sent: Wednesday, December 14, 2011 4:55 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] SilverSword PDF from SilverSword-rpg.com
isaccessible.Was: RE: Silversword question

I'm sure you all are aware of this, but some .pdf files are actually 
scanned


images placed in a .pdf format, which adobe whatever cannot read.  It will
tell you that it needs OCR.  Just wanted to make that clear.  I've got 
most

of the RIFTS RPG books in .pdf format, and they are apparently scanned
images.  You could print out .pdfs like this and then scan them with a
program and save as a text file, but who wants to waste the paper, ink, 
and

time?

Keith
- Original Message - 
From: "dark" 

To: "Gamers Discussion list" 
Sent: Wednesday, December 14, 2011 5:32 AM
Subject: Re: [Audyssey] SilverSword PDF from SilverSword-rpg.com
isaccessible.Was: RE: Silversword question



Just a note on pdfs.

There are actually two versions of Adoboy acrobat reader, an 
accessibility



one and a normal one.

They look exactly the same and have the same file names, but one is much
better with screen readers and at converting pdfs into text.

I in fact only found this out when I noticed that pdfs were working
differently on my desktop and laptop, due to me having the accessible
version on one and not another.

Unfortunately this isn't exactly clear from the Adoby site last I 
checked,



you can however get the accessible version here:

http://www.adobe.com/accessibility/products/reader/

Hth.

Beware the grue!

Dark.
- Original Message - 
From: "Jeremy Hartley" 

To: "'Gamers Discussion list'" 
Sent: Wednesday, December 14, 2011 3:10 AM
Subject: [Audyssey] SilverSword PDF from SilverSword-rpg.com is
accessible.Was: RE: Silversword question



Hi Phil and all,

I downloaded the silver sword manual from the silversword-rpg.com site
under
the downloads section.  I am using the latest version of acrobat reader.
Not sure which version of acrobat reader you have, but it comes up
perfectly
fine with links and headings for each section.  In fact, I didn't even
have
to change the reading order.

Wonder if Mario already updated the pdf just in the last three hours? 
If

so, wow, that is quick work.

By the way, the Game Mechanics you posted from your OCR copy were just 
as



it
says in the pdf.

Jeremy


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
On

Behalf Of Phil Vlasak
Sent: Tuesday, December 13, 2011 6:46 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Silversword question

Hi Michael,
I found a Silversword_help.pdf file but it is graphic and needs an OCR
package to convert it to readable text.
I wrote to Mario and maybe he will put out a RTF or TXT version.
Here is the section about the interface of the game that I used a OCR 
on,

but there may be scanning errors:
About the mechanics
Silversword is a game in the genre of The Bards Tale. This means, it
tries
to simulate a roleplaying session like you might know from Dungeons
Dragons.

you control a group (your "party') of up to seven members. The first 
four

slots are melee slots, meaning that this is the front line when facing
enemies. The last three slots are the members in the second row, they
have
to use ranged weapons, special items or magic spells to participate in
combat.

Starting the game After having installed and started the game,you are
taken
to the Ruin Camp.

In the Ruin Camp,you can find new heroes to join you on your adventure.
It
might happen that your party is already filled with some brave fellows,
but
you can of course create your own characters.

General interaction

you play the game by touching the elements on the screen.

4- Cross-hair panel

4- Cast Spell

4- Use Item

4- play Song

Spell Effects

4- Show Map
+mob Settings


A touchable area in the text output (upper right side of the screen) is
marked by brackets (e.g. "[ Touch me ]). We will call it "Link" from now
on.

you can move by touching the view (upper left side of the screen) on its
upper half, or at its sides. But it is more elegant to use the 
cross-hair

panel, which you can activate by touching the cross-hair symbol on the
upper

right side 

Re: [Audyssey] Airic the cleric question

2011-12-27 Thread Keith S

what is the web site for this game?

Thanks

Keith
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Tuesday, December 27, 2011 2:12 PM
Subject: Re: [Audyssey] Airic the cleric question



Hi Sarah,

I'm glad you are able to play the game at all. I just bought a new
laptop back in October and I still can't get the game to work quite
right on my computers even though it meets all of the system
requirements. It gets through the part where he wakes up and then
crashes.

Cheers!


On 12/27/11, Sarah Haake  wrote:

Hi list,

since I got myself a new laptop for christmas on which Windows 7 is
running, I finally can play Airic the cleric, yay.

For one I noticed that there still quite a few bugs in the game,
especially with sounds which play when they shouldn't and such things.
But I guess it is still playable.

But now I'm a bit stuck in the game. For everyone who doesn't know the
game yet, I'll give a spoiler warning here.

s
p
o
i
l
e
r

Ok, I killed the first boss in the game and brought the hammer back to
the temple. But now I don't know where to go next. I noticed a door
leading out of the village on the south side now and found one enemy and
a tresure chest with a power cube inside, but I can't find another way
where I could continue.

I know that some form of ice palace should come next, but as I said, I
can't find a new way to go.

So, everyone who played the game already, help is much appreciated.
*smiles*

Btw, on the game website there are 2 secret areas listed that are in
this first game. Will I get to these areas when I simply follow the main
story or do I have to search for them seperately? If it's the latter, I
just want to make sure I go there before the game ends so I go
everywhere, that's why I'm asking, so I can keep a look out for secret
stuff.

Thanks in advance for any help and best regards
Sarah


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[Audyssey] Where to look for blind friendly games

2011-12-27 Thread Keith S
Hi, I've been on this list for about 2 to 3 months now, and was just wondering. 
 Where do you guys and gals find these games you are playing/talking about?

Thanks

Keith
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Re: [Audyssey] Where to look for blind friendly games

2011-12-27 Thread Keith S

thanks
- Original Message - 
From: "Dean Masters" 

To: "Gamers Discussion list" 
Sent: Tuesday, December 27, 2011 6:51 PM
Subject: Re: [Audyssey] Where to look for blind friendly games



You can go to

www.audiogames.net

and find a list of games that are available.

Dean


-Original Message- 
From: Keith S

Sent: Tuesday, December 27, 2011 7:29 PM
To: Gamers Discussion list
Subject: [Audyssey] Where to look for blind friendly games

Hi, I've been on this list for about 2 to 3 months now, and was just 
wondering.  Where do you guys and gals find these games you are 
playing/talking about?


Thanks

Keith
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Re: [Audyssey] Barbie, was Adult Games

2012-01-07 Thread Keith S

The Japanese
- Original have a thing about pubic hair as well.  in all Manga  movies 
and comic books, along with Playboys and adult magazines, they actually have 
warehouses of people who scratch off the pubic hair.  Just a Japanese thing. 
Though i have seen a kid's cartoon from Japan who's main character, a 
Raccoon, crushes his opponents with his testicles.


Seems a little Bass Ackwars to me, but what the heck.

Keith Message - 
From: "Phil Vlasak" 

To: "Gamers Discussion list" 
Sent: Saturday, January 07, 2012 6:40 AM
Subject: [Audyssey] Barbie, was Adult Games



Hi Raul,
A quick google search about Barbie came up with,
The Japanese mold sculptors were trying to be as realistic as possible; 
however Jack Ryan objected to the nipples and filed them down before 
sending the prototype back to the factory. Apparently he had to do this a 
few times before they got the idea! Very few early made in the first year 
or so, 1959 - 1960 Barbies have vague nipples - they are not 
super-prominent, but can be discerned when compared with other Barbies.


- Original Message - 
From: "Raul A. Gallegos" 

To: 
Sent: Friday, January 06, 2012 5:34 PM
Subject: Re: [Audyssey] Adult Games was Huge Cave



Jim, I can see it now.

Me: "Hey daughter, can you bring all your barbies over here?"

Daughter: "Why dad?"

Me: "Because I need to feel them up and see if any have nipples."

Daughter: "e!"

Seriously though, I don't know, but it wouldn't surprise me. I remember 
one of the Barbie line coming out with pregnant Barbie and parents didn't 
like that. Oh sure, it's ok for Barbie to look and dress like a scank, 
but to show off the results of what might happen, no way. Sigh, I really 
should stop, like you and others, I could go on and on about this and 
it's fast getting out of actual game topics.



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Re: [Audyssey] Last Week was Adult Games

2012-01-07 Thread Keith S

are you guys talking about Leisure Suit Larry?

Keith
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Saturday, January 07, 2012 8:21 PM
Subject: Re: [Audyssey] Last Week was Adult Games



Hi Raul,

Yeah, Jenny was pretty beleavable. She definitely was one of the more
realistic characters in the game. Although, I think the most realistic
was Stacey in terms of her willingness to have sex with Travis.

After all, the two use to date, were once romantically involved, and
remained good friends. I can see Stacey willing to give it one last
try to see if she can perhaps lore him away from Samantha and thus
that situation was very believable.

The grand winner for most unbelievable character in the game, at least
in my book, was Beth. Ok, maybe she might be willing to put out for
Travis after he rubs her back and so on, but the entire bit with the
jar and cream was a bit over the top. I didn't know to laugh or be
grosed out as she talked about using his cream for her personal
desserts. That was both totally disgusting and funny at the same time.
Lol!

Cheers!


On 1/6/12, Raul A. Gallegos  wrote:

Yeah, I know what you mean. I think if I had to vote for a fav it would
be Jenny. Even though it's totally unrealistic and everyone is made up,
I think Jenny was to me, one of the most real characters.


Raul A. Gallegos
A babysitter is a teenager acting like an adult while the adults are out
acting like teenagers.
Twitter: http://twitter.com/rau47
Facebook: http://facebook.com/rgallegos74
Blog: http://www.RaulGallegos.com

On 1/6/2012 4:34 PM, Thomas Ward wrote:

Hi Raul,

I have played it once that way. Some of the responses are quite funny.
Although, I'm not usually the kind of guy to turn those girls down in
the game. Especially, Rachel. That is still by and large my favorite
part of the game. Lol!

Cheers!


On 1/6/12, Raul A. Gallegos  wrote:

Although, there is a way that you can still win the game and not go all
the way with the various girls. So in case you are thinking of being
somewhat faithful. Have you ever tried playing it that way? It's funny
to see some of the responses from the girls when you walk away from 
them

after you get what you need, and I'm not talking the sex either.

--
Raul A. Gallegos
A babysitter is a teenager acting like an adult while the adults are 
out

acting like teenagers.
Twitter: http://twitter.com/rau47
Facebook: http://facebook.com/rgallegos74
Blog: http://www.RaulGallegos.com


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Re: [Audyssey] Richard de Steno's  windows games

2012-01-14 Thread Keith S
when  the person who is hosting those games gets things set up, could you 
post the website where you are going to have them?


Thanks

Keith
- Original Message - 
From: "Phil Vlasak" 

To: "Gamers Discussion list" 
Sent: Friday, January 13, 2012 1:32 PM
Subject: Re: [Audyssey]Richard de Steno's  windows games



Hi Charles,
Richard de Steno is converting all his DOS games to windows.
So far he has done two.
I think that is what Kelly is going to host.
Phil

- Original Message - 
From: "Charles Rivard" 

To: "Gamers Discussion list" 
Sent: Friday, January 13, 2012 1:04 PM
Subject: Re: [Audyssey]Richard de Steno's  windows games


Is there a need to post the DOS games?  Are they played on today's 
machines by any blind gamers?  These questions are not at all meant to 
knock the games, but I just wonder how much of a demand there is for DOS 
games today.



