[Audyssey] What the sparcle?

2012-09-18 Thread dark
Hello. 

I'm not sure how many people have been following Greymatter productions and 
reading Ryan's blog over at http://www.greymatterproductions.com/blog/ 

I must admit I was checking regularly until about may, but then got out of the 
habbit. Visiting the site again now however, I learn that Ryan is working on 
another project in addition to the Boxing game and developement sounds like 
it's chugging on very nicely. I am however a little uncertain what exactly this 
game is. 

ryan states in his blog that it's a side scrolling adaptation of a board game 
called sparcle which I believe Michael Feyr was involved in designing (ryan 
puts a link to the sparcle rules), I however haven't heard of the board game 
exactly and am rather uncertain about what form it takes. Mentions of goblins, 
ghosts, treasure and adventurers grabbed my interest of course, particularly 
when Ryan mentioned that the adaptation he's working on will be in the form of 
a side scroller, sinse a fantasy themeed side scroller possibly with rpg 
mechanics sounds distinctly interesting.

However, sinse I've not heard of the original game, and am unsure how the rules 
work, I'm not exactly certain of the theme, complexity or anything else. For 
instance will there be a stats system? player classes? Weapons and armor to 
pick up and use? maybe magic or single use items like a ring of floatation to 
survive a fall or a wand of cold to freeze a fire pit? 

while Ryan's blog sounds fascinating, I think for those who are not familiar 
with the original game,  some more explanation of how things work would be 
quite nice, if nothing else for anticipation value. 

While he has provided the link to the original 83 page manual, I'm slightly 
uncertain how much help that will be sinse I have never heard of the game, have 
no idea what a sparcle board may look like, (if there ever was! such a board), 
and also sinse the game is changing from turnbased boardgame to realtime side 
scroller,  presumably with single player or multiplayer options, some of 
the rules may be different, or there may be additions made to the game. 

So, while I freely understand the game is still in developement and testing, It 
would be great if Ryan, or possibly Michael could say a little more about it 
just to give us unenlightened,  or maybe non sparcling! an idea :D. 

Beware the Grue! 

Dark.
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Re: [Audyssey] What the sparcle?

2012-09-18 Thread Jacob Kruger
I think that's the game sparkle (with a K), and here are 2 pages relating to 
different versions for sighted folk - a trial download page, and an online 
version:

http://www.bigfishgames.com/download-games/2753/sparkle/index.html
http://www.gamehouse.com/online-games/sparkle-online#details


From the description on the first page:
"No one travels without worries in Crowberry Woods anymore. Vast blackness 
has blanketed the once beautiful forest. Use your orb slinger to shatter the
orbs before their power is used to release the eternal night. Can you bring 
the light back, from a Sparkle to full bloom? Explore three different game
modes, multitude of greater magical amulets and powerups, and uncover the 
deepest secrets. Crowberry Woods calls you!


list of 3 items
Collect powerful amulets.
Master the Orb Slinger!
Loads of intriguing levels!"

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: "dark" 

To: 
Sent: Tuesday, September 18, 2012 10:27 AM
Subject: [Audyssey] What the sparcle?



Hello.

I'm not sure how many people have been following Greymatter productions 
and reading Ryan's blog over at http://www.greymatterproductions.com/blog/


I must admit I was checking regularly until about may, but then got out of 
the habbit. Visiting the site again now however, I learn that Ryan is 
working on another project in addition to the Boxing game and developement 
sounds like it's chugging on very nicely. I am however a little uncertain 
what exactly this game is.


ryan states in his blog that it's a side scrolling adaptation of a board 
game called sparcle which I believe Michael Feyr was involved in designing 
(ryan puts a link to the sparcle rules), I however haven't heard of the 
board game exactly and am rather uncertain about what form it takes. 
Mentions of goblins, ghosts, treasure and adventurers grabbed my interest 
of course, particularly when Ryan mentioned that the adaptation he's 
working on will be in the form of a side scroller, sinse a fantasy themeed 
side scroller possibly with rpg mechanics sounds distinctly interesting.


However, sinse I've not heard of the original game, and am unsure how the 
rules work, I'm not exactly certain of the theme, complexity or anything 
else. For instance will there be a stats system? player classes? Weapons 
and armor to pick up and use? maybe magic or single use items like a ring 
of floatation to survive a fall or a wand of cold to freeze a fire pit?


while Ryan's blog sounds fascinating, I think for those who are not 
familiar with the original game,  some more explanation of how things 
work would be quite nice, if nothing else for anticipation value.


While he has provided the link to the original 83 page manual, I'm 
slightly uncertain how much help that will be sinse I have never heard of 
the game, have no idea what a sparcle board may look like, (if there ever 
was! such a board), and also sinse the game is changing from turnbased 
boardgame to realtime side scroller,  presumably with single player or 
multiplayer options, some of the rules may be different, or there may be 
additions made to the game.


So, while I freely understand the game is still in developement and 
testing, It would be great if Ryan, or possibly Michael could say a little 
more about it just to give us unenlightened,  or maybe non sparcling! 
an idea :D.


Beware the Grue!

Dark.
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Re: [Audyssey] What the sparcle?

