Hi Ryan.

Side scroller meets rpg? two of my favourite things together, sounds awsome! indeed, I've always been sorry I couldn't play such games graphically.

I do however have a couple of questions.

While I understand the need to build the game as a four player game to begin with, it would be nice to have a single player option, either for getting used to the game, or just when nobody else is online, perhaps either by having some computer controled opponents, or indeed none at all.

As regards stats, I'm quite content to wait and see what can be added there, though either way I'm fascinated by the concept, particularly the use of analogue jumping and full 2D mechanics. How exactly were you planning to simulate enemy attacks? thus far in audio, the side scrollers we've had haven't really allwed for the possibility of dodging or blocking enemy attacks, sinse enemies attack as soon as your close, meaning that it's all about fast reactions. Are you however planning to follow Michael's initial idea by having enemy attacks with sonic clues of their own that the player must respond to, in addition to the sound of the enemy's position?

Did you have any plans on adding weapons to vary the fights? not necessarily statistically, but in terms of attack speed and damage?

If your on the architecture of the game at the moment, i'd be interested to know how that is working or what plans you have, sinse this is sounding like a very unique game indeed!

Oh, and btw, I'll be glad to provide voice acting when you get to that stage too.

All the best,

dArk.
----- Original Message ----- From: "Grey Matter Info" <i...@greymatterproductions.com>
To: "'Gamers Discussion list'" <gamers@audyssey.org>
Sent: Tuesday, September 18, 2012 12:04 PM
Subject: Re: [Audyssey] What the sparcle?


Hi Dark et al,
Sparkle is a pretty deep game and unfortunately nothing I can truly do full
justice to in a few paragraphs. Still, I'll try.
Basically, there will be a complex of 6 stacked levels, each of which
contains a variety of obstacles such as walls to jump or climb over, pits
full of gems, helpful or harmful buildings with which the player can
interact, and a full cast of fantasy characters from goblins to dragons. The
player's goal will be to race through the complex collecting trophies and
trying to deposit them at the top of the complex before the goblins do.
Doing so earns points and positive events for the players, while failing to
do so causes negative events to occur.
I should point out, as well, that this game will be a true side-scroller
with vertical movement, gravity, etc. Jumping, for example, is not a
true/false variable, but is rather an analogue command that takes advantage
of the second dimension. There are few things more fun right now than
leaping off the top of a wall to the bottom of a pit to see just how long it
takes. Less fun is climbing all the way back out of that pit.
Michael and I have discussed the possibility of adding in stats before, and
it's something I'm interested in, but right now, I'm still laying down the
basic functionality. The player can navigate basic levels, collect items,
and use them, but that's about it. As Shaun said, I'm working on network
support right now, as I don't want to end up accidentally designing the game
for single player and then having to start over.
I'm happy to answer any questions you or anyone else has, but as Shaun also
accurately pointed out, things are a bit hectic at work right now, so I
might not respond as quickly as I would like. I do still check the list,
however, and I'll answer as soon as I can.
All the best,
Ryan


-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Tuesday, September 18, 2012 3:28 AM
To: Gamers@audyssey.org
Subject: [Audyssey] What the sparcle?

Hello.

I'm not sure how many people have been following Greymatter productions and
reading Ryan's blog over at http://www.greymatterproductions.com/blog/

I must admit I was checking regularly until about may, but then got out of
the habbit. Visiting the site again now however, I learn that Ryan is
working on another project in addition to the Boxing game and developement
sounds like it's chugging on very nicely. I am however a little uncertain
what exactly this game is.

ryan states in his blog that it's a side scrolling adaptation of a board
game called sparcle which I believe Michael Feyr was involved in designing
(ryan puts a link to the sparcle rules), I however haven't heard of the
board game exactly and am rather uncertain about what form it takes.
Mentions of goblins, ghosts, treasure and adventurers grabbed my interest of course, particularly when Ryan mentioned that the adaptation he's working on
will be in the form of a side scroller, sinse a fantasy themeed side
scroller possibly with rpg mechanics sounds distinctly interesting.

However, sinse I've not heard of the original game, and am unsure how the
rules work, I'm not exactly certain of the theme, complexity or anything
else. For instance will there be a stats system? player classes? Weapons and
armor to pick up and use? maybe magic or single use items like a ring of
floatation to survive a fall or a wand of cold to freeze a fire pit?

while Ryan's blog sounds fascinating, I think for those who are not familiar with the original game, ---- some more explanation of how things work would
be quite nice, if nothing else for anticipation value.

While he has provided the link to the original 83 page manual, I'm slightly
uncertain how much help that will be sinse I have never heard of the game,
have no idea what a sparcle board may look like, (if there ever was! such a
board), and also sinse the game is changing from turnbased boardgame to
realtime side scroller, ---- presumably with single player or multiplayer
options, some of the rules may be different, or there may be additions made
to the game.

So, while I freely understand the game is still in developement and testing, It would be great if Ryan, or possibly Michael could say a little more about
it just to give us unenlightened, ---- or maybe non sparcling! an idea :D.

Beware the Grue!

Dark.
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