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Re: [Audyssey] Richard de Steno's  windows games

2012-01-14 Thread Keith S

so, what are all the games that Richard has/makes?  Is there a master list?

Keith
- Original Message - 
From: "michael barnes" 

To: 
Sent: Saturday, January 14, 2012 11:25 AM
Subject: Re: [Audyssey] Richard de Steno's  windows games


I don't have a website.  So I would just give the dropbox link for the 
games.


--
Email services provided by the System Access Mobile Network.  Visit 
www.serotek.com to learn more about accessibility anywhere.



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Re: [Audyssey] bakura

2012-01-14 Thread Keith S

hate to sound stupid, but what address is the forum at?

Thanks

Keith
- Original Message - 
From: "Clement Chou" 

To: "Gamers Discussion list" 
Sent: Saturday, January 14, 2012 8:45 PM
Subject: Re: [Audyssey] bakura



Go on the forum, and search for bokurano daibouken.
- Original Message - 
From: "Jess Varnell" 

To: "Gamers Discussion list" 
Sent: Saturday, January 14, 2012 3:20 PM
Subject: [Audyssey] bakura



I can't find this game on audio games. I searched the list and archives.

jess
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[Audyssey] question about mush client

2014-05-13 Thread Keith S
Hi, i've been using mush client eexclusively to play muds online.  Started 
out with alteraeon (which is the game that mush client was designed for), 
but I have also played cyberassault and Toril: the sojourner's home) as well 
on it.


I recently uninstalled it because the mush client was acting buggy and the 
window's title bar said "HO" instead of Toril when I would play that game.


I downloaded the full install from
http://backup.mush-z.com/

When I install it though, the installer does fine and I am then confronted 
with an option to add jaws support, which I do not install.  I click close 
when the successful install screen comes up.


The client then does an auto update to the newest version and tells me that 
the update is successful and the changelog opens in notepad.  I read it and 
closed it.


The thing is a window that has the title bar stating "setup" is still on the 
screen,  along with a window that has the location of the mush client 
subfolders.


I cannot close either one of these windows and even using windows task 
manager can't close these window.


Am i supposed to simply wait for these windows to close?

Window eyes cannot read any text in either window, so I am at a loss.

Also, when I try and enter the log on info for toril, I hit the combo for 
"new" under the file menu option in mush client after restarting my system 
(without closing those windows) and the output  buffer opens (which should 
be a shift control  o command, but the "new" command is shift control N.


Any suggestions? 



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[Audyssey] What is SOD?

2014-05-15 Thread Keith S

What type of game is sod?


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Re: [Audyssey] What is SOD?

2014-05-16 Thread Keith S
gotcha.  played it.  gave me a headache.  Probably from me tensing up on the 
action.


LOL

Keith
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Friday, May 16, 2014 1:26 AM
Subject: Re: [Audyssey] What is SOD?



Hello Keith,

Shades of Doom, sometimes nicknamed SOD, is a first-person shooter
loosely based on the ?Doom game. You are a high-level government
official sent to a secret laboratory to find out the status of a top
secret experiment. You get trapped inside the lab and end up having to
fight off hoards of mutant humans, mutant dogs, rats, blobs, cyborgs,
and various other monsters. Your goal is to shut down the ill fated
experiment and escape the lab.

HTH


On 5/16/14, Keith S  wrote:

What type of game is sod?


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Re: [Audyssey] a disappointing ending

2014-05-16 Thread Keith S

is this a I-pad/i-phone game?

- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Friday, May 16, 2014 1:45 AM
Subject: Re: [Audyssey] a disappointing ending



Hello Ishan,

Actually, in that scene you speak of Super Liam doesn't really die. It
ended that way because Liam was intending on creating a sequel, Super
Liam 2, where that scene is explained in further detail.

As for a main character or hero dying at the end of a game that's
actually been done many times in mainstream games. Usually it is
intended as a cliff hanger for the next game in the series and it
turns out the hero doesn't actually die but survives it in some way,
or is succeeded by an apprentice type character who picks up the
adventure.

For example, one game that comes to mind is Tomb Raider IV: Last
Revelation. At the end of the game after Lara Croft places the amulet
in the niche on the wall Set's temple begins to collapse and Lara
tries to escape only to apparently fall to her death only inches away
from the door way with Dr. Von Croy looking on. It actually turns out
in Tomb Raider VI: Angel of Darkness that Lara survived the fall, and
comes looking for Dr. Von Croy only to walk in when he is being
murdered by art thieves.

the point here is that Edos Interactive added a cliff hanger, a bit of
mystery to the end of Last Revelation, in order to get people
interested in what happened to Lara Croft. In order to get the full
story they had to get Angel of Darkness which basically explains what
happened. Same idea applies here with Super Liam.

Cheers!


On 5/15/14, ishan dhami  wrote:

Please read this post very carefully
all you have played super liam and enjoyed but you don't note one thing.
The last seen
Which is very disappointing to me.
After credits there is an another ending in this ending Liam died by a
christel and x1 again cries
Why is it so? What is the reason behind it?
How can a person can imagine that a hero will die.
Did you talk with liam about that.?
O dood what a roar!
Maxwell hitting six and four!
Smilee!
Ishan

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[Audyssey] miriani mud?

2014-06-17 Thread Keith S
anyone have any info (such as the log on info) for the miriani mud?

Thanks

Keith
Blind but not Useless
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Re: [Audyssey] New Game! "Mecha Ace" -- Duel giant mechs withplasma sabers to save us all

2014-06-18 Thread Keith S
sounds robotech - ish
  - Original Message - 
  From: Ian McNamara 
  To: Gamers Discussion list 
  Sent: Wednesday, June 18, 2014 11:17 AM
  Subject: Re: [Audyssey] New Game! "Mecha Ace" -- Duel giant mechs withplasma 
sabers to save us all


  Hello, I like the sound of this a lot. I reckon that this will be a good 
game. I love the choice of games titles.

  Ian McNamara
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[Audyssey] wayfare game?

2014-06-25 Thread Keith S
A couple of weeks ago, there was discussion regarding a game that started with 
the word way, wayfarer, wayland, something like that.  Dark, I believe you 
discussed it a lot.  Can somoene let me know if this is a mud that is listed on 
the mud connecter list, or can somoene remind me what  the name of the game was 
and how to get ahold of it?

Thanks

Keith
Blind but not Useless
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Re: [Audyssey] wayfare game?

2014-06-25 Thread Keith S
Thanks Dark.  The walking talking info manual.
  - Original Message - 
  From: dark 
  To: Gamers Discussion list 
  Sent: Wednesday, June 25, 2014 12:18 PM
  Subject: Re: [Audyssey] wayfare game?


  The game was called wayfar, as in way far.

  the game's site can be found at http://wayfar1444.comm you can connect with 
  host wayfar144.com on port .

  The game is actually more like a browser game than a mud, you wander through 
  different environments on an alien planet, gather resources, build buildings 
  guns and other forms of technology, can hack devices and do all sorts of 
  other things.

  Unfortunately when i last went on I found several bits of my colony blown up 
  which was annoying and I can't quite remember where I was in terms of 
  building stuff now which makes it a trifle hard to continue. dam that pvp!

  Beware the grue!

  Dark.

  - Original Message - 
  From: "Keith S" 
  To: "Gamers Discussion list" 
  Sent: Wednesday, June 25, 2014 6:07 PM
  Subject: [Audyssey] wayfare game?


  >A couple of weeks ago, there was discussion regarding a game that started 
  >with the word way, wayfarer, wayland, something like that.  Dark, I believe 
  >you discussed it a lot.  Can somoene let me know if this is a mud that is 
  >listed on the mud connecter list, or can somoene remind me what  the name 
  >of the game was and how to get ahold of it?
  >
  > Thanks
  >
  > Keith
  > Blind but not Useless
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  > 


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[Audyssey] chess and the blind

2014-06-27 Thread Keith S
can anyone suggest the best way for me to learn how to play chess as a blind 
person?  I played when I had sight, but the notation method is confusing the 
crap out of me.

Thanks

Keith
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Re: [Audyssey] chess and the blind

2014-06-27 Thread Keith S
I've got the same problem with the spacial distortion in my head.Just 
wanted to know how to do it so I could solve the alteraeon quest in Gads.


Thanks

Keith
  - Original Message - 
  From: dark 
  To: Gamers Discussion list 
  Sent: Friday, June 27, 2014 8:11 AM
  Subject: Re: [Audyssey] chess and the blind


  My personal advice would be to get a tactile chess set (sometimes called a 
  braille chess set, even though they don't have braille on them), and start 
  playing live against a human.

  To explain these are sets where there are holes in each square on the board 
  and the peaces are on pegs so you can put your mits on the board without 
  knocking them over, one side (usually the white, though not always), has 
  pins on the top to tell them apart. I'm not sure where you'd get one from in 
  your part of the world, they tend to be sold by the same places who sell 
  braille cards, dice etc.

  Personally, while I understand chess notation, I find it near impossible to 
  hold spacial information about the board in mind without the board. I want 
  to put my hand on the white knight and my other finger on the square it will 
  move to, and then put my fingers (and to a very much lesser extent my 
  disfunctional eyeballs), on the surrounding squares and see if that move 
  will be a bad or good one.

  This is why I've never got on with the various audio Chess games like 
  BGChess challenge, Kchess elite etc. Sinse while they have some good audio 
  overviews for the board, fundamentally you are still just getting the 
  information square by square, and I don't find myself able to old enough 
  spacial information about the board in mind for that sort of overview to 
  really help me or make it possible for me to play chess.

  Of course this is me, and I will freely admit my spacial coordination is 
  pretty cruddy, (even in mobility I tend to substitute routes and land mark 
  memory instead of working out where I am spacially), you might be different 
  though I'm guessing by your comment you could be in a similar position, 
  hence my suggestion of a tactile chess set.

  Beware the grue!

  Dark. 


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Re: [Audyssey] alter aeon underground chess tournament

2014-06-28 Thread Keith S
I'd like the walkthru if possible

Keith
  - Original Message - 
  From: Jeremy Brown 
  To: gamers@audyssey.org 
  Sent: Friday, June 27, 2014 12:47 PM
  Subject: Re: [Audyssey] alter aeon underground chess tournament


  The underground chess tournament is a really old area on Alter Aeon.
  The moves are set up using very old door opening code to make things
  happen.  It's a relic from a more primitive age of building.  If the
  audiogames.net walk through no longer exists for some reason, anyone
  who is interested can contact me off list and I can provide a walk
  through, assuming mine's still accurate.  I know some changes were
  recently made to that area to help deal with some of the whacky syntax
  etc, but revamping the area would be tricky.  When I completed the
  deed myself, I was actually talking to the original builder Islaine.
  She had me play through all the chess problems on a board.  Took me
  about 3 and a half hours one morning.  However, it was something of a
  rush.

  Jeremy

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[Audyssey] Oregon Trails?

2012-01-15 Thread Keith S
Does anyone know if there is a blind friendly version of Origon Trails out 
there in the world?  I remember playing this game during school in the 5th 
grade, and I thought it would be nice to try it out again.

For those not in the nkow, it is a game that makes you think how much of a 
particular supply you need to have to travel a certain distance, and you have a 
certain number of turns to figure it out, otherwise, you lose.

Thanks

Keith
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Re: [Audyssey] Multiple playable characters

2012-01-16 Thread Keith S

is this weekly mutant game online?