2012-09-18 Thread shaun everiss


actually ryan has not updated since the end of july now.
I frequently check the blog ofcause but nothing since then.
Though I am trying to get a foothold in the door and get my hands on 
the game so I can help with voices and sounds.
my last message from ryan about a week or 2 ago was that he is 
working on network multiplayer support  for the game and that is why 
no updates though he was vary vague and since it took him ages to 
respond I can only assume he is totally snowed.


At 09:27 a.m. 18/09/2012 +0100, you wrote:

Hello.

I'm not sure how many people have been following Greymatter 
productions and reading Ryan's blog over at 
http://www.greymatterproductions.com/blog/


I must admit I was checking regularly until about may, but then got 
out of the habbit. Visiting the site again now however, I learn that 
Ryan is working on another project in addition to the Boxing game 
and developement sounds like it's chugging on very nicely. I am 
however a little uncertain what exactly this game is.


ryan states in his blog that it's a side scrolling adaptation of a 
board game called sparcle which I believe Michael Feyr was involved 
in designing (ryan puts a link to the sparcle rules), I however 
haven't heard of the board game exactly and am rather uncertain 
about what form it takes. Mentions of goblins, ghosts, treasure and 
adventurers grabbed my interest of course, particularly when Ryan 
mentioned that the adaptation he's working on will be in the form of 
a side scroller, sinse a fantasy themeed side scroller possibly with 
rpg mechanics sounds distinctly interesting.


However, sinse I've not heard of the original game, and am unsure 
how the rules work, I'm not exactly certain of the theme, complexity 
or anything else. For instance will there be a stats system? player 
classes? Weapons and armor to pick up and use? maybe magic or single 
use items like a ring of floatation to survive a fall or a wand of 
cold to freeze a fire pit?


while Ryan's blog sounds fascinating, I think for those who are not 
familiar with the original game,  some more explanation of how 
things work would be quite nice, if nothing else for anticipation value.


While he has provided the link to the original 83 page manual, I'm 
slightly uncertain how much help that will be sinse I have never 
heard of the game, have no idea what a sparcle board may look like, 
(if there ever was! such a board), and also sinse the game is 
changing from turnbased boardgame to realtime side scroller,  
presumably with single player or multiplayer options, some of the 
rules may be different, or there may be additions made to the game.


So, while I freely understand the game is still in developement and 
testing, It would be great if Ryan, or possibly Michael could say a 
little more about it just to give us unenlightened,  or maybe 
non sparcling! an idea :D.


Beware the Grue!

Dark.
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Re: [Audyssey] What the sparcle?

2012-09-18 Thread dark
Hmm Jacob, that doesn't sound like the game Michael mentioned in his 
instructions, sinse it wasn't set in a woodland, but a dungeon complex, and 
there's no mention of an orb slinger or magical amulets.


Beware the grue!

DArk.
- Original Message - 
From: "Jacob Kruger" 

To: "Gamers Discussion list" 
Sent: Tuesday, September 18, 2012 9:55 AM
Subject: Re: [Audyssey] What the sparcle?


I think that's the game sparkle (with a K), and here are 2 pages relating 
to different versions for sighted folk - a trial download page, and an 
online version:

http://www.bigfishgames.com/download-games/2753/sparkle/index.html
http://www.gamehouse.com/online-games/sparkle-online#details

From the description on the first page:
"No one travels without worries in Crowberry Woods anymore. Vast blackness 
has blanketed the once beautiful forest. Use your orb slinger to shatter 
the
orbs before their power is used to release the eternal night. Can you 
bring the light back, from a Sparkle to full bloom? Explore three 
different game
modes, multitude of greater magical amulets and powerups, and uncover the 
deepest secrets. Crowberry Woods calls you!


list of 3 items
Collect powerful amulets.
Master the Orb Slinger!
Loads of intriguing levels!"

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: "dark" 

To: 
Sent: Tuesday, September 18, 2012 10:27 AM
Subject: [Audyssey] What the sparcle?



Hello.

I'm not sure how many people have been following Greymatter productions 
and reading Ryan's blog over at 
http://www.greymatterproductions.com/blog/


I must admit I was checking regularly until about may, but then got out 
of the habbit. Visiting the site again now however, I learn that Ryan is 
working on another project in addition to the Boxing game and 
developement sounds like it's chugging on very nicely. I am however a 
little uncertain what exactly this game is.


ryan states in his blog that it's a side scrolling adaptation of a board 
game called sparcle which I believe Michael Feyr was involved in 
designing (ryan puts a link to the sparcle rules), I however haven't 
heard of the board game exactly and am rather uncertain about what form 
it takes. Mentions of goblins, ghosts, treasure and adventurers grabbed 
my interest of course, particularly when Ryan mentioned that the 
adaptation he's working on will be in the form of a side scroller, sinse 
a fantasy themeed side scroller possibly with rpg mechanics sounds 
distinctly interesting.


However, sinse I've not heard of the original game, and am unsure how the 
rules work, I'm not exactly certain of the theme, complexity or anything 
else. For instance will there be a stats system? player classes? Weapons 
and armor to pick up and use? maybe magic or single use items like a ring 
of floatation to survive a fall or a wand of cold to freeze a fire pit?


while Ryan's blog sounds fascinating, I think for those who are not 
familiar with the original game,  some more explanation of how things 
work would be quite nice, if nothing else for anticipation value.


