Hi Dark et al, Sparkle is a pretty deep game and unfortunately nothing I can truly do full justice to in a few paragraphs. Still, I'll try. Basically, there will be a complex of 6 stacked levels, each of which contains a variety of obstacles such as walls to jump or climb over, pits full of gems, helpful or harmful buildings with which the player can interact, and a full cast of fantasy characters from goblins to dragons. The player's goal will be to race through the complex collecting trophies and trying to deposit them at the top of the complex before the goblins do. Doing so earns points and positive events for the players, while failing to do so causes negative events to occur. I should point out, as well, that this game will be a true side-scroller with vertical movement, gravity, etc. Jumping, for example, is not a true/false variable, but is rather an analogue command that takes advantage of the second dimension. There are few things more fun right now than leaping off the top of a wall to the bottom of a pit to see just how long it takes. Less fun is climbing all the way back out of that pit. Michael and I have discussed the possibility of adding in stats before, and it's something I'm interested in, but right now, I'm still laying down the basic functionality. The player can navigate basic levels, collect items, and use them, but that's about it. As Shaun said, I'm working on network support right now, as I don't want to end up accidentally designing the game for single player and then having to start over. I'm happy to answer any questions you or anyone else has, but as Shaun also accurately pointed out, things are a bit hectic at work right now, so I might not respond as quickly as I would like. I do still check the list, however, and I'll answer as soon as I can. All the best, Ryan
-----Original Message----- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Tuesday, September 18, 2012 3:28 AM To: Gamers@audyssey.org Subject: [Audyssey] What the sparcle? Hello. I'm not sure how many people have been following Greymatter productions and reading Ryan's blog over at http://www.greymatterproductions.com/blog/ I must admit I was checking regularly until about may, but then got out of the habbit. Visiting the site again now however, I learn that Ryan is working on another project in addition to the Boxing game and developement sounds like it's chugging on very nicely. I am however a little uncertain what exactly this game is. ryan states in his blog that it's a side scrolling adaptation of a board game called sparcle which I believe Michael Feyr was involved in designing (ryan puts a link to the sparcle rules), I however haven't heard of the board game exactly and am rather uncertain about what form it takes. Mentions of goblins, ghosts, treasure and adventurers grabbed my interest of course, particularly when Ryan mentioned that the adaptation he's working on will be in the form of a side scroller, sinse a fantasy themeed side scroller possibly with rpg mechanics sounds distinctly interesting. However, sinse I've not heard of the original game, and am unsure how the rules work, I'm not exactly certain of the theme, complexity or anything else. For instance will there be a stats system? player classes? Weapons and armor to pick up and use? maybe magic or single use items like a ring of floatation to survive a fall or a wand of cold to freeze a fire pit? while Ryan's blog sounds fascinating, I think for those who are not familiar with the original game, ---- some more explanation of how things work would be quite nice, if nothing else for anticipation value. While he has provided the link to the original 83 page manual, I'm slightly uncertain how much help that will be sinse I have never heard of the game, have no idea what a sparcle board may look like, (if there ever was! such a board), and also sinse the game is changing from turnbased boardgame to realtime side scroller, ---- presumably with single player or multiplayer options, some of the rules may be different, or there may be additions made to the game. So, while I freely understand the game is still in developement and testing, It would be great if Ryan, or possibly Michael could say a little more about it just to give us unenlightened, ---- or maybe non sparcling! an idea :D. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.