If so, is there some way to join?  Sounds like something like X-men or 
Teenage mutant ninja turtles   (both of which I love, roleplaying games (pen 
and paper), and old video games when I could see)


Keith
- Original Message - 
From: "dark" 

To: "Gamers Discussion list" 
Sent: Monday, January 16, 2012 5:03 AM
Subject: Re: [Audyssey] Multiple playable characters



Hi Tom.

That is perfectly true and in fact the way you've built the wrestling game 
sounds extremely logical, however this wasn't exactly what I was thinking 
of when I raised the topic of multiple characters, sinse your wrestling 
game,  even though it is obviously themed around wrestling, sounds 
like it uses character stats and combat far more like an rpg, indeed what 
you've said about strength and speed could be equally well represented in 
Entombed, D&D, 7th sea or any other reasonably good turn based combat 
system. In such systems as you said, it's the differences in the 
characters' stats and what combat actions the player decides upon in order 
to most prominantly bennifit from those differences that will win the day, 
whether it's a wrestling match, a fight with swords and magic, or (as in 
the weekly mutants game I play), a fight in a modern day setting betwene 
super heroes and villains.


When i speak about different characters in games, I was rather more 
thinking about action based 2D or fps games, that usually have just the 
one character. there, the environment and dangers faced by the character 
will be the same, but it is the players own reactions, ability to learn 
the game and also learn how that character handles from an instinctive 
basis that will make as much difference as the inherent difference betwene 
the character and enemies.


For instance, in Mega man x4, you can play as either x or zero.
X fights with the usual mega man style buster, which can fire either 
several small bullits or be charged to fire a larger and more powerful 
shot. he also gets different projectile weapons by defeating each boss, 
and can gain armour created for him by Dr. Light that gives him several 
advantages such as taking half damage, enhancing his buster or letting him 
dash in mid air.


Zero however fights with his Z saber (similar to a light saber). This is 
only a close range weapon and has no charge attack (he doesn't get that 
until the Mega man zero series), but can cover a wider area vertically as 
well as do combos.


Zero can also perform a double jump, letting him be more mobile in the air 
than X, and instead of projectile weapons, he gets techniques with his 
sword such as a spinning slash attack in the air or a rising slash.


Thus, while X remains at a distance, avoiding projectiles and chucking in 
powerful shots, Zero needs to mix things up, gett in close and use his 
techniques to play in a far more fluid style, chaining the rising slash 
into an areal slash for instance.


It's also interesting that some sections or enemies that one character has 
trouble with, are absolutely destroyed by the other. For instance most 
bosses are far harder with Zero because you need to get in close and 
because he doesn't always have an obvious weapon weakness to do super 
damage like X, however the final form of Sigma I found incredibly easy 
with Zero thanks to his ability to block shots with his sabre and double 
jump.


This is the sort of thing I mean, two characters in an action setting that 
go through largely the same environment, but possess overall different 
properties or weapons that mean the gameplay completely changes.


Beware the grue!

Dark.

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Re: [Audyssey] Multiple playable characters

2012-01-16 Thread Keith S

where can I find out more about BGT?
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Monday, January 16, 2012 9:00 PM
Subject: Re: [Audyssey] Multiple playable characters



Hi Dark,

Yeah, I understood what you were getting at. My basic point of using
my wrestling game as an example is that the programming techniques are
identical to those I'd use for Megaman, Golden Ax, Ninja Turtles,
Mario, or any other  game where there are multiple playable
characters.

You start out by creating a generic player class object and set all
the initial values to 0. If the end user selects the Zero character
from the menu the player object is then initialized with the default
weapons and stats for the Zero character. If the end user decided to
use X instead you'd Initialize the player object with the X
character's  default stats and weapons. From that point on when your
program accesses the player object it will respond accordingly to
whatever stats are stored in the player object. There is no need to
program the game to react differently from character to character
because the player object acts as a global interface to all the
characters in the game.

Since BGT is becoming quite popular I'll demonstrate this concept in
Angelscript.

#include "player.bgt" // Include player class

Player g_player; // Initialized player object

void Select Character (int character)
{

// player selected X
if (character == 1)
{
g_player.SetJumpDistance (6);
}

// player selected Zero
if (character == 2)
{
g_player.SetJumpDistance (4);
}
}

void PlayerJump ()
{

// Declare local variables
bool blocked = false;
int distance = 0;
double direction = g_player.IsDirection ();
double x = g_player.IsX ();
double y = g_player.IsY ();
double z = g_player.IsZ ();

// Jump as far as the
// player character can go
while (distance <= g_player.IsJumpDistance ())
{

// update the player's location
x = GetX (direction, x, 1);
y = GetY (0, y, 1);
z = GetZ (direction, z, 1);

// Find out if the player's way is blocked
blocked = EncounteredObject (x, y, z);

// If the player's way is blocked
// exit the jump loop
if (blocked)
{
distance = g_player.IsJumpDistance ();
}

// If the player's way is clear
// update the player's location
else
{
g_player.SetLocation (x, y, z);
}

// Update the loop
distance++;
}

// Drop back to the ground
PlayerLand ();
}

Although, this tiny example is far from complete the basic point I
outlined here is that after I set the jump distance for the player
character when we go into the while loop it will stop jumping when the
maximum distance is reached or the character plows face first into a
wall, force field, or some other object that will block his/her path.
If the max distance is 4 when the distance counter reaches 4 it will
end the loop and the player will fall to the ground. If it is set to 6
same thing only you get a chance to jump a little further along the
x/y/z axis. This is standard programming 101.

By not hard coding the values and using an interface like a player
object to set maximum jump distance I don't have to write a separate
jump function for X and Zero. This way I can use the same jump
function for either, and the program will react according to the
default stats. Hope that makes sense.

This is why it is so easy to write games with multiple playable
characters. As long as you structure your program properly it doesn't
matter what the game is or what style. The programming conceptually is
identical. You can have one or one hundred characters because once you
initialize your player object with the initial stats the game simply
doesnt care who you are. All it cares about is what values are stored
in your object.

Cheers!

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Re: [Audyssey] Hosting for Richard Desteno's games

2012-01-17 Thread Keith S

could I get the links for the games?

hea...@mchsi.com

Thanks

Keith
- Original Message - 
From: "michael barnes" 

To: 
Sent: Tuesday, January 17, 2012 8:31 AM
Subject: Re: [Audyssey] Hosting for Richard Desteno's games



Hey, Dark.
I am hosting the games through my dropbox.  I would be willing to host the 
games I never take them out of my dropbox.

Let me know if you would like to get the link for the games.

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Re: [Audyssey] Chillingham sequel.

2012-01-19 Thread Keith S
Where can I find Grizzly gultch?  I know maxi aids used to carry it, but I 
don't think they have in several years.


Keith
- Original Message - 
From: "dark" 

To: "Gamers Discussion list" 
Sent: Thursday, January 19, 2012 7:41 AM
Subject: Re: [Audyssey] Chillingham sequel.


Grizly gulch has similar gameplay to chillingham with the left right 
targitng but is much simpler,  indeed in some ways too simple.


it has a kind of story, and casino games to playand does have an ending, 
but it's not what I'd call a propper plot, rather a framing story for a 
set of action sequences and games of chance.


On the other hand the voice acting is rather funny in places, and the gun 
fights are amusing, and can even be challenging on higher difficulties and 
speeds, so it's up to you.


Beware the gRue!

Dark.
- Original Message - 
From: "michael barnes" 

To: 
Sent: Thursday, January 19, 2012 1:08 PM
Subject: Re: [Audyssey] Chillingham sequel.



Hey, Spider.
Is Grizzly Gulch just like Chillingham?  Or does it have a actual ending?
Thanks!

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[Audyssey] Location of Babisoft

2012-01-20 Thread Keith S
Does anyone know where the head quarters for babisoft is?

Keith
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Re: [Audyssey] Location of Babisoft

2012-01-20 Thread Keith S
I wa just wondering to see if the FTC knew if they were still an aactive 
company.  That's all.


Keith
- Original Message - 
From: "Hayden Presley" 

To: "'Gamers Discussion list'" 
Sent: Friday, January 20, 2012 5:50 AM
Subject: Re: [Audyssey] Location of Babisoft



Hi,Q
Hat would they do? They'd probably just let the phone ring.

Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Lisa Hayes
Sent: Friday, January 20, 2012 4:22 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Location of Babisoft

well i might try and track them down and call frm australia i wonder what
they'd do.
Lisa Hayes




www.nutrimetics.com.au/lisahayes

- Original Message - 
From: "BRYAN PETERSON" 

To: "Gamers Discussion list" 
Sent: Friday, January 20, 2012 9:08 PM
Subject: Re: [Audyssey] Location of Babisoft



You'd be surprised. I've gotten people on the phone and they've still
given me the run-around.

On 1/20/12, dark  wrote:
Perhaps someone in the Us could phone them just to get a distinct 
answer,

sinse while they can ignore an E-mail it's more difficult to ignore
someone

on the phone.

I'd do this myself accept that the call charges from the Uk would be
huge!

Beware the grue!

dArk.
- Original Message -
From: "BRYAN PETERSON" 
To: "Gamers Discussion list" 
Sent: Friday, January 20, 2012 9:24 AM
Subject: Re: [Audyssey] Location of Babisoft



Somewhere in the US. But I forget where, not that knowing where the
headquarters are would do any good. And if they don't respond to
Emails I doubt they'd respond to calls which is why I haven't
bothered. My advice is don't waste your time or energy.

On 1/20/12, Keith S  wrote:

Does anyone know where the head quarters for babisoft is?

Keith
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Re: [Audyssey] Bokurano Daiboukenn 25-3

2012-01-22 Thread Keith S

Is this game vidually based, or is it an audio game for the blind?

Keith
- Original Message - 
From: "ryan chou" 

To: "Gamers Discussion list" 
Sent: Sunday, January 22, 2012 12:26 AM
Subject: Re: [Audyssey] Bokurano Daiboukenn 25-3


no actually they don't help much in that fight, I find they get torn apart 
lol


On 1/21/12, Clement Chou  wrote:

Yeah... I know what you mean there. It would've been nice to have those
shielding items eh? hahaha
- Original Message -
From: "Shadow Dragon" 
To: "Gamers Discussion list" 
Sent: Saturday, January 21, 2012 8:46 PM
Subject: Re: [Audyssey] Bokurano Daiboukenn 25-3



Haha yeah, I wish I could go back to previous stages. I'm at the final
battle now and it's just tearing me apart. So basically I either need to
find an extremely awesome strategy or I'm going to have to restart my 
game


and build up more resources before I hit stage 25. I really wish he 
would

have translated at least that dialogue that tells you you're going to be
locked into stage 25 before you went in, that would have been my queue 
to

go build up a ton of resources. Ironically the only translated text I've
seen at all in the entire game aside from menues is a part during the
battle, and that line is pretty much unnecessary.




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[Audyssey] Babisoft games crashing

2012-01-24 Thread Keith S
Hi, I know that there has been a lot of talk regarding Babisoft's lack of 
contact with purchasers of their games, but I have a question regarding the 
actual play of the games, or rather, how they play on Win XP sp 3 machines.  
Chillingham will suddenly quit on me, and Grizzly Gulch will lock up and 
disappear from my  Windows Task Manager, but when I restart my system, it asks 
me if I want to end Girzzly Gulch.  This has been happening when I get into a 
gun fight in the bank, after I purchase a gun at the goods sotre.