While he has provided the link to the original 83 page manual, I'm 
slightly uncertain how much help that will be sinse I have never heard of 
the game, have no idea what a sparcle board may look like, (if there ever 
was! such a board), and also sinse the game is changing from turnbased 
boardgame to realtime side scroller,  presumably with single player 
or multiplayer options, some of the rules may be different, or there may 
be additions made to the game.


So, while I freely understand the game is still in developement and 
testing, It would be great if Ryan, or possibly Michael could say a 
little more about it just to give us unenlightened,  or maybe non 
sparcling! an idea :D.


Beware the Grue!

Dark.
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You

Re: [Audyssey] dungon master

2012-09-18 Thread Jim Kitchen

Hi shaun,

Sorry, the Simpson's episode about cherry bombs isn't coming to mind.

Is there actually a soda named cherry bomb?

You know when I was young a cherry bomb was an explosive.  You know a round red 
ball with a fuse.  Looked like a large cherry.  A bit less powerful than an M80 
but still had a good pop to them.

BFN

Jim

Genuine Exploding Tagline.   Acme Tagline Inc.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] What the sparcle?

2012-09-18 Thread Jacob Kruger
Fair enough - didn't look into detail too much, but it seemed like a form of 
action/RPG game, so who knows - not me...


Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: "dark" 

To: "Gamers Discussion list" 
Sent: Tuesday, September 18, 2012 11:16 AM
Subject: Re: [Audyssey] What the sparcle?


Hmm Jacob, that doesn't sound like the game Michael mentioned in his 
instructions, sinse it wasn't set in a woodland, but a dungeon complex, 
and there's no mention of an orb slinger or magical amulets.


Beware the grue!

DArk.
- Original Message - 
From: "Jacob Kruger" 

To: "Gamers Discussion list" 
Sent: Tuesday, September 18, 2012 9:55 AM
Subject: Re: [Audyssey] What the sparcle?


I think that's the game sparkle (with a K), and here are 2 pages relating 
to different versions for sighted folk - a trial download page, and an 
online version:

http://www.bigfishgames.com/download-games/2753/sparkle/index.html
http://www.gamehouse.com/online-games/sparkle-online#details

From the description on the first page:
"No one travels without worries in Crowberry Woods anymore. Vast 
blackness has blanketed the once beautiful forest. Use your orb slinger 
to shatter the
orbs before their power is used to release the eternal night. Can you 
bring the light back, from a Sparkle to full bloom? Explore three 
different game
modes, multitude of greater magical amulets and powerups, and uncover the 
deepest secrets. Crowberry Woods calls you!


list of 3 items
Collect powerful amulets.
Master the Orb Slinger!
Loads of intriguing levels!"

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: "dark" 

To: 
Sent: Tuesday, September 18, 2012 10:27 AM
Subject: [Audyssey] What the sparcle?



Hello.

I'm not sure how many people have been following Greymatter productions 
and reading Ryan's blog over at 
http://www.greymatterproductions.com/blog/


I must admit I was checking regularly until about may, but then got out 
of the habbit. Visiting the site again now however, I learn that Ryan is 
working on another project in addition to the Boxing game and 
developement sounds like it's chugging on very nicely. I am however a 
little uncertain what exactly this game is.


ryan states in his blog that it's a side scrolling adaptation of a board 
game called sparcle which I believe Michael Feyr was involved in 
designing (ryan puts a link to the sparcle rules), I however haven't 
heard of the board game exactly and am rather uncertain about what form 
it takes. Mentions of goblins, ghosts, treasure and adventurers grabbed 
my interest of course, particularly when Ryan mentioned that the 
adaptation he's working on will be in the form of a side scroller, sinse 
a fantasy themeed side scroller possibly with rpg mechanics sounds 
distinctly interesting.


However, sinse I've not heard of the original game, and am unsure how 
the rules work, I'm not exactly certain of the theme, complexity or 
anything else. For instance will there be a stats system? player 
classes? Weapons and armor to pick up and use? maybe magic or single use 
items like a ring of floatation to survive a fall or a wand of cold to 
freeze a fire pit?


while Ryan's blog sounds fascinating, I think for those who are not 
familiar with the original game,  some more explanation of how 
things work would be quite nice, if nothing else for anticipation value.


While he has provided the link to the original 83 page manual, I'm 
slightly uncertain how much help that will be sinse I have never heard 
of the game, have no idea what a sparcle board may look like, (if there 
ever was! such a board), and also sinse the game is changing from 
turnbased boardgame to realtime side scroller,  presumably with 
single player or multiplayer options, some of the rules may be 
different, or there may be additions made to the game.


So, while I freely understand the game is still in developement and 
testing, It would be great if Ryan, or possibly Michael could say a 
little more about it just to give us unenlightened,  or maybe non 
sparcling! an idea :D.


Beware the Grue!

Dark.
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Re: [Audyssey] What the sparcle?

