On Sat, Feb 25, 2012 at 22:08, Gabriel Pettier <gabriel.pett...@gmail.com>wrote:
> Le jeu. 23 févr. 2012 12:48:46 CET, gabriel pettier a écrit : > > Hi everybody >> >> First, i want to point I'm overall very very happy with Unity efforts, >> and i speak out loud about it since Natty, it's a great thing, and it >> helped increasing my productivity a lot, while getting me back to a more >> "standard" desktop (was using wmii before, as gnome ergonomic didn't feel >> productive at all). >> >> However, in Oneiric, something that I, and a lot of people that i know >> use, have been broken, and as i understands it, the current intend is not >> fix it, or provide an alternative solution, but to break it further, for >> consistency, and i'm quite disappointed about it. As bug reports and their >> numerous duplicates about this didn't lead to a fix, i understand it's >> something which has to be discussed with the design team, to find a >> solution that is both useful to proficient users, and new users that shall >> not be confused. >> >> I'm talking about the resize cycling of windows when using >> ctrl-alt-numpad. When unity went out, in Natty, using ctrl-alt-4 and >> ctrl-alt-6, the first use would semi-maximize left or right, and any >> consecutive press would change the size, not the position, of the window, >> that allowed to quickly organize windows, without being forced to the >> 50%/50% ratio. For me, it was a selling point. >> >> Oneiric broke it, with more than a few bug reports about it (#878820 >> #879218 #893017 and others, sometime wrongly marked as duplicate of #876591 >> which is different and was fixed). Discussions in #878820 indicate that >> while the same behavior for 1, 3, 5, 7, 9 is still working (albeit not >> nearly as often useful), the fix will be to break them too. >> >> What I don't get is what is the problem with this behavior? What's the >> rational to break it (although as i understand it, the break wasn't >> intentional at first)? And, in the end, is there any way to either get it >> back and adapt it to new keyboard shortcuts (as i understand there is >> change to come on that front)? >> >> Please keep in mind that i appreciate your work, and just want the >> awesomeness in unity to shine, not to disappear, i more than welcomed the >> default activation of Tiling in unity, and the vast superiority those >> keyboard shortcuts conveyed, to the equivalent features in windows OS, and >> I'm just saddened this *killer feature* just disappeared. (In fact, i was >> expecting improvement on the tiling front, like stacking, moving a window >> from one screen to another in dual screen and such, but hey, that could >> wait). >> >> Anyway, thanks for your time and your consideration. I really hope we can >> find a solution to this issue. >> > > I have a hard time beleving i'm the only one concerned about this here, > some people are building vanilla compiz grid plugin to get that behaviour > back > (https://bugs.launchpad.net/**compiz-plugins-main/+bug/**878820<https://bugs.launchpad.net/compiz-plugins-main/+bug/878820>see > #34). Nobody miss the grid size cycling here? > > I think good work is being done on the tiling. For example we now have a visual indication for whether or not a window is being tiled: the rounded window corners now disappear, once a window is semi-maximized to either the left or the right screen half. This doesn't work for vertical stacking of tiles yet, but i'm sure it will be fixed soon, too: https://bugs.launchpad.net/ubuntu/+source/compiz/+bug/694302 unfortunately, the more (fancy) features you have in an application, the more expert manpower it will bind in maintenance. The overall quality of a set of code is easier to maintain, if the code is lean and focused on doing one thing well.
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