Also, I was able to play both games fine until today (i installed both games 3 
days ago).  

Not quite sure what's going on with the games and the interaction on my system.

Thanks

Keith
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Re: [Audyssey] Babisoft games crashing Attention Dark

2012-01-25 Thread Keith S
Hi Dark.  After the Gulch game crashed 2 times in a row in the gun fights, I 
uninstalled the game and ran Ccleaner's registry cleaner.  I corrected all 
the errors that it found and then removed the gulch folder (which apparently 
contained the patch fixes).  I then restarted my computer and reinstalled 
gulch.  When I tried to patch the game, Win XP told me that there were 
invalid parameters, and the game was not patched.


Not sure what I should do now.  Chillingham still crashes, so I'm not sure 
what else do do.  I think i'm going to try installing the game on my wife's 
desktop and seeing if the patch will affix to the game.


I'll let you know how it goes.

Keith
- Original Message - 
From: "dark" 

To: "Gamers Discussion list" 
Sent: Wednesday, January 25, 2012 1:36 AM
Subject: Re: [Audyssey] Babisoft games crashing



Hi Kieth.

no idea what is happening wwith chillingham, but with grizly gulch, 
bavisoft do have a patch they produced because apparently the game was 
having problems on xp.


i found myself on some xp machines that if you don't have that patch in 
the game, gunfights will lock the game up and make weerd things happen, so 
I suggest havinga  look at that.


Beware the grue!

Dark.
- Original Message - 
From: "Keith S" 

To: "Gamers Discussion list" 
Sent: Wednesday, January 25, 2012 5:13 AM
Subject: [Audyssey] Babisoft games crashing


Hi, I know that there has been a lot of talk regarding Babisoft's lack of 
contact with purchasers of their games, but I have a question regarding 
the actual play of the games, or rather, how they play on Win XP sp 3 
machines.
   Chillingham will suddenly quit on me, and Grizzly Gulch will lock up 
and disappear from my  Windows Task Manager, but when I restart my 
system, it asks me if I want to end Girzzly Gulch.  This has been 
happening when I get into a gun fight in the bank, after I purchase a gun 
at the goods sotre.


Also, I was able to play both games fine until today (i installed both 
games 3 days ago).


Not quite sure what's going on with the games and the interaction on my 
system.


Thanks

Keith
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[Audyssey] Swamp

2012-01-25 Thread Keith S
I'm sure this has been covered in the past, but I have the setup.exe and the 
sounds and what not for swamp.  I have created a name and a password for the 
game.  How do I actually play the game.  I get a choice of NVDA and window 
eyes, and something else I cna't understand, and when I hit the enter button on 
the window eyes option, I am forced back to the password edit box and told to 
enter a password.

Not sure how to play.
\
Thanks

Keith
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[Audyssey] Jim Kitchen trivia games

2012-01-26 Thread Keith S
Hi, I have tried to install the trivia2.zip contents on my computer, a windows 
xp sp3 machine running IE 8 and Window Eyes 7.2, but when I try to run any of 
the .exe files in that file folder, I get an error stating that the parameter 
is invalid.

I get the same error when trying to install the patch for grizzly gulch from  
Babisoft.

I tried to email Jim Kitchen using his email from his site, but the address was 
rejected permanently by my ISP server.

Keith
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Re: [Audyssey] BGT help.

2012-01-29 Thread Keith S

What does BGT stand for?
- Original Message - 
From: "michael barnes" 

To: 
Sent: Sunday, January 29, 2012 5:36 AM
Subject: [Audyssey] BGT help.



Hey.
I am having issues with the documentation.  I can't get in the tutorial.
Can someone give me a copy of the document in a text file?  Thanks!

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Re: [Audyssey] medieval faire

2012-01-29 Thread Keith S

Sounds like the Bristol faire in Kenosha Wisconsin

Keith
- Original Message - 
From: "Jim Kitchen" 

To: "Ron Schamerhorn" 
Sent: Sunday, January 29, 2012 7:22 AM
Subject: [Audyssey] medieval faire



Hi Ron,

The medieval faire here is in the middle of the woods, so is always during 
the summer.  Well there is a big open field with stands for the joust. 
The same for the human wizard's chess games.


One year there was a dude who's job was that of a heckler.  So he was 
picking on my nephew's girlfriend.  Big pink butt etc.  So of course I had 
to pay for 3 tomatoes to throw at him.  Now that sounds like a computer 
game that I could make.


You know in the food court area we have to trade in our American dollars 
for English pounds.  We are sitting at a picnic table looking around to 
see what all they have.  My sister reads, 5 pound turkey leg, gee I don't 
think that I could eat that much.  We all about fell off of our seats 
laughing.  But now that 3 pound sweet roll did weigh about 3 pounds.


Going to Mom's today for my sister's birthday.  We love to remind her of 
that blonde moment.


The flail is the only weapon that I have bought at the medieval faire, no 
swords, axes or anything like that.  I did this summer also buy a nice 
leather slapper that the business end is shaped like a human hand.  So it 
could make some nice sounds for my spanker game.  I have also in the past 
purchased a jester had with 12 little bells hanging at the end of 12 
armatures.  I also got a nice pewter mug with a mermaid for the handle.


BFN

Jim

Cool! all of the hard work has paid off, my name is a household word.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] medieval weapons

2012-01-29 Thread Keith S
A typical knight's broad sword weighed about 3 pounds.  So, I'm guessing 
with would be 1.4 kg?


Keith
- Original Message - 
From: "Jim Kitchen" 

To: "Milos Przic" 
Sent: Sunday, January 29, 2012 7:22 AM
Subject: [Audyssey] medieval weapons



Hi Milos,

Yep, a 20 kg sword sounds like allot of weapon to be wielding in a 
prolonged battle.  Especially since, like you said, it is usually wielded 
in one hand with a shield in the other hand.


I do believe that a standard sledgehammer is 4 or 5 kg.

BFN

Jim

I bought some fish oil, because my fish is squeaky.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] medieval weapons

2012-01-29 Thread Keith S

same here.  Swords, knives, axes,

Keith
- Original Message - 
From: "Clement Chou" 

To: "Gamers Discussion list" 
Sent: Sunday, January 29, 2012 10:47 AM
Subject: Re: [Audyssey] medieval weapons


That would be about right. And as to the 20 kg sword, I think he said only 
the strongest men could do that.. otherwise it was a two-handed weapon. 
Personally I prefer oriental weapons, though I do have a fascination with 
swords of any type... lol.
- Original Message - 
From: "Keith S" 

To: "Gamers Discussion list" 
Sent: Sunday, January 29, 2012 7:52 AM
Subject: Re: [Audyssey] medieval weapons


A typical knight's broad sword weighed about 3 pounds.  So, I'm guessing 
with would be 1.4 kg?


Keith
- Original Message - 
From: "Jim Kitchen" 

To: "Milos Przic" 
Sent: Sunday, January 29, 2012 7:22 AM
Subject: [Audyssey] medieval weapons



Hi Milos,

Yep, a 20 kg sword sounds like allot of weapon to be wielding in a 
prolonged battle.  Especially since, like you said, it is usually 
wielded in one hand with a shield in the other hand.


I do believe that a standard sledgehammer is 4 or 5 kg.

BFN

Jim

I bought some fish oil, because my fish is squeaky.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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[Audyssey] Chillingham help needed

2012-01-29 Thread Keith S
Okay, I got Chillingham to work on my wife's desktop and not my netbook (don't 
know why, my netbook has more cpu power and more RAM than the desktop, but 
whatever)

I have gone to all the sites in the town of Chillingham.  I have the rope and 
hook (which are one item now), the bottle, the stakes, a candle, the balloons, 
the rain dancer's book from the library.  I have gone to the swamp and have no 
problem killing the vamps there, but there are werewolves there which I cannot 
kill.  I have not gotten to the organ (the organ player is still banging on the 
keys in the church).  I have the flowers from the fork in the road.  

Now I am stuck.  I have not opened the back door at the church.  Not sure what 
I am missing.

Any help would be appreciated.

Keith
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[Audyssey] chillingham qeustion - perfume

2012-01-30 Thread Keith S
Okay, I have both the flowers and the bottle.  The bottle has a cork in it.  Do 
I have to remove the cork first?  if so, how do I do this?  I figure I give the 
perfume to the antiques dealer, but I do not have the foggiest  idea how to 
open the bottle.  Do I use the parrot as a can opener and pop the cork that way?

Clueless as usual

Keith
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Re: [Audyssey] chillingham qeustion - perfume

2012-01-30 Thread Keith S
When I go to the swamp, I get attacked by werewolves, and I do not have the 
silver bullets  or the gun.


Keith
- Original Message - 
From: "dark" 

To: "Gamers Discussion list" 
Sent: Monday, January 30, 2012 3:50 AM
Subject: Re: [Audyssey] chillingham qeustion - perfume



Hi Kieth.

No, you do not give the perfume to the antiques dealer,  though if 
you've only visited her the once you might want to try again anyway.


As I said, go have a look at the raft in the swamp.

Beware the grue!

Dark.
- Original Message - 
From: "Keith S" 

To: "Gamers Discussion list" 
Sent: Monday, January 30, 2012 9:26 AM
Subject: [Audyssey] chillingham qeustion - perfume


Okay, I have both the flowers and the bottle.  The bottle has a cork in 
it.  Do I have to remove the cork first?  if so, how do I do this?  I 
figure I give the perfume to the antiques dealer, but I do not have the 
foggiest  idea how to open the bottle.  Do I use the parrot as a can 
opener and pop the cork that way?


Clueless as usual

Keith
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[Audyssey] Chillingham, I know I'm a pain

2012-01-30 Thread Keith S
S P O I L E R
SPOILER



Okay, when I went back to the antique shop, I talk to the owner.  I have 
already taken care of the termites for her, and gotten the stakes that remained 
of a chair that the termites ate.  I used those in the swamp to kill the 
vampires.  But, there are still werewoves in the swamp that the stakes do 
nothing to.  Someone mentioned something about silver bullets and a gun.  I was 
told to see the shop keeper again, and she would give me a chore to do and she 
would give me something.  

This is the list of items I have in possession as of now:

Bottle with a cork iin it
candle (from the church
rope from the well
hook from Lilly's house (which is attached to the rope, which I have to use in 
the big tree section
stakes from the antique shop
the rain dancer book from the library
flowers from the fork in the road
balloons from the pet shop


Sorry for being a pain in the arse

Keith
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Re: [Audyssey] Chillingham, I know I'm a pain

2012-01-30 Thread Keith S
I did talk to her after doing the thing for the stakes, actually, I talked 
to her 3 times, and she told me not to bother her, that she was too busy. 
Maybe a glich in the game?


Keith
- Original Message - 
From: "Dark Lord" 

To: "'Gamers Discussion list'" 
Sent: Monday, January 30, 2012 5:56 AM
Subject: Re: [Audyssey] Chillingham, I know I'm a pain



**spoiler**

You will need to talk to the antique shop owner twice.
To do the task again and then get something from her.

After a while, to and out of the shop maybe, you will see something
additional in the shop which will lead you to open a secret drawer in 
lily's

house.

Then with that, you can open up something of what you will need to kill
those werewolves together with the thing you got from the antique shop
previously.

I can't tell you exactly, but hey, the above clues should get you 
somewhere.