2012-09-18 Thread Phil Vlasak

Hi Dark,
I think this article is what you are looking for:
Audyssey;
Games Accessible to the Blind
Issue 32: First Quarter, 2002
Edited by Michael Feir and Rebecca Sutton

Due to unforeseen circumstances, I was unable to have the surprise I
promised ready in time for inclusion in this issue of Audyssey. It will be
ready shortly. The surprise was a game I have nearly completed which is a
board-game equivalent to a classic side-scrolling video game. Two dice are
all that is needed to play.  Called Sparkle, the game puts up to six
adventurers in a complex of stacked levels full of goblins, ghosts, trophies
and other items. Players have to clear all levels of trophies in order to
win. Goblins also try to obtain trophies. At the top of the complex are two
exits where trophies must be deposited and where a dragon waits to destroy
the incautious player. As a sort of consolation, I have written down a
proposal on how a side-scrolling game could be made for blind people using
stereo sound. Designing Sparkle has re-shaped and clarified my ideas on this
so that I am now confident that they are feasible. I hope one or more game
developers out there can put them to use, and that readers find my theories
to be of interest.

How A Sonic Side-scrolling Game Could Work
By Michael Feir

To make a game which offers all the challenge that sighted people experience
would require a vary careful use of sounds. The basic scenario would take
place on a line extending from left to right in front of the player. As the
player moved along the line, sounds representing monsters, objects,
obstacles, and so-on would pan from left to right or vise versa depending on
the direction travelled. The volume of sounds could also be used either to
denote the height of objects or make more obvious what is in the immediate
vicinity and what is further away on either side. Pitch of sounds could be
another height indicator.

Each item in the game would generate a sound as long as it was within a
certain range. For example, a pit which had to be jumped over might have a
vast echoing sound associated with it. As one approached the pit, the sound
would move closer to the centre of the line in front of the player. If the
player did not jump at the right time, he/she would fall into the pit.

Multiple layers of sound would be required for such a game to work. There
would probably have to be at least two layers of sound for representing
stationary features such as pits, water, raised platforms which could be
jumped onto, etc. There would also have to be channels for object sounds. A
good example would be a heart beeting as a symbol denoting a healing item
which would increase health. A magic sword might have the whisper of its
name as a locater, or a sound of a sword being drawn. A chest might have a
thumping sound.

When it comes to enemies, things don't necessarily get all that much more
complicated. Enemies would have their own movement and identification
sounds. A monster might breathe heavily or growl. Flying enemies would have
flapping sounds and/or different chirps. Combat would work similarly. An
attacker would swing at a player from the side where it is located. A
monster on the right might attack a player, for instance. The attack
approach sound might be a swoosh or fierce roar. The player would have an
instant to dodge to the left out of the zone which would be hit by the
attack. The player's attacks would similarly extend a certain range at a
certain speed. The player would have to learn to judge how far and fast
his/her attack moved and make certain that the enemy wouldn't move out of
range in time to avoid the attack. A flying projectile could be blocked by
moving slightly in its direction so that the player's shield was facing the
right way. As a more complex option, different pitched attack approach
sounds could represent different heights which could be matched by players
using the arrow keys or joystick to raise or lower their shield. Players
could attack along a few levels of height represented by pitch and attempt
to score a critical hit or shoot at flying enemies represented at higher
pitches. These approaches have been used in other games for the sighted, and
with modern technology, it should be possible to represent all this
sonically. Shades Of Doom and Monkey Business certainly prove that the
capability exists.

In the case of the game Sparkle which I have almost completed, events might
happen on different levels of a multi-level complex. Depicting events
outside the level that the player is on would be somewhat problematic. The
best approach would likely be to have a voice similar to those in games like
Gauntlet. In the case of my game, it would say things like:
"The haven on level three is under attack!", or "A goblin on level four has
rolled a magic boulder."

The number of players would be pretty much limited to two on a single
computer. Each could have separate controls on the keyboard or use
joysticks. The tricky part would 

Re: [Audyssey] Soda Wars

2012-09-18 Thread Jim Kitchen

Hi Thomas,

Can you describe what Moxie tastes like?  Do they still make it?

BTW I have added a belch and other gas to Dungeon Master.  Also added choose 
your gender.  Found a couple of little things that were not doing what I wanted 
them to and have cut the code down a bit in size.  Still close to the largest 
of any of my games.  If I could think really ahead and have the whole thing 
done in my head before I start, I know that I could have made the whole thing 
smaller.  But it hurts my head to work like that.  Anyway, now on to creating 
the elevator.

BFN

Jim

Man is the only animal that laughs and weeps; for he is the only animal that is 
struck with the difference between what things are and what they ought to be.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] dungon master

2012-09-18 Thread Thomas Ward
Hi Jim,

Agreed. For one thing soda usually comes in a bottle or can, and won't
spill inside your duffel bag provided it isn't opened. For another
sodas taste better cold, but can be just as easily drank when warm
too. Milk shakes usually don't come in cans or bottles, and are served
up in a glass or cup. To top it off since they are a dairy product
they have to be kept cold or they will spoil quickly. For reality
sake, if nothing else, milk shakes just wouldn't work here. :D

On 9/18/12, Jim Kitchen  wrote:
> Hi Shaun,
>
> I am sorry, but I just don't think that it would be a good idea to throw a
> milk shake into a leather duffel bag.  Plus I just don't think that it goes
> with the soda pops.
>
> BFN
>
>  Jim
>
> Got milk?
>
> j...@kitchensinc.net
> http://www.kitchensinc.net
> (440) 286-6920
> Chardon Ohio USA
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Re: [Audyssey] dungon master

2012-09-18 Thread Jim Kitchen

Hi Shaun,

I am sorry, but I just don't think that it would be a good idea to throw a milk 
shake into a leather duffel bag.  Plus I just don't think that it goes with the 
soda pops.

