[Unity-design] Quit vs Close - Quicklists

2012-02-23 Thread frederik.nn...@gmail.com
the right-click menu in the launchers for e.g. Empathy or Transmission show an entry labeled "Quit". Clicking this item does not make the applications quit, it merely closes their respective main window. Quit and Close should be treated in a distinctive manner, this is important to the mental equi

Re: [Unity-design] Quit vs Close - Quicklists

2012-02-24 Thread frederik.nn...@gmail.com
100% nod and agree! On Fri, Feb 24, 2012 at 05:50, Dylan McCall wrote: > On Thu, Feb 23, 2012 at 12:01 PM, frederik.nn...@gmail.com > wrote: > > the right-click menu in the launchers for e.g. Empathy or Transmission > show > > an entry labeled "Quit". > >

Re: [Unity-design] Action Dialogue for Unity Lenses

2012-02-24 Thread frederik.nn...@gmail.com
On Fri, Feb 24, 2012 at 00:54, Marco Kirchberger wrote: > [...] > I created a small mock-up to show you how I imagine this: > http://ubuntuone.com/6lsAMuAGjO5J6JIw27ZxXP extremely interesting idea! -- Mailing list: https://launchpad.net/~unity-design Post to : unity-design@lists.launchpad.

Re: [Unity-design] Launcher should be optional on secondary displays

2012-02-25 Thread frederik.nn...@gmail.com
Hi Nicholas, On Wed, Feb 22, 2012 at 17:25, Nicholas Skaggs < nicholas.ska...@canonical.com> wrote: > Hello all. I sent a bug report that was really just a wishlist item and > was directed towards this list instead. I'll link the bug report for > clarity's sake. > > https://bugs.launchpad.net/ub

Re: [Unity-design] Fwd: About tiling window management in Unity

2012-02-25 Thread frederik.nn...@gmail.com
On Sat, Feb 25, 2012 at 22:08, Gabriel Pettier wrote: > Le jeu. 23 févr. 2012 12:48:46 CET, gabriel pettier a écrit : > > Hi everybody >> >> First, i want to point I'm overall very very happy with Unity efforts, >> and i speak out loud about it since Natty, it's a great thing, and it >> helped in

Re: [Unity-design] Fwd: About tiling window management in Unity

2012-02-25 Thread frederik.nn...@gmail.com
n interface such as grid. On Sun, Feb 26, 2012 at 02:45, Gabriel Pettier wrote: > Le dim. 26 févr. 2012 01:21:44 CET, frederik.nn...@gmail.com a écrit : > >> On Sat, Feb 25, 2012 at 22:08, Gabriel Pettier >> > gabriel.pettier@gmail.**com >> wrote: >> >>

Re: [Unity-design] Fwd: About tiling window management in Unity

2012-02-26 Thread frederik.nn...@gmail.com
Hello sabdfl, On Sun, Feb 26, 2012 at 10:56, Mark Shuttleworth wrote: > > I'll ask John to review the bindings and to make tiling possible in a > clean and consistent way. > hurrah :D > > Out of curiosity, is quartering the finest granularity of typical useful > tiling? in what concerns til

Re: [Unity-design] Is their plan to make the video thumbnail size larger in Dash Video Lens?

2012-02-26 Thread frederik.nn...@gmail.com
On Wed, Feb 22, 2012 at 23:35, Mark Shuttleworth wrote: > > There's a good opportunity to integrate the styling of the TV Dash and the > video lens, how about some mockups / exploration on that front? isn't novacut/dmedia on the way there somehow? http://www.youtube.com/watch?v=5mJK_K8-fGE --

Re: [Unity-design] Fwd: About tiling window management in Unity

2012-02-26 Thread frederik.nn...@gmail.com
On Sun, Feb 26, 2012 at 15:50, Philipp Gassmann wrote: > Am 02/26/2012 02:21 PM, schrieb Mark Shuttleworth: > > On 26/02/12 11:50, Gabriel Pettier wrote: > >> I think beeing able to put 4 windows side by side would be great (or > >> two with ¼/¾ widths), vertical spliting is less used but a top/b

Re: [Unity-design] Launcher should be optional on secondary displays

2012-02-27 Thread frederik.nn...@gmail.com
Thanks for the info.. On Sun, Feb 26, 2012 at 00:08, Jo-Erlend Schinstad < joerlend.schins...@gmail.com> wrote: > /apps/compiz-1/plugins/**unityshell/screen0/options/**overcome_pressure > doesn't help, unfortunately. I'd say this is a major _fail_ if you know how to remove this major annoyance,

Re: [Unity-design] Is there a reason Ctrl+Alt+Left/Right/Up/Down was disabled?

2012-02-27 Thread frederik.nn...@gmail.com
AH.. now i see.. i think it's better for blender3d users.. On Mon, Feb 27, 2012 at 05:42, Stephen Rees-Carter wrote: > Hi all, > > Is there a reason Ctrl+Alt+Left/Right/Up/Down was disabled? > > I realise that this combination has been switched over to the new > "Super+Shift+Left/Right/Up/Down" c

Re: [Unity-design] Is there a reason Ctrl+Alt+Left/Right/Up/Down was disabled?