Regards,
DARK LORD
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Keith S
Sent: Monday, 30 January 2012 7:44 PM
To: Gamers Discussion list
Subject: [Audyssey] Chillingham, I know I'm a pain

S P O I L E R
SPOILER



Okay, when I went back to the antique shop, I talk to the owner.  I have
already taken care of the termites for her, and gotten the stakes that
remained of a chair that the termites ate.  I used those in the swamp to
kill the vampires.  But, there are still werewoves in the swamp that the
stakes do nothing to.  Someone mentioned something about silver bullets 
and

a gun.  I was told to see the shop keeper again, and she would give me a
chore to do and she would give me something.

This is the list of items I have in possession as of now:

Bottle with a cork iin it
candle (from the church
rope from the well
hook from Lilly's house (which is attached to the rope, which I have to 
use

in the big tree section
stakes from the antique shop
the rain dancer book from the library
flowers from the fork in the road
balloons from the pet shop


Sorry for being a pain in the arse

Keith
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Re: [Audyssey] quests in new test version - Sorry, misssed what game this is

2012-02-01 Thread Keith S

Hi, I missed the start of this thread.  What game is this for?

Keith
- Original Message - 
From: "Richard Sherman" 

To: "Gamers Discussion list" 
Sent: Thursday, February 02, 2012 12:25 AM
Subject: Re: [Audyssey] quests in new test version



Hi,

My thinking on a hint key would be for newcomers who don't know the map 
very

well. Any advanced player probably won't need to use it at all.

Shermanator
- Original Message - 
From: "Ryan Strunk" 

Sent: Wednesday, February 01, 2012 8:28 PM


I can understand getting the bugs worked out, but please, no hints!
Ryan

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Richard Sherman
Sent: Wednesday, February 01, 2012 4:20 PM

HI,

Do you think that that with multiple people havign the same quest this 
might


be causing some confusion in the coding?

Do you think that at least for testing, and maybe to carry over, that 
there
might be a hint key. where if they press it, some minor hint might be 
given,


But then it will deduct some rep from the quest. Like maybe 50. Then if 
they


press the hint key 5 times, they get no rep.

In my case with the first quest, you were online at that time. You stated
the pet cage is in the pet store. The other player found it, and grabbed 
it.


But while I was there, I could hear the pinging from it, but could never
find it. Then it was gone, and never came back. And the player who got it
again went back and no pinging for that player either.

the second quest was for a car battery. I went all over the auto mart, gas
station, the hardware store, and kai mart. Never heard any pinging for it.
Now if it was in the first 3 mentioned above, I should hear the pinging 
from


just moving from one end to another. But in Kai mart, I went all over that
place with a fine tooth comb with no success.

the 3rd request was for drinks. There again I went every place that would
have this with no success.

If it sounds like I am complaining, I'm not. I am just trying to give you
the information on what quests I had and what I did to solve them. After
all, this is just a test version and you said that once done, all profiles
will go away.

Thanks.

Shermanator


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Re: [Audyssey] Games where you are in the jungle.

2012-02-03 Thread Keith S

Is that link dead?  I got a page not found error.

Keith
- Original Message - 
From: "Charles Rivard" 

To: "Gamers Discussion list" 
Sent: Friday, February 03, 2012 5:16 PM
Subject: Re: [Audyssey] Games where you are in the jungle.



Try looking at the lists of games, like the ones that Phil has compiled.

www.pcsgames.net

You might find something on these lists.  HTH.

---
Be positive!  When it comes to being defeated, if you think you're 
finished, you! are! finished!
- Original Message - 
From: "michael barnes" 

To: 
Sent: Friday, February 03, 2012 1:26 PM
Subject: [Audyssey] Games where you are in the jungle.



Hey, anyone.
I was wondering what games are out there where you are in the jungle?  I 
know about Hunter and Tarzan JR.
I was hoping that there might be more games like these, And/or games 
where you go through stuff like Hunter wher you are looking for some kind 
of treasure.

Thanks!

--
Email services provided by the System Access Mobile Network.  Visit 
www.serotek.com to learn more about accessibility anywhere.



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[Audyssey] nEED HELP IN CHILLINGHAM - using the organ

2012-02-04 Thread Keith S
SPOILER

I have fixed the organ, and have the walkthough for chillingham.  It gives 
directions on how to play the parrot's song on the organ.  I have done this.

I tap right until I get to use.  I hit up key.  A tone plays.  I then hit the 
following keys in order:

Right, left, up, right, left, up, right.  Nothing happens.  If I hit down, the 
character says, well, I guess playing the organ isn't as easy as I thought (or 
something like that).

I inspect the door.  It is still closed.

Is there a  certain amount of time I need to press and hold the keys to play 
the song correctly?

Thanks

Keith
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[Audyssey] Question regarding Gizzly Gulch

2012-02-05 Thread Keith S
Spoiler contained  Be warned

Hi,

I finally got Grizzly Gulch to work after downloading the 1.2.1 patch from the 
bavisoft site and then looking in the FAQ section on their site, and turning 
the acceleration for my Direct X  Sound option to the lowest setting (shooting 
scenes would lock up on me).

I have gone to the bank and couldn't stop the robbery.  I got shot.Cecil 
suggested I get a gun.  I took out a loan, and bought a gun.  I held off the 
next robbery and cecil told me that he would mention it to the martial.  I then 
went to the target range, and shot the place up and then missed one.   (misfire 
actually).  The computer voice told me "Amazing" (rubs nails on chest).

I've been back into and out of the bank several more times (5) and there are no 
more robberies., and the martial's office is still closed.  Do I keep trying to 
get a robbery in progress to show up in the bank, and try to bbuild up my 
reputation in town that way?  I doubt the martial would be interested in my 
gambling skills (which I suck at, considering my wife once dealt blackjack and 
poker in a local casino here in Illinois.).

Thanks for any tips.

Keith
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Re: [Audyssey] Question regarding Gizzly Gulch

2012-02-05 Thread Keith S

Thanks, it worked.

Keith
- Original Message - 
From: "Darren Duff" 

To: "'Gamers Discussion list'" 
Sent: Sunday, February 05, 2012 4:58 AM
Subject: Re: [Audyssey] Question regarding Gizzly Gulch



Try to play some games for a while if you are waiting on him to show up.

Hth.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Keith S
Sent: Sunday, February 05, 2012 5:47 AM
To: Gamers Discussion list
Subject: [Audyssey] Question regarding Gizzly Gulch

Spoiler contained  Be warned

Hi,

I finally got Grizzly Gulch to work after downloading the 1.2.1 patch from
the bavisoft site and then looking in the FAQ section on their site, and
turning the acceleration for my Direct X  Sound option to the lowest 
setting

(shooting scenes would lock up on me).

I have gone to the bank and couldn't stop the robbery.  I got shot. 
Cecil
suggested I get a gun.  I took out a loan, and bought a gun.  I held off 
the

next robbery and cecil told me that he would mention it to the martial.  I
then went to the target range, and shot the place up and then missed one.
(misfire actually).  The computer voice told me "Amazing" (rubs nails on
chest).

I've been back into and out of the bank several more times (5) and there 
are

no more robberies., and the martial's office is still closed.  Do I keep
trying to get a robbery in progress to show up in the bank, and try to
bbuild up my reputation in town that way?  I doubt the martial would be
interested in my gambling skills (which I suck at, considering my wife 
once

dealt blackjack and poker in a local casino here in Illinois.).

Thanks for any tips.

Keith
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[Audyssey] Grizzly gulch questions, no spoilers

2012-02-06 Thread Keith S
Hi, In Grizzly Gulch, is there any way to talk / haggle with the gernal store 
owner?  His prices are like buying a ring from Tiffany's.

Also, is there any other purpose to the target range other than practicing with 
the gun controls?

Thanks

Keith
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[Audyssey] Grizzly Gulch - Are their different missions and puzzles on Gunslinger level?

2012-02-06 Thread Keith S
Are their more or different puzzles and quests on the gunslinger level, or does 
it just make the aiming more difficult with 5 "faces" rather than the 3 in cow 
poke level?

Thanks as always,

Keith
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Re: [Audyssey] Grizzly Gulch - Are their different missions andpuzzleson Gunslinger level?

2012-02-06 Thread Keith S
So, I know Bavisoft only had the two games, but are their other games 
similar to GG or Chillingham out there, by other companies?


Thanks

Keith
- Original Message - 
From: "dark" 

To: "Gamers Discussion list" 
Sent: Monday, February 06, 2012 11:35 AM
Subject: Re: [Audyssey] Grizzly Gulch - Are their different missions 
andpuzzleson Gunslinger level?




Hi Kieth.

No, I'm afraid the game is exactly the same on gunslinger as it is on 
cowpoke apart from having five direction shooting instead of three, and a 
faster version of the shell game I believe.


Remember, Gg was made in 2000, and therefore is actually pretty primative 
now, amusing though some of the acting is.


Beware the grue!

Dark.
- Original Message - 
From: "Keith S" 

To: "Gamers Discussion list" 
Sent: Monday, February 06, 2012 4:52 PM
Subject: [Audyssey] Grizzly Gulch - Are their different missions and 
puzzleson Gunslinger level?



Are their more or different puzzles and quests on the gunslinger level, 
or does it just make the aiming more difficult with 5 "faces" rather than 
the 3 in cow poke level?


Thanks as always,

Keith
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[Audyssey] Has anyone ever been able to play the Infocom text adventure Shogun?

2012-02-06 Thread Keith S
Hi, I was wondering, has anyone been able to play the Infocom text adventure 
game called Shogun?  It is one of the few infocom games that inclued graphics, 
and I, for the life of me, cannot get the game to start, let alone play it.  I 
have been using the text game reader from whitestick.co.uk to play the text 
only games from Infocom.  \


Thanks

Keith
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Re: [Audyssey] Has anyone ever been able to play the Infocom textadventure Shogun?

2012-02-08 Thread Keith S

yes, I use a z code interpreter.  Sorry for any misunderstanding

Keith
- Original Message - 
From: "Milos Przic" 

To: "Gamers Discussion list" 
Sent: Tuesday, February 07, 2012 8:53 AM
Subject: Re: [Audyssey] Has anyone ever been able to play the Infocom 
textadventure Shogun?




Hey Tom,
Just a correction here if you allow me. the Infocom games are not written 
in Inform. The Inform programming language was created by Graham Nelson 
after the Infocom games had been released. It was created to be abe to 
create the z-code files that was produced by Infocom, and that is what you 
will most likely find in the descriptions of Inform.

Best!
 Milos Przic
msn: milos.pr...@gmail.com
skype: Milosh-hs
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Tuesday, February 07, 2012 2:03 PM
Subject: Re: [Audyssey] Has anyone ever been able to play the Infocom text 
adventure Shogun?




Hi Keith,

Yes, Shogun is playable. However, what interpreter specifically are
you using. I don't understand when you say, "I am using the text
reader from White Stick." I'm afraid that doesn't make any sense as
the Infocom games were written in a language known as Inform and are
played using in interpreter like Frotz, Winfrotz, Zoom, and so forth.

On 2/6/12, Keith S  wrote:
Hi, I was wondering, has anyone been able to play the Infocom text 
adventure

game called Shogun?  It is one of the few infocom games that inclued
graphics, and I, for the life of me, cannot get the game to start, let 
alone
play it.  I have been using the text game reader from whitestick.co.uk 
to

play the text only games from Infocom.  \


Thanks

Keith
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[Audyssey] So, what interpreter should I use for Infocom's Shogun?