BFN

Jim

Got milk?

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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[Audyssey] Fantasy board game was: What the sparcle?

2012-09-18 Thread dark

Hi Phil.

Thanks, that makes a lot more sense.

Looking at the rules, I'm actually surprised that nobody has coded a 
straight up board game version of this, sinse everything is there, and it 
would be far quicker if the computer did all the enemy moving etc than 
having to constantly reedit a text document sent betwene the players which 
seems a little long winded to me.


It's a little ironic sinse earlier I remember Travis asking for suggestions 
for a board game he could make in audio, and I suggested a fantasy one 
without any idea that Michael had already! created a very comprehensive set 
of rules for a fantasy board game.


Perhaps this is a project someone could undertake in addition to Ryan's side 
scrolling version which will obviously be a much different game, sinse 
myself I'd like to see both iterations, indeed just as the side scroller 
could expand once it was programmed, so might the board game sinse the 
ability to have the computer manage movements of enemies and such would 
allow for far more potential variation.


Beware the grue!

Dark. 



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Re: [Audyssey] Soda Wars

2012-09-18 Thread Thomas Ward
Hi Jim,

Sure they still make Moxie. Its hard to find in a lot of places, but
can usually be found in Connecticut, Maine, Massachusetts, and other
New England states. Its a regional brand that primarily sells to
North-Eastern states, and is sometimes purchased and sold in stores
across the country in limited supply.

As for the taste the various Moxie sodas are sort of sweet and sour.
Have a bit of a tangy taste and gave me a bitter after taste after
finishing it. Of course, there have been several different flavors
such as cherry cream, blue cream, orange cream, etc. Its been years
since I tried it so who knows what flavors they have now or if they
dropped any, but the taste is pretty unique. Let's just say its an
acquired taste and leave it at that.

Well, as far as planning ahead that's what outlines are for. When I
was learning to program in college I use to hate writing outlines,
writing down notes on everything, etc before starting to program.
However, years later I find it useful because I don't have to question
what I'm doing next because its right there in the outline. If I want
to change something I can, but at least I have a outline of the basic
idea before I start. :D


On 9/18/12, Jim Kitchen  wrote:
> Hi Thomas,
>
> Can you describe what Moxie tastes like?  Do they still make it?
>
> BTW I have added a belch and other gas to Dungeon Master.  Also added choose
> your gender.  Found a couple of little things that were not doing what I
> wanted them to and have cut the code down a bit in size.  Still close to the
> largest of any of my games.  If I could think really ahead and have the
> whole thing done in my head before I start, I know that I could have made
> the whole thing smaller.  But it hurts my head to work like that.  Anyway,
> now on to creating the elevator.
>
> BFN
>
>  Jim
>
> Man is the only animal that laughs and weeps; for he is the only animal that
> is struck with the difference between what things are and what they ought to
> be.
>
> j...@kitchensinc.net
> http://www.kitchensinc.net
> (440) 286-6920
> Chardon Ohio USA
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Re: [Audyssey] What the sparcle?

2012-09-18 Thread Grey Matter Info
Hi Dark et al,
Sparkle is a pretty deep game and unfortunately nothing I can truly do full
justice to in a few paragraphs. Still, I'll try.
Basically, there will be a complex of 6 stacked levels, each of which
contains a variety of obstacles such as walls to jump or climb over, pits
full of gems, helpful or harmful buildings with which the player can
interact, and a full cast of fantasy characters from goblins to dragons. The
player's goal will be to race through the complex collecting trophies and
trying to deposit them at the top of the complex before the goblins do.
Doing so earns points and positive events for the players, while failing to
do so causes negative events to occur.
I should point out, as well, that this game will be a true side-scroller
with vertical movement, gravity, etc. Jumping, for example, is not a
true/false variable, but is rather an analogue command that takes advantage
of the second dimension. There are few things more fun right now than
leaping off the top of a wall to the bottom of a pit to see just how long it
takes. Less fun is climbing all the way back out of that pit. 
Michael and I have discussed the possibility of adding in stats before, and
it's something I'm interested in, but right now, I'm still laying down the
basic functionality. The player can navigate basic levels, collect items,
and use them, but that's about it. As Shaun said, I'm working on network
support right now, as I don't want to end up accidentally designing the game
for single player and then having to start over.
I'm happy to answer any questions you or anyone else has, but as Shaun also
accurately pointed out, things are a bit hectic at work right now, so I
might not respond as quickly as I would like. I do still check the list,
however, and I'll answer as soon as I can.
All the best,
Ryan


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Tuesday, September 18, 2012 3:28 AM
To: Gamers@audyssey.org
Subject: [Audyssey] What the sparcle?

Hello. 

I'm not sure how many people have been following Greymatter productions and
reading Ryan's blog over at http://www.greymatterproductions.com/blog/ 

I must admit I was checking regularly until about may, but then got out of
the habbit. Visiting the site again now however, I learn that Ryan is
working on another project in addition to the Boxing game and developement
sounds like it's chugging on very nicely. I am however a little uncertain
what exactly this game is. 

ryan states in his blog that it's a side scrolling adaptation of a board
game called sparcle which I believe Michael Feyr was involved in designing
(ryan puts a link to the sparcle rules), I however haven't heard of the
board game exactly and am rather uncertain about what form it takes.
Mentions of goblins, ghosts, treasure and adventurers grabbed my interest of
course, particularly when Ryan mentioned that the adaptation he's working on
will be in the form of a side scroller, sinse a fantasy themeed side
scroller possibly with rpg mechanics sounds distinctly interesting.

