On 2012-01-30 12:34, Erik Rull wrote: > Hi Jan, > > I'm sorry, but this does not solve my issue. I applied the patch and > crosschecked that the resulting file looks fine. > > The final function looks like: > > static void sdl_grab_start(void) > { > /* > * If the application is not active, do not try to enter grab state. This > * prevents 'SDL_WM_GrabInput(SDL_GRAB_ON)' from blocking all the > * application (SDL bug). > */ > if (!(SDL_GetAppState() & SDL_APPINPUTFOCUS)) { > return; > } > if (guest_cursor) { > SDL_SetCursor(guest_sprite); > if (!kbd_mouse_is_absolute() && !absolute_enabled) > SDL_WarpMouse(guest_x, guest_y); > } else > sdl_hide_cursor(); > SDL_WM_GrabInput(SDL_GRAB_ON); > gui_grab = 1; > sdl_update_caption(); > }
That makes no sense as gui_grab must be 1 now. Please retry your previous instrumentation. Thanks, Jan -- Siemens AG, Corporate Technology, CT T DE IT 1 Corporate Competence Center Embedded Linux