2012-02-08 Thread Keith S
I've been following  the thread regarding the Shogun thread, but I am still at 
a loss as to what interpreter to use.  Can someone give me a point, or a kick 
in the right direction on this?

Thanks

Keith
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[Audyssey] Any sword and sorcery games for the blind?

2012-02-09 Thread Keith S
Wondering if there any sword and sorcery games out there for the blind?  I used 
to play a series called Might and Magic when I could see, but alas, it is all 
graphically driven, and the game was seriously lacking in aduio components 
unless you found treasure, but you couldn't figure out what you had as a blind 
gamer.

I have played Zorks 1 to 3, and enjoyed them, but I'm looking for something 
with more meat on it, so to speak.  Perhaps something more in lines with the 
Dungeons and Dragons genre, or the old SSI (Stratigic Simulations Incorporated 
Pool of Radiance series, only for the blind.

Also, something like the Quest for Glory series would be great.  Puzzles, 
fighting, magic, etc.

Thanks

Keith
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Re: [Audyssey] Any sword and sorcery games for the blind?

2012-02-09 Thread Keith S

Thanks so much for your help Dark.  You are a true guru, and not a grue!!!
Keith
- Original Message - 
From: "dark" 

To: "Gamers Discussion list" 
Sent: Thursday, February 09, 2012 4:20 AM
Subject: Re: [Audyssey] Any sword and sorcery games for the blind?



Hi Kieth.

Wow what a question! and probably one that requires a long answer. Asking 
whether there are any sword and sorcerery themed games is a little like 
asking whether there are any games that use guns :d.


firstly, I suggest you go to http://audiogames.net/dbindex.php and search 
the audiogmaes.net by the genre catagory of rpgs (you might also want to 
look under adventure games and gamebooks too), that's probably the best 
way to get an overview.


Broardly speaking, there are four types of games that might fit the bill.

1: Audio rpgs, ie, role playing games that just use sound as interface. 
There aren't many of these, but what there is is pretty good. The two best 
in that genre are entombed, a full scale tactical turn based combat audio 
roguelike dungeon hack with many random elements and literally hours of 
playing even in the demo, see the entombed page on the audiogames.net 
database for more details, and Airik the clerric, a more action rpg title 
sort of like an audio version of Zelda, with lots of exploring and an on 
going plot (though note you'll neeed windows 7 for that one).


There is also Sarah and the castle of witchcraft and wizardry. Though 
strictly an adventure game more than an rpg, it is set in the harry potter 
universe, is a full first person audio adventure, with many puzzles, magic 
artifacts, and great stounds. If you like Harry potter you should try 
that.


Lastly, there id castaways. Though strictly speaking a stratogy game more 
than rpg, it does have much more of plot and mission structure than most 
other stratogy games, involving controlling a small number of units in 
more detail rather than controlling many hundreds of units.


For instance, the first mission involves being shipwrecked on a shore and 
having to build a village, farms and sustain your population in order to 
create soldiers and knights to fight back the hoards of attacking goblins, 
and eventually build and stock a ship to hopefully sale back from where 
you have come.


Further rpg games, such as another installment of the airik the clerric 
may well be in the works too.


2: Muds.

These are similar to interactive fiction, accept that everything in them, 
all events are real time sent from the mud server to your computer. So 
you'll get into combat, and combat rounds will happen whether or not you 
attack a monster, but typing in commands will let you do things like use 
special attacks, cast spells etc.


Like interactive fiction you wander through rooms and areas, but many muds 
do more than just offer puzzles. You can craft items, go on quests that 
might involve killing monsters or talking to npcs, join together with 
other players to form a party or fight against them.


all you need is a mud client to connect to the mud, such as vipmud from 
www.gmagames.com.


Another point about muds however is that some muds can have sound and 
audio, this is accomplished by creating a special script where your client 
will play sounds when certain events in the mud happen. .


Alteraeon, a game we've been discussing on list recently, and imho one of 
the best and probably most accessible muds ever, has a special sound pack 
created by Oriol gomez that has so many sounds, keys to do one thing 
instead of typing commands, helpful options and such that it virtually 
turns alteraeon from a text game into an audio rpg. See the audiogames.net 
db page for alteraeon for more details.


3:Brouser rpgs.

These are text games played in your web brouser, and are played online 
against many other people. Rather than typing commands interactive fiction 
style, you click on links to make stuff happen. So there could be a 
description of your location and a link called "attack monster"


Most brouser rpgs have strong competative elements, many players online, 
but also quests and other things to do as well. I'd personally recommend 
the game's warriors 2, Sryth, Monster breeder (though that one hasn't been 
pdated in a while), metroplexities and the comedy games Twilight heroes 
and Kingdom of Loathing.


See the audiogames.net db for more information.

Another catagory of games that you can play online are gamebooks. These 
are superficially similar to brouser rpgs, but you don't have other 
players, just linked sets of html pages that run together to create a 
story your charaacter progresses through based on your own choices and 
sometimes dice rolls.


Occasionally you have to fill out your own character sheet and roll your 
own dice for these, but for especially good gamebooks such as the 
chronicles of arborell or the Project Aon lone wolf series (nothing to do 
with the submarine game), it is worth it.


Combat and choices that involve death a

[Audyssey] Swamp questions

2012-02-28 Thread Keith S.
Hi, there has been a lot of talk and discussions regarding the game called 
Swamp (a zombie stomping game)).  Is there a website i can go to to learn about 
game play, instuctions on how to move, shoot, etc, and what not.  I understand 
that it is a server based online game (like a MUDD I guess).

Any help or suggestions would be greatly  appreciated.

Keith
Reach me at:
Email:  hea...@mchsi.com
Skype:  keith.steinbach1
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[Audyssey] Question on Jim Kitchen's trivia games

2012-03-18 Thread Keith S.
Hi, I installed the trivia basic package of Jim's Trivia games (contains a car 
and a general trivia file).  When I placed other expansion packs into the 
folder to play, such as an arthurian legend and a lord of the rings pack in, 
the extensions for the files were different.  I believe the ones Jim made were 
.trv format, and the expansions were someting like .tfg 

Is there Anyway to play these expansions?

Thanks

Keith
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Re: [Audyssey] Beri Beri Baseball

2012-03-26 Thread Keith S.

what site is this??  I got a link for it before, but it was a dead link.

Keith
Reach me at:
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- Original Message - 
From: "Ron hopkins" 

To: 
Sent: Monday, March 26, 2012 5:26 PM
Subject: Re: [Audyssey] Beri Beri Baseball



Is the download for the game at the same sight?

--
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[Audyssey] Kitchen's inc website forbidden to me

2012-03-26 Thread Keith S.
Hi, I tried to go to Jim Kitchen's website to download some of his trivia packs 
before I go on the road, and the site came up as  Forbidden.

Any clue as to why this is happening?

Keith
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Re: [Audyssey] Downloading from X-Sight Interactive

2012-04-19 Thread Keith S.

what's the address for your site?

Thanks

Keith
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- Original Message - 
From: "Damien Pendleton" 

To: "Gamers Discussion list" 
Sent: Thursday, April 19, 2012 3:08 AM
Subject: [Audyssey] Downloading from X-Sight Interactive



Hey folks,
Recently I was contacted and notified about the fact that downloads on 
X-Sight Interactive were exceptionally slow, particularly while 
downloading large files such as River Raiders. I have recently spoken to 
my web host about this and, despite a few hitches, these issues should now 
be fixed.
If anyone has any more problems with downloading, please let me know so I 
can kick my host up the rear end. Grin.

Cheers.
Regards,
Damien.
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Re: [Audyssey] Downloading from X-Sight Interactive

2012-04-19 Thread Keith S.

Thanks much

Keith
Reach me at:
Email:  hea...@mchsi.com
Skype:  keith.steinbach1
- Original Message - 
From: "Damien Pendleton" 

To: "Gamers Discussion list" 
Sent: Thursday, April 19, 2012 2:01 PM
Subject: Re: [Audyssey] Downloading from X-Sight Interactive



Hi Keith,
The address is www.x-sight-interactive.net.
Cheers.
Damien.


- Original Message - 
From: "Keith S." 

To: "Gamers Discussion list" 
Sent: Thursday, April 19, 2012 6:49 PM
Subject: Re: [Audyssey] Downloading from X-Sight Interactive



what's the address for your site?

Thanks

Keith
Reach me at:
Email:  hea...@mchsi.com
Skype:  keith.steinbach1
- Original Message - 
From: "Damien Pendleton" 

To: "Gamers Discussion list" 
Sent: Thursday, April 19, 2012 3:08 AM
Subject: [Audyssey] Downloading from X-Sight Interactive



Hey folks,
Recently I was contacted and notified about the fact that downloads on 
X-Sight Interactive were exceptionally slow, particularly while 
downloading large files such as River Raiders. I have recently spoken to 
my web host about this and, despite a few hitches, these issues should 
now be fixed.
If anyone has any more problems with downloading, please let me know so 
I can kick my host up the rear end. Grin.

Cheers.
Regards,
Damien.
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[Audyssey] Cost of Shades of Doom?

2012-04-22 Thread Keith S.
Anyone know what the cost of the  game Shades of Doom is?

Thanks

Keith
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[Audyssey] Shades of Doom...your thoughts?

2012-04-23 Thread Keith S.
Hi everyone.  thanks for the pricing info on shades of doom.  My next question, 
to those who have played it, is it worth the $35.00?

Thanks

Keith
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Re: [Audyssey] Shades of Doom...your thoughts?

2012-04-23 Thread Keith S.

I'd love it.

hea...@mchsi.com

Thanks

Keith
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- Original Message - 
From: "Ben" 

To: "'Gamers Discussion list'" 
Sent: Monday, April 23, 2012 10:29 AM
Subject: Re: [Audyssey] Shades of Doom...your thoughts?


actually, while we're discussing shades, i would like to mention a mod by 
a
guy known as locutus, who you may or may not know.  but if you want the 
mod

i'll be glad to send you it.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 23 April 2012 16:14
To: Gamers Discussion list
Subject: Re: [Audyssey] Shades of Doom...your thoughts?


Hi Keith,

Definitely. Shades of Doom is one of my favorite accessible games. Its
one of the first games to truly explore the first-person shooter format
by cloning a game like Doom by ID software and making it available in an
audio only format. Of course, don't take my word for it and play the
demo yourself. That's the only way you'll know if its worth the $35 to
you personally.

Cheers!


On 4/23/2012 10:27 AM, Keith S. wrote:

Hi everyone.  thanks for the pricing info on shades of doom.  My next

question, to those who have played it, is it worth the $35.00?


Thanks

Keith
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[Audyssey] Shades of Doom...what is GTC?

2012-04-23 Thread Keith S.

Hi, what is GTC?

I'm kind of new to the audio game world.  I've played trivia games from Jim 
Kitchen, and the games from Babisoft, but other than that, I'm totally at a 
loss.  Been a member of this group for a while.


KEith
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- Original Message - 
From: "Lori Duncan" 

To: "Gamers Discussion list" 
Sent: Monday, April 23, 2012 10:38 AM
Subject: Re: [Audyssey] Shades of Doom...your thoughts?





--

Hi, I'd say it is well worth the money!  It's my favourite accessible 
shooter game, and has amazing replay value.  There's also loads you can do 
with the cheat codes, and quite a few different ways to play the game.  It 
also has a very good help system built into the game, just like Sarah and 
GTC.