However, sinse I've not heard of the original game, and am unsure how the
rules work, I'm not exactly certain of the theme, complexity or anything
else. For instance will there be a stats system? player classes? Weapons and
armor to pick up and use? maybe magic or single use items like a ring of
floatation to survive a fall or a wand of cold to freeze a fire pit? 

while Ryan's blog sounds fascinating, I think for those who are not familiar
with the original game,  some more explanation of how things work would
be quite nice, if nothing else for anticipation value. 

While he has provided the link to the original 83 page manual, I'm slightly
uncertain how much help that will be sinse I have never heard of the game,
have no idea what a sparcle board may look like, (if there ever was! such a
board), and also sinse the game is changing from turnbased boardgame to
realtime side scroller,  presumably with single player or multiplayer
options, some of the rules may be different, or there may be additions made
to the game. 

So, while I freely understand the game is still in developement and testing,
It would be great if Ryan, or possibly Michael could say a little more about
it just to give us unenlightened,  or maybe non sparcling! an idea :D. 

Beware the Grue! 

Dark.
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Re: [Audyssey] What the sparcle?

2012-09-18 Thread dark

Hi Ryan.

Side scroller meets rpg? two of my favourite things together, sounds awsome! 
indeed, I've always been sorry I couldn't play such games graphically.


I do however have a couple of questions.

While I understand the need to build the game as a four player game to begin 
with, it would be nice to have a single player option, either for getting 
used to the game, or just when nobody else is online, perhaps either by 
having some computer controled opponents, or indeed none at all.


As regards stats, I'm quite content to wait and see what can be added there, 
though either way I'm fascinated by the concept, particularly the use of 
analogue jumping and full 2D mechanics. How exactly were you planning to 
simulate enemy attacks? thus far in audio, the side scrollers we've had 
haven't really allwed for the possibility of dodging or blocking enemy 
attacks, sinse enemies attack as soon as your close, meaning that it's all 
about fast reactions. Are you however planning to follow Michael's initial 
idea by having enemy attacks with sonic clues of their own that the player 
must respond to, in addition to the sound of the enemy's position?


Did you have any plans on adding weapons to vary the fights? not necessarily 
statistically, but in terms of attack speed and damage?


If your on the architecture of the game at the moment, i'd be interested to 
know how that is working or what plans you have, sinse this is sounding like 
a very unique game indeed!


Oh, and btw, I'll be glad to provide voice acting when you get to that stage 
too.


All the best,

dArk.
- Original Message - 
From: "Grey Matter Info" 

To: "'Gamers Discussion list'" 
Sent: Tuesday, September 18, 2012 12:04 PM
Subject: Re: [Audyssey] What the sparcle?



Hi Dark et al,
Sparkle is a pretty deep game and unfortunately nothing I can truly do 
full

justice to in a few paragraphs. Still, I'll try.
Basically, there will be a complex of 6 stacked levels, each of which
contains a variety of obstacles such as walls to jump or climb over, pits
full of gems, helpful or harmful buildings with which the player can
interact, and a full cast of fantasy characters from goblins to dragons. 
The

player's goal will be to race through the complex collecting trophies and
trying to deposit them at the top of the complex before the goblins do.
Doing so earns points and positive events for the players, while failing 
to

do so causes negative events to occur.
I should point out, as well, that this game will be a true side-scroller
with vertical movement, gravity, etc. Jumping, for example, is not a
true/false variable, but is rather an analogue command that takes 
advantage

of the second dimension. There are few things more fun right now than
leaping off the top of a wall to the bottom of a pit to see just how long 
it

takes. Less fun is climbing all the way back out of that pit.
Michael and I have discussed the possibility of adding in stats before, 
and

it's something I'm interested in, but right now, I'm still laying down the
basic functionality. The player can navigate basic levels, collect items,
and use them, but that's about it. As Shaun said, I'm working on network
support right now, as I don't want to end up accidentally designing the 
game

for single player and then having to start over.
I'm happy to answer any questions you or anyone else has, but as Shaun 
also

accurately pointed out, things are a bit hectic at work right now, so I
might not respond as quickly as I would like. I do still check the list,
however, and I'll answer as soon as I can.
All the best,
Ryan


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Tuesday, September 18, 2012 3:28 AM
To: Gamers@audyssey.org
Subject: [Audyssey] What the sparcle?

Hello.

I'm not sure how many people have been following Greymatter productions 
and

reading Ryan's blog over at http://www.greymatterproductions.com/blog/

I must admit I was checking regularly until about may, but then got out of
the habbit. Visiting the site again now however, I learn that Ryan is
working on another project in addition to the Boxing game and developement
sounds like it's chugging on very nicely. I am however a little uncertain
what exactly this game is.

ryan states in his blog that it's a side scrolling adaptation of a board
game called sparcle which I believe Michael Feyr was involved in designing
(ryan puts a link to the sparcle rules), I however haven't heard of the
board game exactly and am rather uncertain about what form it takes.
Mentions of goblins, ghosts, treasure and adventurers grabbed my interest 
of
course, particularly when Ryan mentioned that the adaptation he's working 
on

will be in the form of a side scroller, sinse a fantasy themeed side
scroller possibly with rpg mechanics sounds distinctly interesting.

