Hello,

I am an active developer on the Nintendo Entertainment System platform, 
and currently I write all my programs in assembly language. Because this 
is long and ask for more work than writing programs in C, I am looking 
forward for a C compiler which can output optimized 6502 machine code.

CC65 already exists, however it outputs unoptimised code which is too 
slow and too big compared to what it could be. On a system with very 
little ROM and RAM and with a slow CPU, this is not always acceptable.
Therefore I wanted to explore the possibility to add support for the 
6502 to SDCC.

I don't know exactly where to start. I am unfortunately not experienced 
in writing compilers, however I am experienced with 6502 assembly and I 
am also experienced with the C language.

I would greatly appreciate if someone could point me to the official 
procedure that should be followed in order to add a processor target to 
SDCC.

Sincerely.

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