From: "Thomas Ward" 
Sent: Monday, April 23, 2012 4:14 PM
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] Shades of Doom...your thoughts?



Hi Keith,

Definitely. Shades of Doom is one of my favorite accessible games. Its 
one of the first games to truly explore the first-person shooter format 
by cloning a game like Doom by ID software and making it available in an 
audio only format. Of course, don't take my word for it and play the demo 
yourself. That's the only way you'll know if its worth the $35 to you 
personally.


Cheers!


On 4/23/2012 10:27 AM, Keith S. wrote:
Hi everyone.  thanks for the pricing info on shades of doom.  My next 
question, to those who have played it, is it worth the $35.00?


Thanks

Keith
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Re: [Audyssey] Bavisoft

2012-04-23 Thread Keith S.

the site is still running, but no new games have come out.

Keith
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- Original Message - 
From: "Paulette Vickery" 

To: "'Gamers Discussion list'" 
Sent: Monday, April 23, 2012 2:02 PM
Subject: [Audyssey] Bavisoft



Hi all,

Does anyone know if the game producer, Bavisoft, is still around? I have
both of the games they did several years ago, Grizzly Gulch and 
Chillingham.
I never have been able to really get around Chillingham. I haven't heard 
of

the company in a long time. Have they done anything else?

Paulette


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[Audyssey] AI, where can i find it?

2012-04-26 Thread Keith S.
Hi, where can I find the game talked about on the list called AI?

Thanks

Also, I heard about a game called Lone Wolf.  if someone knows where I can find 
that one as well, I'd apprecaite it.

Keith
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Re: [Audyssey] AI, where can i find it?

2012-04-26 Thread Keith S.

Thanks for the websites.  Sorry with the individual requests.

Keith
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- Original Message - 
From: "dark" 

To: "Gamers Discussion list" 
Sent: Thursday, April 26, 2012 7:48 AM
Subject: Re: [Audyssey] AI, where can i find it?



Hi Kieth.

No idea on the ai thing, but lonewolf is on the gmagames site, indeed I am 
surprised you didn't find it when you went to look up shades of doom and 
gma tank commander.


kieth, I do very much suggest you look at the pcs games list at 
www.pcsgames.net and the audiogames.net database at www.audiogames.net, 
both are the best places to look at games and will give you a much better 
overview than you just asking about whatever games we happen to mention on 
list.


There are lots of good games we might not discuss, plus of course it's 
always better to make up your own mind on these things and see for 
yourself what is available. The audiogames.net db comes with hopefully 
informative descriptions of the games with links to resources, and also 
the facility to search by genre, while the fantastic games and where to 
find them list at pcs serves as a massive list of websites so is great for 
an overview.


Hth.

All the best,

Dark.
- Original Message - 
From: "Keith S." 

To: "Gamers Discussion list" 
Sent: Thursday, April 26, 2012 1:09 PM
Subject: [Audyssey] AI, where can i find it?



Hi, where can I find the game talked about on the list called AI?

Thanks

Also, I heard about a game called Lone Wolf.  if someone knows where I 
can find that one as well, I'd apprecaite it.


Keith
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Re: [Audyssey] times ashes collection

2012-04-27 Thread Keith S.

yes, please.  I emailed you my email address yesterday.

Keith Steinbach
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- Original Message - 
From: "john" 

To: "Gamers Discussion list" 
Sent: Friday, April 27, 2012 12:02 PM
Subject: Re: [Audyssey] times ashes collection


Hmm I didn't know that existed. Does anybody still want me to email you 
the collection from GMA? To anyboddy who has downloaded the file from the 
ifarchive, does it have games such as curses, windhall and the zork 
trilogy?


- Original Message -
From: "Kelly Sapergia" I'm not sure if anyone's mentioned this, but the Time's Ashes collection 
can

be downloaded from the Starters section of the Interactive Fiction Archive
at http://www.ifarchive.org/indexes/if-archiveXstarters.html
Look for the file ashes.exe.

Hope this helps.

Yours Sincerely,
Kelly John Sapergia
Show Host and Production Director
The Global Voice Internet Radio
www.theglobalvoice.info

Personal Website: www.ksapergia.net
Business Website: www.kjsproductions.com


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[Audyssey] Where to download the bokurano daibouken game in English?

2012-05-01 Thread Keith S.
Hi, I went to the site that has been regularly talked about for audible games 
for reviews and download links, and thought I was downloading the installer for
bokurano daibouken 2 game.

When I started the installer/setup program, the first screen had a bunch of 
question marks and one link that Window Eyes could locate.  The actual text on 
the window was in some foreign language (not English).

Where can I find the installer package for this game?

Thanks

Keith 
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[Audyssey] Can I use games for the I-pad on my computer?

2012-05-07 Thread Keith S.
Hi, is there any way to use some of the games for I-pads or the like on my PC?

Are their any emulators or such?

Keith
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[Audyssey] Entombed question about goblin card - spoiler

2012-06-24 Thread Keith S
SPOILER contained

I installed the 1.05B version of the entombed game after uninstalling the 1.02 
K version.  This blanked out all my "found cards", so I started the adventuring 
to recover those cards.  I have found the crystal card in the dungeon after 
defeating the drake,  and the sapphinre card and the druid card after doing 
what I needed to do to get those cards.  But the goblin card still eludes me.  
I have defeated the goblin kind in two seperate adventtures, and have not found 
it.  I have also fought to the 12th levels and have not found the goblin card.  
Do I need to uninstall the gave and then reinstall the game to reset the game 
parameteres to get access to the goblin card again?

Please email me off list if need be...email at bottom of this message.

I would have posted or looked up this info on the googlegroup, but since June 
1st, I cannot use the site.  It keeps track of what I have  searched for, but 
does not give me search results.

Also, what does the plague card from the bizarre do?

Thanks

Keith
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[Audyssey] Entombed googlegroup archive website

2012-06-25 Thread Keith S
Could someone give me the address for the Entombed googlegroup archive webpage?

Thanks

Can't seem to access the archives with the address I have on file.

Even if I log into my account.

Keith
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[Audyssey] test again please delete

2012-06-30 Thread Keith S
Just a test.  Have Thomas's  authorization to do this.
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[Audyssey] test #2 - please delete

2012-06-30 Thread Keith S

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[Audyssey] test please delete

2012-07-13 Thread Keith S

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Re: [Audyssey] godville game

2012-07-24 Thread Keith S

I agree.

Keith
- Original Message - 
From: "Allan Thompson" 

To: "Gamers Discussion list" 
Sent: Tuesday, July 24, 2012 8:40 PM
Subject: Re: [Audyssey] godville game



Hey Tom,
I tend to be suspicious of anything new or diffrent since going blind. I 
have had situations come up all the time in the past that caused me large 
headaches due to an accessible program or game becoming suddenly 
unaccessible. So I have simply stuck to that which works and haven't gone 
crazy with upgrades, updates and the like. Maybe not the best way to move 
forward, but  like you said, I am kind of comfortable  now with what I 
got, and probably won't upgrade to something if there is no real need to.
Thank you for explaining about firefox though. I did notice something 
called a godville UI offered during a google search and I think firefox 
was mentioned that went with it or was needed for it. Maybe I will check 
out firefox and see what that Ui is all about.

Thanks Thomas,
al
"The truth will set you free"
Jesus Christ of Nazareth 33A.D.
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Re: [Audyssey] godville game

2012-07-24 Thread Keith S
I've had similar problems with firefox, and it seems very slow to me, where 
as IE 8 seems to zip around the net like no one's business.


Keith
- Original Message - 
From: "dark" 

To: "Gamers Discussion list" 
Sent: Tuesday, July 24, 2012 9:37 PM
Subject: Re: [Audyssey] godville game



Hi nickle.

the problem is for me, firefox itself crashes so often as to be unusable, 
besides webvision as I understand it won't do all captures.


That's why no game that requires a capture will get an audiogames.net 
entry unless there is an alternative way around.


Beware the Grue!

Dark.
- Original Message - 
From: "Nicol" 

To: "'Gamers Discussion list'" 
Sent: Tuesday, July 24, 2012 9:56 PM
Subject: Re: [Audyssey] godville game



Hi all
Web visum is a great help to solve captias.
I don't have the address but I'm sure you would be able to get web visum 
by

googling it.
Web visum is a plug in for fire fox.
Currently  it doesn't work in internet explorer, only fire fox.
But solving captias with web visum is very easy.
hth

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: 24 July 2012 11:31 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] godville game

Hi Alan.

The game looks interesting, and though i've been taken up with Ce it's
always worth trying something new, however that is the worst audio 
catprue

I've ever heard in my life!

usually I can get round audio captures myself by using a good pare of
headphones, but that one is abominable! and I don't unfortunately have 
any

sighted assistance.

I've mailed the support staff of the game, to see if this can be fixed, 
(if

not, I won't be adding it to the db).

Beware the grue!

Dark.


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Re: [Audyssey] Uncharted Peak, New Story-Driven RPG

2012-07-25 Thread Keith S
I loved plyaing Diablo, both as a computer game and as a paper and pencil 
RPG when I could see.  This should be pretty good.


Keith
- Original Message - 
From: "dark" 

To: "Gamers Discussion list" 
Sent: Wednesday, July 25, 2012 3:02 AM
Subject: Re: [Audyssey] Uncharted Peak, New Story-Driven RPG



Thanks for this, I'll gladly give this one a go.

Diablo is indeed one of those games I've always wanted to play, me being 
an exploration nut, and it's good to here the developer has access in 
mind.


Beware the grue!

Dark.
- Original Message - 
From: "Shadow Dragon" 

To: 
Sent: Wednesday, July 25, 2012 7:27 AM
Subject: [Audyssey] Uncharted Peak, New Story-Driven RPG


I actually happened across this on mudconnector, which is a bit surprising 
since it's not what I would consider a mud. But it is pretty cool for a 
browser-based game. It's sort of like a mix between Diablo and a tactical 
RPG. It's got diablo's randomly generated equipment system and quest path, 
and it's got a turn-based tactical battle system that sort of simulates 
diablo's combat system in the best way a browser-based game can. Unlike in 
most browser-based RPG's, you actually complete your characters on this 
game, as in, you can actually finish the storyline. Once that happens you 
start a new character. From what I see the storyline isn't hugely in-depth 
unless I missed some parts somehow, but it is fairly well-written, and 
there are tons of other things to do and achievements to unlock. On the 
battlefield there's orbs and items to collect, and from what I understand 
orbs do various things, from curing all alements, to restoring HP, to 
granting experience. Combat is kind of slow even once you get used to it, 
but it isn't too bad once you figure out how it works. It's even got tons 
of zones, monsters and events to check out. I'd definitely give this one a 
look if you're an RPG fan, or even just a diablo fan and you always wished 
you could play.


www.unchartedpeak.com

There's a more comprehensive features list on the website for anyone 
interested.


One thing that really impressed me about this game was the developer's 
willingness to add accessibility features. At first the combat was 
unplayable because you couldn't tell where the monster was, and doing 
things like equipping items was a little tricky. But within a day of my 
asking, the developer went above and beyond my suggestions, implementing 
all of my suggestions as well as a few things I didn't even think of to 
make the game completely playable. I was very impressed. So if you're 
worried about accessibility, I think he's got that covered and I'm sure 
if you find anything else that's tricky to do he'd be willing to 
implement it, as long as it doesn't unbalance gameplay.