However, sinse I've not heard of the original game, and am unsure how the
rules work, I'm not exactly c

Re: [Audyssey] What the sparcle?

2012-09-18 Thread Grey Matter Info
Hi Dark,
There are a lot of games--though none in the AG community--that have done a
better job of incorporating RPG and side scroller than I plan to. While I
plan to have stats at some point, I hadn't planned on a fully-fledged
experience system and the like. As I said, though, that's further down on
the list of things to do, however it pans out.
I completely agree with you about having a single-player option, and I plan
to have that in the game. However, the mechanics of single player versus
multi-player overlap quite a lot, and it will be easier for me to design the
full system and just make single player a component of that.
For example, you could make a single player walk very easily. If the player
presses right arrow, make him walk to the right. This is just fine in a
single player game because it doesn't send data to the server. For a
multiplayer game, though, you would want something a bit different. In that
instance, you would create a false player for each of the other people
playing the game, and have those false players act on a more perfunctory set
of commands. Instead of saying player 2 took a step, player 2 took another
step, player 2 took a third step, you would say player 2 started moving, and
when he stopped, send a command that said player 2 stopped moving. 
If I build the player so that he acts like he's a multiplayer from the
beginning, I won't have to rebuild him when I actually get to the
multiplayer portion of the game. All of that will be done already. It's much
easier to convert from multiplayer to single player than it is to go from
single player to multiplayer.
With regard to attack mechanics, I don't want to give too much away, but
suffice it to say that there will be actual attacks that you can block,
duck, jump over, etc. I want enemies to have a lot more personality than
they thus far have in audio games. Think about the robots in MegaMan X that
threw their shield at you, then reeled it back in with a chain. In audio,
you might represent that with a traveling whoosh, followed by the sound of
the shield scraping back toward them across the ground. Though that
particular example will likely not be in the game, there will be things with
that and greater levels of complexity.
The original game calls for sword strokes, arrows, and various magic spells.
The sword itself has a number of attacks at its disposal, and I intend to
update those for the side scrolling genre. Other than that, I don't know
yet.
I'm not sure what you're asking about in terms of architecture. Aside from
run, jump, climb, fall, fight, what are you wondering?
Thanks for the offer of voice acting. I may take you up on that when I
switch from placeholder to the real thing.
Best,
Ryan



-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Tuesday, September 18, 2012 6:37 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] What the sparcle?

Hi Ryan.

Side scroller meets rpg? two of my favourite things together, sounds awsome!

indeed, I've always been sorry I couldn't play such games graphically.

I do however have a couple of questions.

While I understand the need to build the game as a four player game to begin
with, it would be nice to have a single player option, either for getting
used to the game, or just when nobody else is online, perhaps either by
having some computer controled opponents, or indeed none at all.

As regards stats, I'm quite content to wait and see what can be added there,
though either way I'm fascinated by the concept, particularly the use of
analogue jumping and full 2D mechanics. How exactly were you planning to
simulate enemy attacks? thus far in audio, the side scrollers we've had
haven't really allwed for the possibility of dodging or blocking enemy
attacks, sinse enemies attack as soon as your close, meaning that it's all
about fast reactions. Are you however planning to follow Michael's initial
idea by having enemy attacks with sonic clues of their own that the player
must respond to, in addition to the sound of the enemy's position?

Did you have any plans on adding weapons to vary the fights? not necessarily
statistically, but in terms of attack speed and damage?

If your on the architecture of the game at the moment, i'd be interested to
know how that is working or what plans you have, sinse this is sounding like
a very unique game indeed!

Oh, and btw, I'll be glad to provide voice acting when you get to that stage
too.

All the best,

dArk.


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Re: [Audyssey] What the sparcle?

2012-09-18 Thread Jess Varnell
I see there's a change log for this game, but no game yet? And where's the 
boxing game? I only see block party on the page. Thanks.


Jess
- Original Message - 
From: "dark" 

To: 
Sent: Tuesday, September 18, 2012 4:27 AM
Subject: [Audyssey] What the sparcle?



Hello.

I'm not sure how many people have been following Greymatter productions 
and reading Ryan's blog over at http://www.greymatterproductions.com/blog/


I must admit I was checking regularly until about may, but then got out of 
the habbit. Visiting the site again now however, I learn that Ryan is 
working on another project in addition to the Boxing game and developement 
sounds like it's chugging on very nicely. I am however a little uncertain 
what exactly this game is.


ryan states in his blog that it's a side scrolling adaptation of a board 
game called sparcle which I believe Michael Feyr was involved in designing 
(ryan puts a link to the sparcle rules), I however haven't heard of the 
board game exactly and am rather uncertain about what form it takes. 
Mentions of goblins, ghosts, treasure and adventurers grabbed my interest 
of course, particularly when Ryan mentioned that the adaptation he's 
working on will be in the form of a side scroller, sinse a fantasy themeed 
side scroller possibly with rpg mechanics sounds distinctly interesting.


