I loved plyaing Diablo, both as a computer game and as a paper and pencil
RPG when I could see. This should be pretty good.
Keith
----- Original Message -----
From: "dark" <d...@xgam.org>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Wednesday, July 25, 2012 3:02 AM
Subject: Re: [Audyssey] Uncharted Peak, New Story-Driven RPG
Thanks for this, I'll gladly give this one a go.
Diablo is indeed one of those games I've always wanted to play, me being
an exploration nut, and it's good to here the developer has access in
mind.
Beware the grue!
Dark.
----- Original Message -----
From: "Shadow Dragon" <elementalult...@hotmail.com>
To: <gamers@audyssey.org>
Sent: Wednesday, July 25, 2012 7:27 AM
Subject: [Audyssey] Uncharted Peak, New Story-Driven RPG
I actually happened across this on mudconnector, which is a bit surprising
since it's not what I would consider a mud. But it is pretty cool for a
browser-based game. It's sort of like a mix between Diablo and a tactical
RPG. It's got diablo's randomly generated equipment system and quest path,
and it's got a turn-based tactical battle system that sort of simulates
diablo's combat system in the best way a browser-based game can. Unlike in
most browser-based RPG's, you actually complete your characters on this
game, as in, you can actually finish the storyline. Once that happens you
start a new character. From what I see the storyline isn't hugely in-depth
unless I missed some parts somehow, but it is fairly well-written, and
there are tons of other things to do and achievements to unlock. On the
battlefield there's orbs and items to collect, and from what I understand
orbs do various things, from curing all alements, to restoring HP, to
granting experience. Combat is kind of slow even once you get used to it,
but it isn't too bad once you figure out how it works. It's even got tons
of zones, monsters and events to check out. I'd definitely give this one a
look if you're an RPG fan, or even just a diablo fan and you always wished
you could play.
www.unchartedpeak.com
There's a more comprehensive features list on the website for anyone
interested.
One thing that really impressed me about this game was the developer's
willingness to add accessibility features. At first the combat was
unplayable because you couldn't tell where the monster was, and doing
things like equipping items was a little tricky. But within a day of my
asking, the developer went above and beyond my suggestions, implementing
all of my suggestions as well as a few things I didn't even think of to
make the game completely playable. I was very impressed. So if you're
worried about accessibility, I think he's got that covered and I'm sure
if you find anything else that's tricky to do he'd be willing to
implement it, as long as it doesn't unbalance gameplay.
Enjoy.
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