2012-02-27 Thread frederik.nn...@gmail.com
On Mon, Feb 27, 2012 at 20:07, Jonathan Meek wrote: > I'd like to point out that the new key combination presents quite an > annoying behavior as well: Whenever I test +shift+arrow, if I delay > a little too long, the shortcuts overlay pops up and obscures my view of > the content. And If I'm just

Re: [Unity-design] HUD: reduce clutter by removing repeated information

2012-02-27 Thread frederik.nn...@gmail.com
Hi, On Mon, Feb 27, 2012 at 19:02, Jo-Erlend Schinstad < joerlend.schins...@gmail.com> wrote: > Please look at this screenshot: http://ubuntuone.com/** > 501RQqrOW1fh89fsIWhx4z > > When accessing deep command structures (previously known as menus :)),

Re: [Unity-design] Is there a reason Ctrl+Alt+Left/Right/Up/Down was disabled?

2012-02-28 Thread frederik.nn...@gmail.com
On Tue, Feb 28, 2012 at 01:56, Josh Strawbridge wrote: > > On Mon, Feb 27, 2012 at 11:28 AM, frederik.nn...@gmail.com < > frederik.nn...@gmail.com> wrote: > >> AH.. now i see.. >>> i think it's better for blender3d users.. >>> >>> > un

Re: [Unity-design] Difficulty switching between windows

2012-03-05 Thread frederik.nn...@gmail.com
how about giving window previews a consistent behaviour in all compiz plugins? right now i can't visually discover the "scale addons", which makes it hard to close a window from the window picker. and i can't move the previews. either i click it to "open" it, or i secondary-click it to zoom in. no

Re: [Unity-design] Strange ghost image from HUD (I think)

2012-03-09 Thread frederik.nn...@gmail.com
thx! have the same issue on a multi monitor setup.. On Fri, Mar 9, 2012 at 13:09, Patrick Seemann wrote: > bug reported: https://bugs.launchpad.net/unity/+bug/950771 > > > On Fri, Mar 9, 2012 at 11:50 AM, Patrick Seemann wrote: > >> I have seen this white rectangular ghost image appear on my scr

Re: [Unity-design] Ability to remove Spaces-Icon from launcher for my parents :)

2012-03-15 Thread frederik.nn...@gmail.com
On Thu, Mar 15, 2012 at 15:24, Brandon Watkins wrote: > This video is a good example of what you descibe (elderly person getting > confused after hitting the workspace switcher) > http://www.youtube.com/watch?feature=player_embedded&v=ltE_ekc8kE8 > > fascinating. He calls the Workspaces "Windows"

[Unity-design] Seperate launchers for "Contact List" and "Conversation"

2012-04-16 Thread frederik.nn...@gmail.com
For instant messaging via Telepathy, Unity uses the default frontend offered by Empathy. Empathy has 2 main types of windows: * Contact List * Conversation Audio/Video conversations are improving, their windows represent a subtype of Conversation window. Hopefully enough, A/V conversations can soo

Re: [Unity-design] Drag and Drop with Unity Launcher

2012-05-03 Thread frederik.nn...@gmail.com
i think this fixes level one of the problem. level two is that we can't really decide anymore HOW to let the receiving application open the object i'm dragging "into" it. this thread contains much of what i'm whining about: https://lists.launchpad.net/unity-design/msg07341.html Unity broke that p

Re: [Unity-design] [Ayatana] Compiz close-buttons on expose

2012-07-24 Thread frederik.nn...@gmail.com
an old thread, yes, please don't lynch me for bumping it now... On Tue, Jan 4, 2011 at 1:52 AM, Mark Shuttleworth wrote: > > For completeness on this thread, I'd like to say: > > - yes, we should show a close button on window previews in our spreads > - it should only be the close button, none

Re: [Unity-design] Files

2012-07-24 Thread frederik.nn...@gmail.com
I disagree. On Fri, Jul 20, 2012 at 6:11 PM, Brandon Watkins wrote: > Yeah, naming it something like "File Manager" is far clearer. Its a simple > name that explains what it does, and its easy for a user to understand. If what you have in mind is a program, then "Files Program" or "File Manage

Re: [Unity-design] Files

2012-07-24 Thread frederik.nn...@gmail.com
Hi brandon, On Tue, Jul 24, 2012 at 3:44 PM, Brandon Watkins wrote: > As someone that works in tech support, his anecdote is painfully accurate > and a valid reason that naming something just "files" can certainly up > being so simple that its actually *more confusing*. :) > > Some might call na

Re: [Unity-design] [Ayatana] Compiz close-buttons on expose

2012-07-24 Thread frederik.nn...@gmail.com
On Tue, Jul 24, 2012 at 5:01 PM, Brandon Watkins wrote: > That looks very nice, I'd love to see those mockups come to fruition in > 12.10. yes. i don't know about "new window" or about the concepts involving the default middle click action.. disputable. but the rigid integration of window spre