Hi On Wed, Aug 24, 2022 at 12:52 PM Bin Meng <bmeng...@gmail.com> wrote:
> From: Bin Meng <bin.m...@windriver.com> > > The maximum number of wait objects for win32 should be > MAXIMUM_WAIT_OBJECTS, not MAXIMUM_WAIT_OBJECTS + 1. > > Signed-off-by: Bin Meng <bin.m...@windriver.com> > --- > > Changes in v3: > - move the check of adding the same HANDLE twice to a separete patch > > Changes in v2: > - fix the logic in qemu_add_wait_object() to avoid adding > the same HANDLE twice > > util/main-loop.c | 11 +++++++---- > 1 file changed, 7 insertions(+), 4 deletions(-) > > diff --git a/util/main-loop.c b/util/main-loop.c > index f00a25451b..cb018dc33c 100644 > --- a/util/main-loop.c > +++ b/util/main-loop.c > @@ -363,10 +363,10 @@ void qemu_del_polling_cb(PollingFunc *func, void > *opaque) > /* Wait objects support */ > typedef struct WaitObjects { > int num; > - int revents[MAXIMUM_WAIT_OBJECTS + 1]; > - HANDLE events[MAXIMUM_WAIT_OBJECTS + 1]; > - WaitObjectFunc *func[MAXIMUM_WAIT_OBJECTS + 1]; > - void *opaque[MAXIMUM_WAIT_OBJECTS + 1]; > + int revents[MAXIMUM_WAIT_OBJECTS]; > + HANDLE events[MAXIMUM_WAIT_OBJECTS]; > + WaitObjectFunc *func[MAXIMUM_WAIT_OBJECTS]; > + void *opaque[MAXIMUM_WAIT_OBJECTS]; > } WaitObjects; > > static WaitObjects wait_objects = {0}; > @@ -395,6 +395,9 @@ void qemu_del_wait_object(HANDLE handle, > WaitObjectFunc *func, void *opaque) > if (w->events[i] == handle) { > found = 1; > } > + if (i == MAXIMUM_WAIT_OBJECTS - 1) { > + break; > + } > hmm > if (found) { > w->events[i] = w->events[i + 1]; > w->func[i] = w->func[i + 1]; > The way deletion works is by moving the i+1 element (which is always zeroed for i == MAXIMUM_WAIT_OBJECTS) to i. After your patch, for i == MAXIMUM_WAIT_OBJECTS, we no longer clear the last value, and instead rely simply on updated w->num: if (found) { w->num--; } So your patch looks ok to me, but I prefer the current code. Paolo, what do you say?