One thing to note, though, is that collectors like Boehm do support marking 
regions of memory as not containing pointers. IIRC, Boehm is actually quite 
performant, ignoring the fact that it might leak (and usually leaks for 
functional languages) - it's generational and incremental. The Unity game 
engine actually uses it (it uses an old version of Mono, which can only use 
Boehm)

> Date: Sun, 5 Jul 2015 07:38:48 +0200
> From: michael.tied...@o2online.de
> To: racket-users@googlegroups.com
> Subject: Re: [racket-users] garbage collection

> It's better to think about the malloc/gc duo as a memory manager. Some 
> traditional approaches just seem awfully dumb and wrong like 
> conservative mark&sweep. Treating every byte word on each and every call 
> stack (every thread has one) as a valid reference to a Scheme object 
> just doesn't scale well.
                                          

-- 
You received this message because you are subscribed to the Google Groups 
"Racket Users" group.
To unsubscribe from this group and stop receiving emails from it, send an email 
to racket-users+unsubscr...@googlegroups.com.
For more options, visit https://groups.google.com/d/optout.

Reply via email to