Enjoy.
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[Audyssey] test please delete

2012-07-29 Thread Keith S

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[Audyssey] Alter Aeon, Mush - z startup error

2012-07-29 Thread Keith S
Hi, I finally got around to downloading the mush-z mudd client and was getting 
ready to start playing Alter Aeon.  I started up Mush-z, and got the following 
error:

---
mushclient
---
Z:\Dropbox\Public\mush\worlds\alteraeon\alter_aeon.mcl contains an invalid path.
---
OK   
---


Not sure what i did wrong.  This is the file (the Mush z file) that is about 
300 MB large, and from the mush-z website that is linked from the alter aeon 
page.

Any help would be appreciated.

Keith
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Re: [Audyssey] Alter Aeon, Mush - z startup error

2012-07-29 Thread Keith S

that would be great.

Keith
hea...@mchsi.com
- Original Message - 
From: "john" 

To: "Gamers Discussion list" 
Sent: Sunday, July 29, 2012 2:09 PM
Subject: Re: [Audyssey] Alter Aeon, Mush - z startup error


I've got no help for you, save to say that I've scene this happening with 
others on the game as well. If you'd like, I can
post a valid mushz light (without area music) on dropbox and you can use 
the update feature to get the latest stuff.

- Original Message -
From: "Keith S" Hi, I finally got around to downloading the mush-z mudd client and was 
getting ready to start playing Alter Aeon.  I started up Mush-z, and got 
the following error:


---
mushclient
---
Z:\Dropbox\Public\mush\worlds\alteraeon\alter_aeon.mcl contains an invalid 
path.

---
OK
---


Not sure what i did wrong.  This is the file (the Mush z file) that is 
about 300 MB large, and from the mush-z website that is linked from the 
alter aeon page.


Any help would be appreciated.

Keith
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[Audyssey] How to start up Alter Aeon?

2012-07-30 Thread Keith S
Hi I've got the mush z client set up on my sstem, and now I'm at a loss on how 
to start up the Alter Aeon game.  Any help or a point in the right direction 
would be greatly  appreciated.

Keith
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[Audyssey] Plague card issue in entombed 1.05B

2012-08-05 Thread Keith S
Hi, I was just able to purchase the plauge card from the bizarre in the game 
Entombed 1.05 B.  It said that "You now see things in a new light" or something 
like that.  Anyways, I saved my game, and then went back to the main menu.  I 
checked the unlocked option, and the plauge card was not listed.  I tried to 
start  a new game, and there were no new races or classes/jobs unlocked.

Any idea if I just got screwed. And yes, the bizarre gave me a "purchase 
completeA" message before I left it.

Thanks

Keith
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[Audyssey] How to unsubscribe and resubscribe from this list?

2012-08-28 Thread Keith S
Hi, I am having troubles with the email account given to me by my ISP, so I 
am  planning to unsubscribe from all my lists and resubscribe with a new 
email address (a g mail account).  Anyway, how do I unsubscribe from this 
list, and then resubscribe with my new account?


Thanks

Keith 



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Re: [Audyssey] Uncharted peak brouser rpg

2012-08-30 Thread Keith S
Is the link for the game correct?  When I click on it I get a page not found 
window.


Keith
- Original Message - 
From: "dark" 

To: 
Sent: Wednesday, August 29, 2012 8:15 PM
Subject: [Audyssey] Uncharted peak brouser rpg



Hi.

I don't know if anyone remembers the game that shadow dragon posted about 
a few weeks ago,k www.unchartedpeak.comm.


This is quite a unique new brouser rpg that has just started up 
developement. What mnakes it particularly unique to me is the battle 
system, sinse you fight on a grid, and have to move and attack monsters, 
as well as using spells and the like. On the grid are also orbs which you 
can move to to get boosts and other things as well. i suspect this one 
could really go far if people support it, so I'd urge everyone to give it 
a try.


The game master also seems great about access, for instance even though 
there is a rather horrible capture to create an account, he's stated he'll 
happily create accounts for any vi players who want to play, and once your 
account is created everything is fine.


I haven't got far into the game myself from bring at music school, but i'm 
already quite impressed and would highly recommend it.


thus far, my only cryticism is that the monsters have no flavour text, 
which for me is always a downer in a game, sinse just being told I'm 
fighting say a dingo or a molosc is pretty uninteresting, but the battles 
are a lot of fun.


The game is also free, though you can buy some account upgrades for extra 
inventory slots and the like.

Hope people enjoy this one.

All the best,

Dark.
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Re: [Audyssey] morning star.

2014-11-09 Thread Keith S
what game is this?

Keith
  - Original Message - 
  From: ishan dhami 
  To: gamers@audyssey.org 
  Sent: Wednesday, November 05, 2014 6:54 AM
  Subject: [Audyssey] morning star.


  Hi I have a fighter who is an elf and I equipped her with a morning
  star and she is fighting a goblin king and her hand is breaking.
  hould I equipped her with another item or something.
  what a star basically does?
  oe more question if I use a locate secret scroll and the ocatin is
  very far from the current location then is there any key which can
  repeat me the steps for the location?
  Thanks
  Ishan

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[Audyssey] AD and D muds?

2014-12-05 Thread Keith S
Hi, was wondering if anyone knows of some muds that follow the dungeons and 
dragons rules?  I have played Toril and shadowgate, but toril is more of a get 
to the top level and then find better equipment to augment your character ( 
which I find kind of lame) and shadowgate is kind of a pain due to the fact 
that when you leave the game, you either have to go to an inn and pay to have 
your equipment stored in a vault in the inn, and and when you get higher more 
powerful pieces of equipment, you pay increadibly high fees, or if you just end 
the game without being in an inn, you lose all your equipment you have gathered.

Yes, I do play alter aeon, but after a while, I need a break from that one and 
want to try out another.

Thanks

Keith

PS  I am looking for muds I can play on my computer, not a smart phone
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[Audyssey] muds with psionics in a medieval settings

2014-12-05 Thread Keith S
Hi, me again.  I'm the  one who was asking about muds with a  d and d 
/forgotten realms setting.  Shadowgate and toril just weren't hacking it.  So, 
to ammend my previous email, are their any muds with a psionicist or psionic 
class that takes place in a medieval world setting?

I do love alter aeon and will always fall back on that game, but sometimes I 
just get burened out and need a change of scenery.

Thanks to dennis town and the other individual who responded to my previous 
email.

Thanks

Keith
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Re: [Audyssey] About pc games

2014-12-18 Thread Keith S
I think you both make points.  Would it be nice to have more games to choose 
from as a blind person?  Yes, of course.  But Creators of "assistive tech" 
including games, do not make a lot of money, due to our numbers (the blind) 
being so low compared to the sighted community.  The sighted want more graphics 
and realistic visuals, and we blind want clear text or sound effects.  So, it's 
kind of a catch 22 when it comes to mainstream designers creating games the 
blind can play along sides the sighted.

Keith
  - Original Message - 
  From: Cara Quinn 
  To: Gamers Discussion list 
  Sent: Wednesday, December 17, 2014 6:53 PM
  Subject: Re: [Audyssey] About pc games


  wow!

  How did we get to family values?

  Do you not think that there were no merchants in the 16th century? People did 
not get goods and services for free you know, even then. :)

  As for morality, as a blind individual, you might have found yourself locked 
away somewhere (or worse) because of people's views of the disabled back then. 
That's not much morality in my book.

  Cheers!

  Cara
  On Dec 16, 2014, at 8:17 PM, Josh k  wrote:

  they develop for the money that's it. they could care less whether disabled 
folks can play their games. sometimes I wish I had a time machine and could go 
back to the 1500s or so. maybe we did not have technology but we had our 
morality and family values.

  On 12/16/2014 7:06 PM, Cara Quinn wrote:
  > Michael,
  > 
  > Again, excellent points. Let me ask you (and the list) a simple question.
  > 
  > Why do mainstream developers develop?
  > 
  > Cheers!
  > 
  > Cara
  > ---
  > iOS design and development - LookTel.com
  > ---
  > View my Online Portfolio at:
  > 
  > http://www.onemodelplace.com/CaraQuinn
  > 
  > Follow me on Twitter!
  > 
  > https://twitter.com/ModelCara
  > 
  > On Dec 16, 2014, at 3:32 PM, Michael Gauler  wrote:
  > 
  > Hi Dark,
  > The sad thing about all this is that all these "new" things we are 
currently getting in the audio game sector are partially old school compared to 
mainstream games.
  > Seriously, I know of a mainstream game called Uprising 2.
  > You wouldn't be able to play it withouth sighted assistance just to tell 
that first.
  > What I want to say is the following:
  > This game was a science fiction game where you have to fight in a war 
against an alien race.
  > You had to go to over 30 planets and your task was to destroy all alien 
bases on the planet.
  > The player controled a futuristic tank with different weapons.
  > He could build factories to produce other units to call during battles to 
aid you.
  > These units were computer controlled of course.
  > I have the game CD.
  > During these missions you gained more weapons and technology until you came 
to the final level.
  > Every planet you had to go to was its own map file.
  > On the game CD (it was small enough for one CD-Rom) you had the game, the 
full user manual as well as other documents.
  > The game itself had three extra levels which were a really big ingame 
tutorial.
  > But that was not all the CD contained.
  > There was a level editor plus its own manual plus another file which 
contained the technical specifications for one of the four main files you need 
for level design.
  > And there was one last document explaining the scripting language which you 
needed íf you wanted to create story events or define on what terms you won or 
lost a certain mission.
  > This game let the user edit some but not all its files.
  > It did not require any form of hardware based registrations, nor was the CD 
copy protected with the kind of copy protection which prevents legal use of the 
product because it is buggy.
  > 
  > This title was released before the year 2000 and ran on Windows 98 systems 
without problems.
  > 
  > This is just one example of what some games of the Windows 95-98 era could 
do.
  > Or remember Doom and Quake.
  > You could make your own levels and mods for them.
  > 
  > And if you like RPGs you know what Final Fantasy is.
  > That series goes back before PCs were common products.
  > But I also knew of a Japanese Play Station game which was originally listed 
in the audiogames.net database.
  > But up to now we had little in audio RPG titles and the two we have while 
impressive currently don't have official addons/expansions, nor do they support 
user created game content as far as I know.
  > 
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Re: [Audyssey] Alter Aeon Question

2015-01-16 Thread Keith S
this may help.  hold the control key down and then hit the tab key.  this 
should bring you into the output buffer, which will allow you to arrow up and 
down the screen and see the text that the game has sent you.  

to leave the Output buffer, push control again and tap the tab key.

Not sure if this is what you are looking for.

Keith
  - Original Message - 
  From: King Meade 
  To: 'Gamers Discussion list' 
  Sent: Friday, January 16, 2015 7:00 PM
  Subject: [Audyssey] Alter Aeon Question


  I am a newbie playing Alter Aeon, using the mud MUSH-Z and I have a question
  I hope someone who is also playing can answer. I am using Jaws as a screen
  reader but when text is written to the screen I am not able to read it a
  second time with the jaws cursor. If I don't hear it the first time I am out
  of luck. Is there a way to review the screen with Jaws? I've tried it on two
  computers with the same result. Thanks for any help.

  "I'd rather be infected with love for the tiniest sliver of a second than
  live a hundred years smothered by a lie."--Lena Haloway

  Blind Treasures
  sa...@blindtreasures.com
  PH: 804-726-8900
  Web: www.blindtreasures.com





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