On Tue, Feb 28, 2012 at 01:56, Josh Strawbridge <holyknightjos...@gmail.com>wrote:
> > On Mon, Feb 27, 2012 at 11:28 AM, frederik.nn...@gmail.com < > frederik.nn...@gmail.com> wrote: > >> AH.. now i see.. >>> i think it's better for blender3d users.. >>> >>> > unless they changed something recently, or if it's a shortcut in the maya > layout settings, i'm pretty sure that blender doesn't use ctrl+alt+arrow > keys for anything. > i even just looked through the default input shortcuts to check but if i'm > mistaken please say so. i'd be curious as to what blender uses that for. > you're right, i don't think CTRL+ALT+arrow is a n issue for blender users.. but take ALT-drag, that's terrible with blender. It pulls the entire window away, when you only want to pan your view _within_ the window. So SUPER+drag would be better, in all, concentrating window-manager-level interaction onto the SUPER key makes it easier for an application developer to offer reasonable key mappings _within_ an application.
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