However, sinse I've not heard of the original game, and am unsure how the 
rules work, I'm not exactly certain of the theme, complexity or anything 
else. For instance will there be a stats system? player classes? Weapons 
and armor to pick up and use? maybe magic or single use items like a ring 
of floatation to survive a fall or a wand of cold to freeze a fire pit?


while Ryan's blog sounds fascinating, I think for those who are not 
familiar with the original game,  some more explanation of how things 
work would be quite nice, if nothing else for anticipation value.


While he has provided the link to the original 83 page manual, I'm 
slightly uncertain how much help that will be sinse I have never heard of 
the game, have no idea what a sparcle board may look like, (if there ever 
was! such a board), and also sinse the game is changing from turnbased 
boardgame to realtime side scroller,  presumably with single player or 
multiplayer options, some of the rules may be different, or there may be 
additions made to the game.


So, while I freely understand the game is still in developement and 
testing, It would be great if Ryan, or possibly Michael could say a little 
more about it just to give us unenlightened,  or maybe non sparcling! 
an idea :D.


Beware the Grue!

Dark.
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Re: [Audyssey] What the sparcle?

2012-09-18 Thread Grey Matter Info
Jess,
There's no boxing game or Sparkle because they're not done yet. I update the
changelog and blog as new and exciting things happen. Sadly, nothing
exciting has happened in recent history, as life has been pretty packed. I
am working on some networking stuff in my spare time, though, so I should
have something to post sooner than later, I hope.
Ryan

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jess Varnell
Sent: Tuesday, September 18, 2012 8:31 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] What the sparcle?

I see there's a change log for this game, but no game yet? And where's the 
boxing game? I only see block party on the page. Thanks.

Jess


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Re: [Audyssey] What the sparcle?

2012-09-18 Thread Liam Erven
That's one problem with working full time I suppose. I have the same issue.
 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Grey Matter Info
Sent: Tuesday, September 18, 2012 9:46 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] What the sparcle?

Jess,
There's no boxing game or Sparkle because they're not done yet. I update the
changelog and blog as new and exciting things happen. Sadly, nothing
exciting has happened in recent history, as life has been pretty packed. I
am working on some networking stuff in my spare time, though, so I should
have something to post sooner than later, I hope.
Ryan

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jess Varnell
Sent: Tuesday, September 18, 2012 8:31 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] What the sparcle?

I see there's a change log for this game, but no game yet? And where's the
boxing game? I only see block party on the page. Thanks.

Jess


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Re: [Audyssey] What the sparcle?

2012-09-18 Thread Grey Matter Info
Amen to that. I'd do this full time if I had a sponsor. But otherwise,
there's just not enough money in it to do it as a career. Hurray for a
hobby.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Liam Erven
Sent: Tuesday, September 18, 2012 9:47 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] What the sparcle?

That's one problem with working full time I suppose. I have the same issue.
 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Grey Matter Info
Sent: Tuesday, September 18, 2012 9:46 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] What the sparcle?

Jess,
There's no boxing game or Sparkle because they're not done yet. I update the
changelog and blog as new and exciting things happen. Sadly, nothing
exciting has happened in recent history, as life has been pretty packed. I
am working on some networking stuff in my spare time, though, so I should
have something to post sooner than later, I hope.
Ryan

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jess Varnell
Sent: Tuesday, September 18, 2012 8:31 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] What the sparcle?

I see there's a change log for this game, but no game yet? And where's the
boxing game? I only see block party on the page. Thanks.

Jess


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Re: [Audyssey] What the sparcle?

2012-09-18 Thread Liam Erven
I have the same unfortunate issue.
 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Grey Matter Info
Sent: Tuesday, September 18, 2012 9:58 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] What the sparcle?

Amen to that. I'd do this full time if I had a sponsor. But otherwise,
there's just not enough money in it to do it as a career. Hurray for a
hobby.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Liam Erven
Sent: Tuesday, September 18, 2012 9:47 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] What the sparcle?

That's one problem with working full time I suppose. I have the same issue.
 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Grey Matter Info
Sent: Tuesday, September 18, 2012 9:46 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] What the sparcle?

Jess,
There's no boxing game or Sparkle because they're not done yet. I update the
changelog and blog as new and exciting things happen. Sadly, nothing
exciting has happened in recent history, as life has been pretty packed. I
am working on some networking stuff in my spare time, though, so I should
have something to post sooner than later, I hope.
Ryan

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jess Varnell
Sent: Tuesday, September 18, 2012 8:31 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] What the sparcle?

I see there's a change log for this game, but no game yet? And where's the
boxing game? I only see block party on the page. Thanks.

Jess


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[Audyssey] which version of microsoft flight simulater is accessable? with windows7 or 8

2012-09-18 Thread austin pinto
hi all i currently use windows8 and want to know which version of mfs
is accessable and works with windows8 or windows7? can i get trial for
all the softwares required to run fs if ya from whare can i download?

-- 
send from my samsung galaxy y pro duos b5512 android bassed phone

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Re: [Audyssey] dungon master

2012-09-18 Thread Dark Lord
Just an idea, how about chewing gums or bubble gums?


Regards,
DARK LORD 
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jim Kitchen
Sent: Tuesday, 18 September 2012 5:38 PM
To: shaun everiss
Subject: Re: [Audyssey] dungon master

Hi Shaun,

I am sorry, but I just don't think that it would be a good idea to throw a
milk shake into a leather duffel bag.  Plus I just don't think that it goes
with the soda pops.

BFN

 Jim

Got milk?

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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